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  1. K

    Mounted Combat and Full Attack With Bow

    Oops, you're right. I meant for the corridor to be wide enough that player A could move straight left away from E. The example as written still works for player B being able to sneak through undamaged, though.
  2. K

    Mounted Combat and Full Attack With Bow

    Having the non-threatened status last only until you leave the square seems reasonable, but I still don't think it addresses the readied action issue. In my example, player B could move through the squares before player A actually moves at all and still get the benefits of the squares being...
  3. K

    Druid/Monk combo

    What I had in mind was that the scope of the flurry of blows was essentially "all manufactured weapon attacks made during the full attack action". Going by the D&D definition of manufactured weapon attacks, of course, which oddly enough includes unarmed strikes, even from a commoner. Writing...
  4. K

    Mounted Combat and Full Attack With Bow

    If the "not considered threatened" property of the square isn't considered to only apply to the horse's movement during that round, then how long does it last? The rules don't specify, so does that mean the square is permanently not threatened? Does it last for the duration of the horse's...
  5. K

    Druid/Monk combo

    I've seen this come up a few times, and I wanted to be clear on the source of the interpretation. My first thought is that while natural attacks clearly can't be made as part of a flurry of blows, they could be made in addition to a flurry of blows during the same full attack action, as natural...
  6. K

    Help with making a combo work (flame whips and unarmed strikes)

    I'm trying to figure out how to make a particular combo work, and I'm having some trouble. What I'd like to do is have a sorcerer/monk cast Flame Whips (SC) and be able to use the whips (as secondary attacks) in combination with unarmed strikes. Flame Whips says that "Your forelimbs transform...
  7. K

    Warmage's 3rd-level Advanced Learning = Craptastic?

    Blood Wind (SC) is a great spell if anyone in the party uses natural attacks (e.g. a monk, or, at higher levels, anyone using polymorph). Unfortunately, it wouldn't be of use to the warmage himself, and it wouldn't really start mattering until levels when full attacks are much more powerful...
  8. K

    Tweak This Kobold! (My players, stay out)

    If the main way this guy does damage is via engulf, then I'd choose spells to make that more likely. With Arcane Preparation or the PHBII sorcerer variant, you could get quickened true strike. Another interesting combo would be Teleport + Celerity (PHBII) + Engulf. That would allow an...
  9. K

    Changeling Rogue needs help

    If you're going for a non-combat build, then yes, you'll be weak in combat. You could make up for some of it by taking weapon finesse and relying on sneak attack damage. Spiked chain is a great weapon to use with finesse, but it requires yet another feat for proficiency. If you're high enough...
  10. K

    12th-level Enlightened Fist build

    Since posting this, I've actually realized a couple issues with the build. First, the human bonus feat wouldn't be usable in Troglodyte form (at least if you follow the FAQ). Second, the build wouldn't be able to meet the Enlightened Fist requirements in time -- it would have to be Monk 1 /...
  11. K

    Need a spell list critique

    One spell that seems like it would fit the character well is Voice of the Dragon (SC). Drop Suggestion for it (since you were using a 4th-level slot for that). It gives you +10 on Bluff/Diplomacy/Intimidate for 10 mins/level, and it comes with a free Suggestion. Edit: Oops, this was already...
  12. K

    Better than the Orb spells

    The specific spell description always overrides the school description if there's a conflict. While you could argue that the unicorns (or orbs) can travel outside the spell's range, the spell only allows you to aim them at targets within range. In the case of the unicorns (not creation...
  13. K

    Better than the Orb spells

    Ah, right, I had forgotten about that. Kindof a weird way to rule it from a logical standpoint, but it makes sense in terms of balance. So MUA would be equal to the Orbs in terms of precision damage potential.
  14. K

    Better than the Orb spells

    It's a separate ranged touch attack for each horn, so I think you'd get precision damage separately for each one. Which is actually another advantage, if the attacker has sneak attack damage or something. It's a conjuration spell, but it doesn't have the creation subschool (or any subschool)...
  15. K

    Better than the Orb spells

    Melf's Unicorn Arrow from PHBII. It's longer range (medium), lower level (3rd), untyped damage, more damage, and still ignores SR. It also bull rushes the target, which could be handy for making the target provoke attacks of opportunity. The "more damage" claim is only true at high levels...
  16. K

    A few questions regarding Charging (Pounce) and multiple attacks

    The most recent wording I'm aware of is from Lion's Charge in SC: "This spell grants you the pounce special ability (MM 313), allowing you to make a full attack at the end of a charge." "at the end of a charge" would be during the charge -- just the last part of it. So it looks like it's...
  17. K

    Permanency question

    Sure. As you quoted, "In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate)." The way I read that is: You cast Permanency, targeting one of the listed spells that's currently in effect on a...
  18. K

    Ranged attacks while blinking -- no miss chance?

    What happens to items that you let go of while blinking, if you happen to be ethereal at the time? Do they stay ethereal, or do they return to being material immediately? Either way, there are some weird effects. If they immediately return to being material, then you'd have no miss chance...
  19. K

    Advice on defeating two uber DMPCs

    Okay, here's an idea: Use antilife shell and shoot them to death with (very expensive) ranged weapons. First buff up with protections against ranged attacks and spells. Your cleric 13 using a bead of karma (from strand of prayer beads) and an orange ioun stone could cast spell resistance for...
  20. K

    Bracers of Armor obsolete?

    Actually, I believe it's only 1+ times per day. The wording is 3/day + Int modifier, minimum 1. I read that as the total is a minimum of 1/day. So a Sorcerer with int 6 would only be able to use the improved metamagic 1/day, but a sorcerer with int 4 would still be able to do 1/day (even...
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