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  1. K

    Visions of Avarice trivializes melee encounters?

    Visions of Avarice is a new wizard daily 5 in Arcane Power. It creates a one-square zone (sustain minor) that lets you make a minor-action attack each round. The attack is a burst 5 from the zone that pulls enemies 3 squares towards the zone and then, if they're in or adjacent to the zone...
  2. K

    Using a readied action to bypass conditions

    Actually, I think that's already possible. Just delay forever, and you never make saves. Of course, you also never get to act. I guess you can look at it as putting all your concentration into resisting whatever on-a-failed-save effect you're afflicted with.
  3. K

    Using a readied action to bypass conditions

    There's a bunch of inconsistent wording about what the trigger can be. The most direct is: "Choose Trigger: Choose the action that will trigger your readied action." There's also the more restrictive line you mention, "[A readied action] takes place after your enemy completes the action...
  4. K

    Using a readied action to bypass conditions

    Say a melee creature is immobilized (save ends). It looks like, per RAW, the creature could ready an action to charge as soon as it's no longer immobilized* and then, if it saves, get to charge right away. Readying an action lets it take an action that wouldn't otherwise be possible, because...
  5. K

    Storm of Blades + Planeshaper + Epic Resurgence

    Man, I'm just misreading everything today. But yes, you'd think they would have learned that "until you miss" isn't a sufficient limiting factor after Blade Cascade. Storm of Blades is almost the same thing except as an encounter power instead of a daily.
  6. K

    Storm of Blades + Planeshaper + Epic Resurgence

    Oh, right... it's an at-will power of the weapon. Missed that bit :)
  7. K

    Storm of Blades + Planeshaper + Epic Resurgence

    Reckless only applies to a single attack, I believe, not all attacks of a power. The rules use "attack" both to refer to single attacks and to entire attack powers, so it's not clear just from that word what they mean. Since the description refers to "that attack's damage roll", though, that...
  8. K

    Echoes of Thunder

    The PHB2 has a bunch of feats to the effect of "When you hit with X, gain Y benefit until the end of your next turn." I mostly dismissed them as too situational, but it looks like Echoes of Thunder is actually quite nice. "When you hit with any thunder attack power, you gain a +1 bonus to...
  9. K

    Illusionist Wizards - What about all the monsters that are immune?

    Fortunately for illusionists, only 0.6% of monsters in the MM are immune to illusion, so this isn't much of an issue. For comparison, 1.2% of monsters are immune to fire (statistics from this post). That doesn't include Duergar, since they're not in the MM, but that's still not a lot of...
  10. K

    Area burst 2 at-wills

    -2 damage, not -2 attack, and you can make up the damage with other feats like Destructive Wizardry. I don't know if it's overpowered, but it's definitely more area damage than has been available so far for at-wills.
  11. K

    Area burst 2 at-wills

    Arcane power has a new feat, Enlarge Spell. On any arcane attack power, you can take -2 to each die of damage to increase the size of its blast or burst by 1. It looks like this could be used, along with some other feats, to create quite powerful at-wills for sorcerer or wizard. For a wizard...
  12. K

    Draconic Spellcaster: Seriously?!

    Draconic Spellcaster provides a feat bonus to attack. This would be fixed if they'd just errata Implement Expertise to also be a feat bonus. They even issued errata about the expertise feats already to prevent them from stacking with themselves -- I don't see why they didn't just make them...
  13. K

    Defeating my powergamer Glave master

    I don't think it's RAI that readied actions let you bypass opportunity attacks, and I'd like to find some way to say that the rules don't allow that, but it does seem pretty clear. "A readied action is an immediate reaction." (p.291) "Most of your actions take place on your turn. But you can...
  14. K

    Can you get too much healing?

    It seems like the core issue is that the party expects to be able to use all their daily abilities every fight. There are a few possible solutions: 1) Let them. Throw high-level encounters at them that are a challenge even when they use all their dailies, and have 15-minute adventuring days...
  15. K

    Defeating my powergamer Glave master

    I've worked on a similar build, and I don't think there's much you can do against it with reach-1 melee monsters. For encounter design, I think the main adjustments would be: 1) Ranged attackers 2) Monsters with reach When you do have reach-1 melee attackers in the encounter (and they make up...
  16. K

    Coup de Grace questions (multiple attacks)

    Orb of Inescapable Consequences (AV) + Orb of Imposition makes it very likely that a particular target will fall asleep -- better than a 75% chance on elites. It uses a daily power and a daily item power, but it's proven quite effective.
  17. K

    Coup de Grace questions (multiple attacks)

    The coup de grace entry says that "You can deliver a coup de grace against a helpless enemy adjacent to you. Use any attack power you could normally use against the enemy, including a basic attack." Underneath, it says "Hit: You score a critical hit." I have some questions (and best guesses...
  18. K

    Unconsciousness and initiative order

    I think this is most easily explained with an example: Initiative 17: A hobgoblin drops Thog the fighter to -3 hp. Initiative 11: Thog's turn. He's unconscious and can take no actions. Initiative 10: Aril the cleric heals Thog, and he's conscious again. In this case, Thog loses an entire...
  19. K

    Sleeping in armor?

    Actually, he can just tell them that they're expected to either wear Summoned Armor or Imposter's Armor, or to own an extra set for (not) sleeping in at night.
  20. K

    D&D 4E [4e] Readied Slow vs. Double Move

    I noticed this in the other thread about double moving while already slowed: Is there any reason you couldn't walk, take an unrelated free action, then walk again without it being a double move? This comes down to what's meant by "take the same move action twice in a row". Does it mean "take...
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