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  1. Tellerian Hawke

    GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD

    On the way to room 63, the party stops at the door to 62, to check the door for traps, and to see whether or not it's locked. Quixt has the highest Search skill, so Sphynx will Aid Another as his action. (+2 bonus granted.) The air in this corridor is musty and dank; water droplets can be seen...
  2. AA96E6F0-F833-4B43-9F53-BC9D9ACAA177.png

    AA96E6F0-F833-4B43-9F53-BC9D9ACAA177.png

  3. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Travis doesn't notice anything that Tam & Lathir haven't already mentioned.
  4. 0B880F9C-6E37-4146-BAAB-0D8D2C0E2EFE.jpeg

    0B880F9C-6E37-4146-BAAB-0D8D2C0E2EFE.jpeg

  5. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Lenny's long hours of reading and studying have indeed paid off. He is easily able to decipher the inscription; after deciphering the text, he relays his findings to the party: EVERYONE: What do you do?
  6. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    P.S. (Forgot to put results of Lathir's search.) Lathir notices nothing out of the ordinary, either. The doors are far too plain and simple to hold a trap. They open with simple pull rings. You do not detect any sort of magical aura anywhere on the doors, although the gems on the statue's...
  7. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    SEARCH ROLL: Roll = 11; Skill = 18; Unknown mods = (?); Unknown penalties = (?) DECIPHER SCRIPT ROLL: You aren't even CLOSE to being skilled enough to decipher the inscription at the base of the sphinx statue. Tam, you make a thorough search of the room, floors, walls, and ceiling, and you...
  8. Tellerian Hawke

    GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD

    Hawke leads the way back into the Wendol lair; the party returns to the side stairwell, and knowing that the south passage leads to where the Medusa was killed, begin to discuss which other directions they'd like to explore. Options: (You can discuss this in LINE chat, and post your decision...
  9. Vendol Lair 001.jpg

    Vendol Lair 001.jpg

  10. Tellerian Hawke

    GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD

    The party decides to leave the cave system, in order to rest and regain spells; this can EASILY be accomplished, since the entrance to Cave K is very close nearby. With the Wendol all but wiped out, thanks to the rampant demons, and the party's various assaults, there is very little chance of...
  11. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Ok, so Tam, Kleborn, Thallok, and Lathir have actually all said that they stayed on the elevator and rode it down. The two NPCs, Lenny and Travis, also ride it down. I have not heard from Dewydd, Sylvar, Respen, Vale, and Xao, but in the interests of getting this show back on the road, I am...
  12. Handout-L-Players-001.png

    Handout-L-Players-001.png

  13. Area 2-1 SQ 001.png

    Area 2-1 SQ 001.png

  14. Tellerian Hawke

    Too Young to Retire

    Merin, noticing that Trout's true form seems to be Amiradthan, is suddenly struck by an unusual thought: Trout's mastery of the camouflage skill must be on an incredible level; whereas Merin could change the color of his skin to match surrounding foliage, Trout could seemingly appear as a...
  15. Tellerian Hawke

    Too Young to Retire

    Merin sets about helping Sheldon as best he can; he will manipulate waylines to cleanse the wound, and to make the bodily organs move themselves out of the way, so as to facilitate an easier, hopefully much less painful, removal of the troche. He will then attempt to speed up Sheldon's natural...
  16. Tellerian Hawke

    Too Young to Retire

    Merin will BURN him to a crisp with a heat attack, augmented by the sulphur from our collections.
  17. Tellerian Hawke

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Tim surprises everyone when he begins to speak; he has been silent for the large majority of the conversation: "In my homeland, I am both a noble, and a knight, but I am no lord by any means, and have little wealth of my own. In my family, I am the 'black sheep,' the bastard son borne of the...
  18. Tellerian Hawke

    GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD

    Both of you are able to collect two (2) 8oz vials each of Medusa Blood. Adding the blood to a concoction requires 4 oz, thus, each character has enough blood to augment 4 potions. Hawke looks around the room and says, "Nothing left to see here. Let's move on." EVERYONE: What do you do?
  19. Tellerian Hawke

    Too Young to Retire

    Merin is still following his original inentions; this being the second round of combat, he will camouflage himself as he continues to pursue Trout, not allowing him to increase distance; he will continue to attack with the Hanbo.
  20. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Kleborn says the command word for each weapon, causing it to revert to its triangle form. He then places each triangle in its place. As he places each one, there is a snap, and a click, as the triangles are locked into place. As he places the last triangle, a low, rumbling and creaking sound can...
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