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  1. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    initiative: 1D20+3 = [17]+3 = 20
  2. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Illusion is not one of Phar's schools. He can cast a 8th level, 6 plus two from paragon. So I can haste up a group of 8. We want to do all 8 I should think. As for light, can we set some of the troops to gathering firewood for some bonfires? Not only will they add light, but terrain control and...
  3. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    I would favor 1 or 3, but really all could work for us. Phar can throw up a wall of fire if we need to change the layout of the field after things start. He will also summon a celestial giant eagle early in the battle to reduce the danger of flying enemies which we know are coming. He has a wand...
  4. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    As to Buff spells: Haste, Fly, Protection from Evil and Cat's Grace are all available. Was planning to use Barkskin from the grove and Cat's Grace on Phar, but if someone has an argument that they'd benefit more I'm open to it.
  5. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Xander's spellbook is certainly exciting to Phar, but there is no time to learn and copy spell before the battle is joined. Perhaps if we survive.
  6. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Phar's eyes glitter at the prospect of the goodies in the storeroom. "I will refill my quiver and be ready. I can also send my trusted Hawk familiar aloft to scout the approach of the enemy to give us some warning, though I dare not send him too close." OOC: Have the hawk scout the expected...
  7. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Some good stuff in storage. Can anyone else use the Arcane scroll?
  8. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Heal Check: 1D20+1 = [2]+1 = 3 Alas, healing is not his forte.
  9. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    So Phar has two new spells coming with his level up as an evocker (no illusion or necromany). I could take monster summoning 4 and summon a giant celestial eagle to counter the enemy eagle, or mass enlarge person if there is interest, or maybe wall of fire to control the battlefield. Any...
  10. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Phar comes from his rest looking restored, but there is still a haunted look in his eyes as he thinks of the terrible losses. "You have done well Caerth. I will prepare my spells to try and deal with the eagle. I am perhaps be suited to attack a flying foe with spell and bow. The battle will be...
  11. Scotley

    [IC] Return of the Runelords

    OOC: attacks and damage short swords: 1D20+4 = [16]+4 = 20 1D20+4 = [17]+4 = 21 1D6+1 = [5]+1 = 6 1D6+1 = [4]+1 = 5 Despite the wound he took, Teodor swings his blades deftly attacking with all he has to try and bring the fight to a swift conclusion. OOC: No map change.
  12. Scotley

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Sorry, crazy week. I should be able to post regularly this week.
  13. Scotley

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Phar's quick mind easily makes the needed translations. His elven tongue moving from one language to another as if they were all the same to him. Finally he speaks for himself. "The evils in this tower are not new wrought and they will keep a while longer. Even if there is only a change the dire...
  14. Scotley

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Breva considers quietly as the others debate magics and traps and creatures beyond his kin. Finally he speaks. "If you try and disable whatever trap is there and gargolem thingy attacks we will stand ready. Just retreat behind Sir Tim and I. We will stand ready to vanquish it should it dane to...
  15. Scotley

    [IC] Return of the Runelords

    OOC: attacks and damage short swords: 1D20+3 = [18]+3 = 21 1D20+3 = [20]+3 = 23 1D6+1 = [4]+1 = 5 1D6+1 = [4]+1 = 5 Map Update Teodor groans as his dagger goes wide of the mark. Letting his frustration drive his blades he steps forward and lets the roadkeeper (3) before him have both blades in...
  16. Scotley

    [IC] Return of the Runelords

    OOC: Dagger toss, damage and sneak attack if applicable : 1D20+5 = [7]+5 = 12 1D4+1 = [4]+1 = 5 1D6 = [6] = 6 Teodor whips a dagger at the lead attacker focusing more on speed than accuracy in hopes of getting a hit on the charging men before they can properly defend themselves.
  17. Scotley

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Breva shuffles around in the tight space to enact Tims suggestion and can't help smiling as he is reminded of a country dance popular back in his mountain home. He breaks his revere and responds to Tuck. "A trap you say? There must be some way to disarm it or whatever villans use this place...
  18. Scotley

    [IC] Return of the Runelords

    OOC: initiative: 1D20+7 = [1]+7 = 8 Teodor was ready to attack and the call for surrender leaves him momentarily slow to react.
  19. Scotley

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Breva stands ready sword in hand for whatever might be revealed by the door.
  20. Scotley

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Breva watches all the posturing with interest and turns inward considering. I really must learn more about the various factions in this city before I get myself into a bigger mess. There is more going on here than I had any idea about. His reverie is broken as Sir Oakhurst exits the building...
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