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  1. Pseudopsyche

    Problem Player Woes

    To me, John seems to be playing a sidekick or henchman, not a hero. That's not intrinsically bad, if you design your encounters to be balanced for the number of effective PCs in the party. The key problem here might be that John manages to steal the spotlight, by painstakingly deliberating...
  2. Pseudopsyche

    Making Things Different

    The danger in providing rules to make upper-level play feel different is that not every group wants to run a stronghold or become the head of a religion or whatnot. One way to make these rules clearly optional is to associate them with specific paragon paths or epic destinies (if you're running...
  3. Pseudopsyche

    Preview of the new D&D COmic!

    Will this series be available on IDW's iPad app? I've enjoyed catching up on some X-Men with the Marvel app, without having to find a place to keep more comics. (My parents' house still has three big boxes' worth.)
  4. Pseudopsyche

    So, I've decided that I hate roleplaying

    On the other hand, if someone comes in, states "I've decided that I hate comic books", and then describes how he just couldn't get into the copies of Maus and Persepolis his friends gave him, I wouldn't tell him, "Well, go play a video game instead." I would say that not all graphic novels have...
  5. Pseudopsyche

    Two Player Pen and Paper Games

    Could you elaborate on this point? The book claims that the game works for a range of 2-6 people including the GM, but I'm definitely concerned about whether the two players is a stretch. (We've been frustrated by some board games that claim to work for two but that must include special...
  6. Pseudopsyche

    Help me make WotC adventures better.

    Agreed. These products are my default recommendations for beginning DMs or DMs otherwise looking for 1st-level adventures, not Chaos Scar or Scales of War or Keep on the Shadowfell. They're noticeably more open-ended, more concise, and have strong hooks.
  7. Pseudopsyche

    Two Player Pen and Paper Games

    Should I assume this applies to Mouse Guard, too? I'm reading through the Mouse Guard RPG book now, specifically with the aim of playing it solo with my wife.
  8. Pseudopsyche

    The Dark Sun Weapon Breakage Rule - How do you feel about it?

    So far, no one in my D&D Encounters group has used this rule, but our characters didn't start with backup weapons, and we haven't found any either. Once we do have backups, I think the ability to reroll will become quite valuable. I mean, are you really going to tell me that if you roll a...
  9. Pseudopsyche

    Dragon 338: Returning to Athas, part1

    I'd like to confirm: for you, it follows logically from the first quote that the character is temporarily shifting planes to the Feywild?
  10. Pseudopsyche

    I stink at winging it- HELP!

    I'm a newish DM myself, so I definitely understand the appeal of running an existing module. One thing I've learned is that it's critical (at least for me) to take the module as a convenient starting point, not as a finished product to run as is. This attitude is important for two reasons...
  11. Pseudopsyche

    Dragon 338: Returning to Athas, part1

    Straw man? Isn't that when you misrepresent an opposing viewpoint in a simplistic and exaggerated way?
  12. Pseudopsyche

    New player and even newer DM struggling with another player...

    Good for you for trying to accommodate a friend's younger sibling! That said, it's critical you establish boundaries on appropriate behavior. First, decide how much leeway you will give this character. How much of the spotlight can one character hog and how frequently? What will be the...
  13. Pseudopsyche

    Dragon 338: Returning to Athas, part1

    Talk about abusing quotations. Baker never wrote the words you attribute to him. As I recall, he said that players benefit from the inclusion of "most or many" elements from the core game. I don't see a contradiction in acknowledging a tension between familiarity and innovation. I presume...
  14. Pseudopsyche

    Fewer conditions?

    I think this concept is the essential ingredient. I would go so far as to say that the player is responsible for tracking ALL of the rules that result from his or her actions. For my next campaign, I might try the following house rules: (1) Monsters do not roll saving throws. Instead, players...
  15. Pseudopsyche

    Would you repurchase MM1 and MM2?

    I personally would definitely purchase new editions of the first two Monster Manuals, if they included the new math, the new stat block format, AND the added story. Even if the first two of those three would show up in the Compendium for no extra charge. Alas, I can't imagine the market for...
  16. Pseudopsyche

    Fewer conditions?

    I would love to see "save ends" and "end of next turn" unified. Something like: (1) All effects end at (the end of) the initiative count in which they started. (2) All effects require a saving throw to end in principle, but the DC varies Then "save ends" becomes "Save DC 10" and "end of next...
  17. Pseudopsyche

    New Epic Destinies

    I don't follow. This article appears in the content calendar for yesterday, and it is linked directly from the D&D home page.
  18. Pseudopsyche

    D&D 4E Skill Challenge DC questions for a new to 4E DM.

    I look at it this way: DCs of 5/10/15 assume a baseline of a random character at level 1: with a +0 bonus, you have about a 50-50 shot on a moderate check. The original 15/20/25 DCs assume a baseline of an optimized character: with +4 ability score and +5 training, you have a 50-50 shot on a...
  19. Pseudopsyche

    MM3 Typos

    Yes, you are picking nits. I am unaware of any rule that the typography in the table of contents must match the typography at the head of a table (or stat block, in the case of D&D). The TOC also abbreviates for lack of space. Note that it combines all apes into one entry, as well as all...
  20. Pseudopsyche

    Lolth!

    The "Lolth the Spider Queen" stat block is simpler. She doesn't get a lot of attacks, but they're quite potent. She has Burning Webs, a 1/round minor-action attack that's a close burst 5, targets only enemies, immobilizes (save ends), and inflicts ongoing 30 acid damage after one failed save...
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