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  1. K

    D&D 4E 4e Dark Sun

    It's been forever since I played Dark Sun, but didn't every non-psionic character get a free psionic power? They could easily handle that by giving everyone the (presumed) PHB3 feat for a minor psionic power. That would make Dark Sun characters unbalanced with those from other settings, which...
  2. K

    Trollhaunt Warrens - Item Question [minor spoiler]

    There are no rules for it. Apparently an NPC in Dungeon 163 (in House of Pain) also carries one, but there are no rules for it there, either. IMC, I decided that a suitable substitution would be: +3 Symbol of Reproach (AV). It's as close as I could find to the opposite of a Symbol of Hope.
  3. K

    Help me make a spear fighter

    Polearm Momentum says "Whenever you use a polearm or a spear attack to to push or slide a target 2 or more squares..."
  4. K

    Help me make a spear fighter

    An eladrin spear fighter actually works quite well. If you're starting at 11, I'd go with: Str 18, Con 10, Dex 15, Int 10, Wis 13, Cha 10, so at 11: Str 21, Con 11, Dex 16, Int 10, Wis 16, Cha 10 Paragon Path: Kensei (greatspear) Feats: Eladrin Soldier Weapon Expertise (spears) Polearm...
  5. K

    divine power and domain powers

    One interesting note: not a single one of the 34 domains provides a benefit to Sacred Flame. It looks like every other cleric at-will can be boosted by at least 4 or so domains.
  6. K

    Footwork Lure - Sliding Big Creatures

    The house rule I use for this is: If an ability allows you to slide a target an unlimited number of squares to a destination, you must slide the target by the shortest path that allows it to reach the destination, and no square of the slide may move the target's center farther away (by...
  7. K

    Best 3rd Level Wizard Encnter Power?

    I think Icy Rays is a contender, too. Compared to Maze of Mirrors -- two independent targets is more effective than a burst 1 IME, and it does some damage.
  8. K

    Unhappy with my fighter build. Please tell me where I am wrong.

    There are a lot of ways to build a fighter. As you've noticed, high Con + longsword isn't such a great one. A few fighter builds I find interesting: 1) Polearm fighter. With Footwork Lure and Polearm Momentum (MP feat), you can act as a bit of a controller, sliding enemies and knocking them...
  9. K

    Artificer damage stacking

    I could have sworn there was something like that. I'd really like to find that reference. Ah, true. You could still stack it up decently, though, with something like Magic Weapon, Greater Magic Weapon, and Sigil of Luck.
  10. K

    Artificer damage stacking

    The artificer has a lot of powers that provide untyped damage bonuses. There are at least three different styles of wording: Magic Weapon: "each ally adjacent to you gains a +1 power bonus to attack rolls and a bonus to damage rolls equal to your Constitution or your Wisdom modifier until the...
  11. K

    Battlerager Vigor damage bonus

    The thing that complicates BRV analysis for me is Brash Strike. e.g. Weapon talent (2h) fighter with scale and fullblade, using Reaping Strike vs. BRV fighter with scale, heavy shield, and waraxe, using Brash Strike. Same to-hit, same AC (though the BRV is better against enemies other than...
  12. K

    Wizard AOE...Help me understand

    Wizard dailies, more than just about any other powers in the game, do have the ability to change the battlefield. But they usually won't defeat anything by themselves. They need to be combined with other powers and usually other characters' actions for full effect. If you just cast Stinking...
  13. K

    Blood Pulse + Bolstering Blood

    I found some threads on this from a year ago when 4e first came out, and none of them seemed to have solid conclusions. There were some CustServ responses saying that it would be addressed in an upcoming FAQ... but that was a year ago, and there's still nothing in the FAQ. Has there been any...
  14. K

    Any experience with Destructive Salutation?

    I don't really get the Archspell destiny, since Archmage gives the same thing at 30 (choose a daily to cast as an encounter), and Archmage gives more castings of your daily before 30. So you can cast your best daily more often as an Archmage than if you supposedly focus your entire epic destiny...
  15. K

    Any experience with Destructive Salutation?

    Destructive Salutation (Blood Mage level 20 daily, PHB p.170) looks like it's arguably the strongest single power in the game. Area burst 3, targets enemies, and it stuns (save ends) on a hit and stuns until end of next turn on a miss. Plus some damage and ongoing damage. Does anyone have...
  16. K

    Multiclassing doesn't qualify for epic destinies?

    Great, thanks. It didn't seem like their intent was to make the epic destiny requirements more strict than for paragon paths; I'm glad they fixed that.
  17. K

    Multiclassing doesn't qualify for epic destinies?

    I had assumed that multiclassing let you qualify for anything that had a class as a requirement. I was looking at the rules again, though, and it only says that a character with a multiclass feat "counts as a member of that class for the purpose of meeting prerequisites for taking other feats...
  18. K

    Visions of Avarice trivializes melee encounters?

    Some data of my own: It's been used twice in my campaign now. The first time it was used late in the encounter, and the effect was mostly that it immobilized a nearly-full-health melee elite for the rest of the fight. It never escaped and was unable to do anything useful for the rest of the...
  19. K

    All Pets, All the Time

    One thing that makes them even more effective blockers: they can't be bull rushed, since they're not creatures. For most similar-level enemies, they're quite hard to kill. At least they don't provide cover to the party when enemies shoot over them.
  20. K

    Visions of Avarice trivializes melee encounters?

    I just thought of a way to slightly mitigate this power: heal checks. If you have a big pile of melee guys all immobilized next to each other, they can spend their standard actions making heal checks to try to grant each other extra saves. Anyone who's granted a save before their turn (and...
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