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    Myconids, how to use them?

    I had myconids as protagonists in a recent re-write of Forge of Fury I ran my players through, and ended up changing many of their abilities. I also created other specialised myconids, such as an artillery build that was able to grant extra actions to minions, as well as a rotpriest variant...
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    Making combat more challenging: increase monster level or monster number?

    Don't forget a different mix of monsters. Swap out some monsters for monsters of the same level with different roles, e.g. drop a melee brute or two for artillery or controllers or vice-versa. Cheers, Al'Kelhar
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    Human Wizard recommendations for a n00b?

    It's been mentioned a couple of times, but I can highly recommend phantom bolt as your third wziard at-will power. The 1-square slide is exceptionally useful. The wizard in the campaign that I'm DM'ing uses this all the time to position the enemy precisely where he wants it - whether that be...
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    Is it ever a good idea to hit the party?

    As a couple of posters have observed, the answer is about whether the rest of the players are "cool" with it. In my long-term gaming group, I have traditionally played the wizard, from 2E, 3E through to 4E. I have a well-known reputation for playing neutrally-aligned wizards who view combat as...
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    Mary Sue- Not sure I understand

    So, Mary Sue = Chuck Norris?
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    Can a dead character be healed by RAW? (Forked Thread: Bloodied vs. Dying)

    Ay, there's the rub... I and I suspect a few others on these boards are stout defenders of Rule 0. This is not to say that a DM who is arbitrary and capricious in his or her rulings deserves anything less than a player walk-out, but I have, and will continue to, rule that oozes can't be...
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    Can you use forced movement abilities on allies?

    Sure, unless the target of the power is expressed as an "enemy". I'm more than happy to have the wziard in my campaign thunderwave her allies into a pit. Indeed, my the wziard in my campaign has been tempted on the odd occasion to do just this... Cheers, Al'Kelhar
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    So.... why, exactly, is Lay on Hands an at-will?

    "Look, I came here for an argument..." YouTube - Argument Clinic (Someone had to do it)
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    Movement vs. Entering - Interesting CustServ Response

    Houserules on "zone-type" powers I've tended to find the effects of "zone-type" powers as written somewhat inconsistent (note that I'm not talking only about powers with the zone keyword, but any power that affects an area and is persistent). In order to provide some consistency, I've adopted...
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    Actions before initiative count

    Hi guys, Is a character or creature able to take opportunity actions or immediate actions in the first round of combat (not a surprise round) before their turn in the initiative order? Cheers, Al'Kelhar
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    Stalker0's Guide to Anti-Grind

    I'll chip in with another "excellent post", Stalker0! The one thing I'd add to your comment that "terrain should've been included in the D&D 4E Monster Manual" is that terrain is a controller. Your caution about over-using controllers applies equally to terrain. While judicious use of terrain...
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    Official Ruling on Stinking Cloud?

    This... (is sensible and the way I've always had powers that "block line of sight" in 4E operate). There are numerous inconsistencies in the D&D ruleset. Don't get hung up on the words "blocks line of sight". Even ostensibly clean air blocks line of sight eventually. The question is "am I...
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    [Adventurer's Vault] Problematic Items

    Yep - My wizard bought those as soon as she could afford them. Compare these two from the PHB: Bracers of Defence - Daily power is an immediate interrupt to reduce damage from one melee attack by 10 points. Level 7 Bloodcut armour enhancement - Healing surge recharge power is minor action to...
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    Wand of Accuracy question

    There is one reason to take Wand of Accuracy - if you want to multiclass as a warlock, you can use your wand as your implement for your warlock powers too. Also, given that your character's primary 'warlock' stat (Con or Cha) is likely to be lower than his or her Int, the bonus to attack roll...
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    Good & Bad : Wizards

    I have found the 4E wizard to be somewhat less fun to play than any previous edition's version, primarily because as a class it has been simplifed and "flattened" to be little different to any other class. Other classes do more damage to a single opponent. The laser cleric often has better AE...
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    D&D 4E Some Thoughts on 4e

    IME: 1st and 2nd edition D&D rewarded the player who planned and used their limited resources wisely. These players tended to play wizards, because planing and resource management were fun. In these editions, there was not the breadth of spells available in 3E, and spellcasters had fewer of...
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    Explain Spiritual Weapon to me

    Spiritual Weapon (Cleric Attack 5) Effect: You conjure a weapon that appears in the target's square and attacks. Your allies gain combat advantage against the target. You can move the weapon up to 10 squares to another enemy's square as a move action. The weapon lasts until the end of your...
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    D&D 4E Running player commentary on PCat's 4E Campaign - Heroic tier (finished)

    And Strontium would, presumably, be "anchor"... Cheers, Al'Kelhar
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    D&D 4E Does 4E have disarm?

    Hmm, I think the number of steps isn't any more than other 4E combat processes. It's only two rolls to resolve the action (or one, if you miss the first Dex vs Reflex attack, or three, if you include the opportunity attack the disarm provokes), but that's fewer than, say, an area attack by a...
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    D&D 4E Does 4E have disarm?

    I have house rule for disarm: Disarm Standard action. 1. Your opponent makes an opportunity attack against you. 2. Make a Dex vs Reflex attack against your opponent. If you are using a weapon to disarm, add your proficiency bonus to your attack roll. If you are disarming a weapon, add your...
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