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  1. K

    Dispel Magic: Probability for the English Grad Student

    As you say, the chance for each spell to be dispelled is 0.35. For exactly one spell to be dispelled, that's one success and seven failures. The chance of that is 0.35 * 0.65 ^ 7 = 0.0172. However, there are C(8, 1)* ways to arrange those successes and failures, and each one has the given...
  2. K

    Healer character who isn't a cleric

    It's not exactly an exotic option, but you can do a decent job with a Druid if you build for it. e.g. take the Augment Healing and Spontaneous Healer feats from Complete Divine. And summoning Unicorns for their healing (Summon Nature's Ally IV) is efficient and can also be cast spontaneously...
  3. K

    Critique my Warblade's maneuvers

    I assume you mean a warblade, not swordsage? Swordsages don't have access to white raven and would have more maneuvers known.
  4. K

    Anticipate Teleport: Where Do They Go?

    Anticipate teleportation says "The teleporting creature does not perceive this delay." So there's definitely no opportunity to buff, and I'd also say that spell durations wouldn't continue to run out -- time just doesn't pass for the teleporting creature. However, you may be right that the...
  5. K

    Amazing new sorcerer spell -- Arcane Spellsurge

    Overall, I was rather underwhelmed by Dragon Magic, but it does have one incredibly powerful new sorcerer spell -- Arcane Spellsurge. It lasts for 1 round/level, and it basically gives free quickening to all spells for the duration. Specifically, any spell with a casting time of one standard...
  6. K

    Movement speed with greater blink?

    Blink says that "You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)". Greater Blink says that "you have control over the timing of your 'blinking' back and forth between the...
  7. K

    Any PrCs similar to Enlightened Fist?

    Specifically, are there any good PrCs to continue into after finishing out all 10 levels of enlightened fist? The main issue I'm running into is that an enlightened fist doesn't seem to be in a good position to qualify for other gish PrCs. Eldritch knight requires proficiency with all martial...
  8. K

    Weapon choice for a TWF ranger

    Hmm. Could he wield two small spiked chains as one-handed weapons (probably along with oversized TWF)? It would be a -2 penalty to attack, and the damage isn't great, but the reach offers interesting possibilities.
  9. K

    Battle strategy: Storm elementals

    Storm elementals can only do the thunder & lightning thing once per minute. So they'd get off a decent first strike, but you could do better with a direct-attack 8th- or 9th-level spell (assuming you were planning on summoning the greater storm elementals). The main advantage the storm...
  10. K

    Can a monk use snap kick?

    Okay, that one's helpful. The other rules quotes are arguable, I think, but this one is pretty clear. The reasons I was thinking that an unarmed strike didn't count as a melee weapon are the glossary entry "melee weapon: A handheld weapon designed for close combat." And the weapon chart...
  11. K

    Can a monk use snap kick?

    I had assumed that a monk could use the snap kick feat (Bo9S) for an extra unarmed strike, but I just noticed something in the wording. Snap kick triggers "When you make a melee attack with one or more melee weapons". So it looks like a monk using only unarmed strikes wouldn't get an extra...
  12. K

    Mirror image questions

    Ah, yes. Should have checked that first. The FAQ directly answers the blinking question (the figments do go ethereal), but it doesn't seem to address whether you need to move after casting in order to disguise yourself among the images.
  13. K

    Mirror image questions

    I agree that it's pretty clear about what happens once someone identifies the caster from among the images (the caster stays identified until he moves). What I'm not sure about is whether you get a free mixing-up of the images upon casting, or do you actually have to move immediately after...
  14. K

    How to pump saves at high levels?

    The headband of conscious effort from CAd lets you use a concentration check in place of a fortitude save once/day. It's good if your caster class is sorcerer, but if your caster class is wizard, then you'd need the slot for a headband of intellect.
  15. K

    Mirror image questions

    What happens if a character is under the effects of both mirror image and blink? Do the images appear to blink along with the caster? Do they actually go ethereal, so that attacks against them would suffer the 50% miss chance for blinking? Also, do you have to move after casting mirror image...
  16. K

    Granting a magical vision to another character

    Interesting. "This spell creates the visual illusion of an object, creature, or force, as visualized by you." Could you even create an illusion of a location? The description of persistent image makes it clear that the illusion doesn't have to be of just one object or creature, so I suppose...
  17. K

    Granting a magical vision to another character

    We have a sorceress in our party who knows teleport but not scrying. This significantly limits the utility of teleport, so I'm trying to figure out if there's any spell, item, etc., that can grant a magical vision of an area to another character. A cleric spell would be ideal, but other...
  18. K

    What is this Irresistible Metamagic Feat from Kalamar all about?

    lol, great image. Preceded, of course, by "Hey guys, watch this!" :) And you're right, the dream domain has phantasmal killer.
  19. K

    Looking for help -- Spellscale enlightened fist

    I have a spellscale enlightened fist mostly planned out, but I'm looking for suggestions in a few areas: spell selection, feat selection, and what class levels to take after 15th. I also have a few rules questions at the end of the post. For spell selection, the character is taking a...
  20. K

    What is this Irresistible Metamagic Feat from Kalamar all about?

    As others have said, it's +4 levels to remove the save from a spell. It's quite broken, but it's also 3rd-party, 3.0 material. Kenzer and Company got a license from WotC to use the D&D logo and make Kalamar an "official dungeons & dragons world", but it's not actually WotC material. Whether...
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