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  1. K

    Confirmed: No Warforged in PHB!

    Also no drow in the PH1. Or goblins, orcs, kobolds, hobgoblins, githyanki, or minotaurs, but I don't think anyone was expecting those. Although from that entry, warforged will be in the MM1, not just Eberron books.
  2. K

    Origin of half-elves?

    They'll be in the game, but I'm not aware of any confirmation that they'll make the cut for the PH1. My guess, actually, would be that they'll come out in the same book as bards -- probably the PH2. They've talked about how racial abilities will fit best with particular classes, and "inspiring...
  3. K

    Warlock confirmed in PH1...

    Yes, the ranger has definitely shown up in playtests, but I don't think that's confirmation that it will make the cut. The ranger has been with D&D for quite a while, but they seem to be making the classes more diverse for 4e. Ranger isn't that far from fighter or rogue, especially with talent...
  4. K

    Warlock confirmed in PH1...

    I'm not sure. We've heard enough about the warlord that I expect to see it in the PHB1, but I don't remember seeing any explicit confirmation that it's in the core 8. Does anyone have a source for that?
  5. K

    Warlock confirmed in PH1...

    They've confirmed 8 classes in the PHB1, so that's not enough for three with each power source. I was uncertain about the sorcerer before, but with the warlock in, I'm pretty sure the sorcerer is out. There are two motivations for the sorcerer. One is the fluff angle of innate arcane power --...
  6. K

    Comments on Noonan's thoughts on Monsters

    If all of those preparation steps are necessary to make it easy to run mixed encounters, wouldn't it be a big improvement to the game if they were already done for you in the MM? i.e. have the MM clearly present all the "important bits of info", "special abilities", and "make a note of what...
  7. K

    New Design: Wizards...

    I agree, tomes would work well for anything where the wizard is taking his time casting the spell. What I really can't see is a wizard running, dodging, and weaving in combat while holding a tome open in one hand and reading from it as part of casting a spell. Wands and staves are just fine...
  8. K

    D&D 4E Poll: Who Would LIke to See the Drow in 4E PHB?

    I answered "don't care", but it's more that I'm ambivalent. As they're currently written, I don't think they'd make a good PHB race. But if the races are being reworked significantly (e.g. Eladrin are scaled down to PC race status), I could see the drow working quite well. They'd no longer...
  9. K

    Ability score generation

    One thing that's always bugged me a little bit about D&D is that with the default character generation rules, you can't just sit down and design a character. A character will be heavily dependent on her ability scores, and you typically have to sit down with the DM and roll your abilities...
  10. K

    WotC Blogs II

    Also worth noting is that he said it won't be in the PHB1:
  11. K

    Thoughts about silos

    My interpretation of "silo" is that it's a place you can store things and keep them separate from other things, and you can have a bunch of silos next to each other. Silos also have the mnemonic of being vertical, which helps if you're thinking about things like this: Silo: Offense...
  12. K

    Can you balance Combat against Non-Combat abilities?

    That's a good point. We may have siloing of spells, class abilities, and even skills, but I haven't heard anything about siloing of ability scores. Assuming that players still get to assign ability scores, that means that they'll be faced with the choice of combat vs. non-combat effectiveness...
  13. K

    WotC: Do NOT tie Action Points to level advancement!!!

    I think that would conflict with the stated design approach of siloing character abilities. If everything is fueled by AP, then you'd have to choose between spending your AP on, for example, a utility spell vs. a combat spell. You'd have one common resource, rather than an independent number...
  14. K

    WotC: Do NOT tie Action Points to level advancement!!!

    If the goals for APs are * They can be used to help save your character's life * They can be used to pull off dramatic/heroic actions * Players actually use them for heroic actions and don't just hoard them for the life-saving uses then we definitely need mechanics that actively fight hoarding...
  15. K

    New Design article: Elves

    I had been thinking something similar -- that if the ranger is an arcane striker, that would help cover the bases for PHB1 better than a divine striker would. It makes sense to me; I don't see why rangers would necessarily be religious or reverent -- they're just very skilled. 3e has made a...
  16. K

    Wizards: Bard to no longer suck

    I'd say that the more classes become equally useful in all situations, the more players will feel like they have something useful and interesting to do. If each character is only useful in one environment or type of situation, then there will be a lot of time spent when those characters are...
  17. K

    Exclusive Bruce Cordell interview

    "Battlelord" would offer essentially the same meaning as Warlord without having the association with the modern term. It would probably be more appropriate, in fact, since PCs will generally deal with battles rather than wars. It doesn't flow as well, though, and I can see that being an...
  18. K

    Exclusive Bruce Cordell interview

    I expect paladins will be their own class, since they'd have a different "power source". But barbarians and monks as fighter builds seem entirely plausible. Or monks as a rogue build.
  19. K

    Exclusive Bruce Cordell interview

    Eladrin have been mentioned as a possible PHB1 race, and they're celestial. Tieflings make sense to me as an interesting PC race -- it seems reasonable to soften "usually evil" to "tendencies towards evil" for them. The only way drow would make sense, though, is if every PC drow is one of the...
  20. K

    D&D 4E Traps in 4e?

    Has anything been revealed about how traps will work in 4e? That was always one of the mechanics that slowed things down for us in 3e -- if you want to have any chance of spotting a trap before you walk into it, you can move at best 5'/round, and that's if everyone lines up single file behind...
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