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  1. K

    D&D 5E (2014) Let's list the "broken" spells

    Wall of Force says "Nothing can physically pass through the wall." (emphasis added) It doesn't have any special spell-blocking abilities -- it's an indestructible sheet of glass. That certainly blocks a fireball, but does a sheet of glass block, say, Charm Person? I'm not sure. With 4E line...
  2. K

    D&D 5E (2014) BBEGs and Counterspells

    Counterspell can only be used against your villain if the characters are within 60 feet, and only if they can see the villain casting (and have line of effect). So if you can get some distance, that solves the problem. Or if the villain has a non-spell way to become invisible or block line of...
  3. K

    D&D 5E (2014) So...warlocks?

    Eldritch Blast opportunity attacks will be made with disadvantage (unless you also take Crossbow Expert), so they're not that great. Once you get to three bolts you should be ahead compared to a single pact-blade attack, but I wouldn't consider it a meaningful advantage. Really, the inability...
  4. K

    D&D 5E (2014) Let's list the "broken" spells

    Yeah, I think Polymorph is the least bad of the bunch -- potentially overpowered but not game-breaking. According to Mouseferatu's monster sorter, beasts top out at CR 8, everything above CR 2 is size huge, and nothing above CR 1 can fly. When you get Polymorph at level 7, it's amazing, but...
  5. K

    D&D 5E (2014) Let's list the "broken" spells

    There are plenty of spells that take effect directly at the target. For example, you could use Chill Touch ("You create a ghostly, skeletal hand in the space of a creature within range") repeatedly until whatever's inside the bubble is dead.
  6. K

    D&D 5E (2014) Let's list the "broken" spells

    Edit: ninja'd on Wall of Force Not only is Wall of Force inescapable if you can't teleport, it also doesn't block spells. So it turns any non-caster opponent into a piñata.
  7. K

    D&D 5E (2014) So...warlocks?

    I agree; bladelock can't compete with the melee classes on its own, and you have to go outside the class (by multiclassing or feats) to really make it work. My guess is that the intent is not for it to be a full melee class but to be a hybrid. You're a caster who's also respectable in melee...
  8. K

    D&D 5E (2014) The indispensable Bard. Small parties and 5th wheels.

    The bard is certainly the best cover-all-the-bases class, but 5e allows almost any class to do a respectable job of it. For example, if you have decent Dex and/or Cha (viable for almost any class) and go Human with the Healer feat and Criminal background, that gives you backup healing and a...
  9. K

    D&D 5E (2014) So...warlocks?

    One option I find intriguing is a chain-pact warlock with Voice of the Chain Master and an Imp or Sprite familiar. For almost every purpose except combat and carrying heavy objects, you get an invisible, flying projection of yourself with unlimited range and no risk. You can teleport your...
  10. K

    D&D 5E (2014) Leomund's Tiny Hut -- how to lower casting time?

    If you can fold it up and carry it with you, it's pretty clearly an object. Also, "we really must allow [X], just to be fair" is not exactly a RAW argument :).
  11. K

    D&D 5E (2014) So...warlocks?

    I thought about that, too, but I think the rules are pretty clear. The section on temporary hit points says "When you have temporary hit points and take damage, the temporary hit points are lost first." You take damage in order to lose the temporary hit points, and taking damage is what causes...
  12. K

    D&D 5E (2014) Leomund's Tiny Hut -- how to lower casting time?

    You might be able to do it with Glyph of Warding. It would take even longer to set up, it wouldn't be mobile, and it would cost you 200 gp each time. You'd also have to ignore the (arguably fluff) description that "you inscribe a glyph that harms other creatures." But if you do have it set...
  13. K

    D&D 5E (2014) So...warlocks?

    Warlocks have a very strong feat option in Moderately Armored. Typically it means +4 AC, +5 once you have enough gold for half plate. That alone might do almost as much for concentration (by taking fewer hits) as Resilient, but it depends a lot on what kinds of enemies you're facing. The...
  14. K

    D&D 5E (2014) So...warlocks?

    Well, it lasts until you lose concentration. Hex is pretty important to a warlock's damage, but unless you spend a feat or two on improving your concentration saves, I wouldn't expect Hex to last longer than one or two fights on average, even if it has a max duration of 24 hours. It kinda...
  15. K

    D&D 5E (2014) What is the "best" character for ONLY levels 1-4

    There is the issue that Adventurer's League is structured a bit strangely -- you can play any character you want from levels 1-4 and then change race, class, etc. right before you get to 5th level. So even if you have a plan for what you'd like to play at mid-high levels, it could still make...
  16. K

    Another gift: The 5E Monster Sorter!

    Thanks! I used this to look at the options for the Conjure X spells. Conjure Animals: lots of Beast options at the relevant CRs (1/4, 1/2, 1, 2) Conjure Celestial: could be renamed to "Conjure Couatl or Pegasus". If you cast it as a 9th-level spell, you can conjure a (legendary) Unicorn...
  17. K

    D&D 5E (2014) Shillelagh after 5th Level

    Hmm. You could take it via Magical Secrets as a bard and use Cha, but if you also want College of Valor for the extra attack, you don't get Magical Secrets until level 10. A Nature domain cleric can take it and also use Divine Strike with it at 8th, but that's not as good as an extra attack...
  18. K

    D&D 5E (2014) Permanent True Polymorph

    Dispel Magic can end spells on the target, but I believe the True Polymorph spell is still over at the end of its 1 hour duration -- it doesn't say that the spell duration becomes permanent, it says that the transformation becomes permanent. Kinda like a spell with casting time "1 hour" and...
  19. K

    D&D 5E (2014) Permanent True Polymorph

    I'd agree that "becomes permanent" overrides the other end conditions of the spell. If you've made the spell permanent and drop to 0 hp, you're now an Adult Red Dragon making death saves. Further, if you've True Polymorphed the party fighter into an Adult Red Dragon and then later True...
  20. K

    D&D 5E (2014) Warlock, Pact of the Blade, Melee

    Warlocks have a number of persistent area effect spells that they can shove people back into on later rounds using Repelling Blast. It's not OA shenanigans, but it can still be fun. For warlocks that get stuck in melee.... obviously blade warlocks are in good shape. For others, switching from...
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