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  1. K

    D&D 4E 4E errata up on wizards.com

    http://www.wizards.com/default.asp?x=dnd/updates Among other things, they did nerf Warrior of the Wild: Warrior of the Wild [Addition] Player’s Handbook, page 208 Add the following sentence to the end of the second paragraph of the benefit section: “The target you designate as your quarry...
  2. K

    Power Cards

    I was thinking about how to do this, and I came up with an idea that I think would work pretty well: Make copies from the PHB (better yet, print from the pdf if you have it) onto sticker paper, cut out each power block, and put the stickers onto regular playing cards / magic cards / etc. Blank...
  3. K

    Cloak of Invisibility: Best item in the game?

    While I doubt any DM would allow Orcus to be so unprepared as to die to that kind of attack, the cloak is definitely overpowered as written. For a mere 2-level bump compared to a basic Amulet of Protection -- the same as a Safewing Amulet, which just reduces falling damage -- its invisibility...
  4. K

    New answers about spellbooks in the FAQ

    I'd also like to see a link to that clarification. In any case, if you now have 5a/15a/15b, could you prepare both 5a and 15b on the same day, because they're not the same level, or do you only get to use one of them because they're in the same level "slot"? The whole thing does make more...
  5. K

    Collected Core Handbook Errata

    The Goblin Underboss (MM, p.138) is listed as an Elite, yet unlike every other Elite in the MM, it doesn't have "Saving Throws +2" or "Action Points 1"
  6. K

    New answers about spellbooks in the FAQ

    Player's Handbook FAQ How does retraining and multiclassing work with the spellbook? If you retrain a daily or utility power you only replace one of your two choices for that level. If you replace the power with a power from a different class through multiclassing you replace both spell...
  7. K

    Human or Eladrin Wizard

    Human, Eladrin, and Tiefling are all good choices. Humans get an extra at-will, an extra feat, and some nice racial feats. Eladrin get fey step and +2 dex, which is helpful with wands, init, and in meeting the requirements for Arcane Reach. Tieflings get the Hellfire Blood feat and +2 cha...
  8. K

    Spell Focus

    Actually, this isn't a problem -- you get the extra hp when you increase Con later as well. It's mentioned in the section on hit points under "Gaining Levels", p.27.
  9. K

    Spell Focus

    As others have mentioned, the cha 13 requirement seems fair given that the feat is so powerful. What bugs me about all of these otherwise-useless-stat requirements for feats is that it means you have to do careful long-term planning from the moment you create your character. I had been hoping...
  10. K

    D&D 4E 4e FAQs on the official help site

    Unfortunately, I didn't copy it down. I do remember that the first question was whether a fighter with 12 str is proficient in scale armor (despite not meeting the feat requirements), and the answer was that yes, the fighter is proficient anyway.
  11. K

    D&D 4E 4e FAQs on the official help site

    There's not much in them yet, but they're up: Player's Handbook FAQ Monster Manual FAQ Dungeon Master's Guide FAQ (currently empty) They also have: Keep on the Shadowfell FAQ Dungeons & Dragons Insider FAQ (currently empty)
  12. K

    Basic Ranged Attack

    Once nice thing about Magic Missile being a basic ranged attack is that you can boost its damage with Bracers of the Perfect Shot. Sadly, it still can't be used for opportunity attacks. However, if a wizard uses a staff as his implement, he gets its enhancement bonus on opportunity attacks and...
  13. K

    Multiclassing for cheap healing

    If you're not planning to multiclass for other reasons, dabbling in Cleric or Warlord seems like a great deal for a feat or two. Having 13 Str or Wis isn't too hard, and you get a minor-action healing surge per day, plus a free skill. If you also take the utility-swap feat at 8th and swap a...
  14. K

    Lots of statistics from the Monster Manual

    I just finished compiling and analyzing all of the statistics I could think of from the Monster Manual. It started with wondering how the defense scores (AC, Fortitude, Reflex, Will) compared to each other -- how much of an advantage is it to attack Reflex instead of AC, anyway? Then I...
  15. K

    Ironeyes the Bloodlock, or, Dwarf warlock/wizard is scary

    Actually, all of this except the Howl of Doom comes from the Blood Mage paragon path, and Thunderlance is better than Howl of Doom as the follow-up attack (same damage, but blast 5 instead of blast 3), so you can just do this as a straight wizard. Also, an implement would add a decent amount...
  16. K

    Analysis of monster defenses

    The mode differences are easy enough, though I'm not sure how useful they are: Fortitude -2 Reflex -2 Will -3 I've thought about doing some analysis by role, elite/solo, tier, etc., but that will take me a little longer.
  17. K

    Analysis of monster defenses

    I just went through the MM and did a simple average of each defense type, counting each stat block once (my count was 488 stat blocks). Compared to AC, the average defenses are: Fortitude -1.39 Reflex -2.75 Will -3.30 So an attack that targets Reflex or Will is effectively giving you a +3 to...
  18. K

    Is the cold damage feat combo worth it?

    It definitely works for a theme. In fact, it inspired one of the first 4e character ideas I had -- a dragonborn frost mage (with ice breath, naturally). Definitely not an optimized character, though... What I was asking was whether the feats are an attractive decoy for optimizers. Does it...
  19. K

    Is the cold damage feat combo worth it?

    You have to "hit with a power that has the cold keyword" to activate the vulnerability. However, if the rest of your party has frost weapons, they can wail away and get the free damage :)
  20. K

    Is the cold damage feat combo worth it?

    The feats offer an obvious combo for classes with cold powers: Wintertouched and Lasting Frost. If you can keep hitting the same targets with cold damage, you'll always have combat advantage and do +5 damage, including with zone and ongoing damage. That's a pretty major bonus, and I wouldn't...
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