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    D&D 5E (2014) Handling mobs

    I really enjoy the use of minions in 5e, but like the sane, rational person I am, I don't want to deal with each individual minions attack and damage rolls. I also don't like the exactness of the DMG's rules for handling large groups of enemies. So I've stolen some concepts from the Conan 2D20...
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    OSR Red Box, but like modern I guess?!?!?

    Have been using this for a month or so. It’s a hoot. Needs a little fiddling, but absolutely makes the game deadlier.
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    D&D 5E (2014) What would happen if we got rid of opportunity attacks

    I got rid of the grid all together and have switched to zone based combat where players and monsters can move freely around the combat space (a move action to move from one zone to another). When I made the switch I also threw out OA’s and honestly the only thing that has changed is combat flies...
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    D&D General Intelligent BBEG captured PCs, now what?

    I’m going to echo the idea of the BBEG using the PC’s for some task that the BBEG can’t be seen involved in. I’ll add this however: The characters are all poisoned by a special type of poison that will kill the characters in a matter of days. The characters must complete this mission before time...
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    What does a barbarian need?

    Periapt of Wound Closure so the rest of the team doesn’t have to worry when the barbarian jumps into the middle of a scrum whilst raging. Necklace of Fireball couldn’t hurt either.
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    D&D 5E (2014) Shield Saltiness

    Yeah, I get that. I wear body armour all the time and it can get annoying as hell, especially in hot weather. But if I’m in a war zone and see a dude armed and/or armoured I’m not going to think that’s out of place. How I might react is a different story, but to be surprised at seeing someone...
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    D&D 5E (2014) Shield Saltiness

    Some of y’all are taking the walking around in armour thing far more serious than I ever would. I’ve never even thought about that nor have I ever heard it discussed before. On one hand I get that the pally would be real stinky and tired if they wore the armour all day whilst shopping for...
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    D&D 5E (2014) The problem with 5e

    5e Hardcore Mode by Runehammer has helped me find the balance between that old school feel of danger around every corner and the new rules. Give it a look.
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    D&D General Do I need an attitude adjustment? (They're gonna nova the BBEG)

    So I wrapped up a campaign not too long ago and had to end things somewhat abruptly since a player was falling asleep (not from boredom thankfully). This campaigns BBEG was a players old character who had cloned some older characters. My plan was to have the players deal with the clones before...
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    D&D 5E (2014) How is my 5E game is going?

    Its given the game a deadlier feel since everyone (bad guys included) are far more squishy. My favourite part about it though is how it’s slowly making my players think outside the box for solutions as they are in near constant peril of being gruesomely eviscerated. A humble pit trap almost...
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    D&D 5E (2014) How is my 5E game is going?

    I wrapped up a campaign a few weeks back and we are currently about 5 sessions into Tomb of Annihilation. It’s my second time running it. I wasn’t happy with the job I did the first time with a different group, and am very happy with how it’s going this time around. I’ve implemented Runehammers...
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    D&D 5E (2014) How fantastic are natural 1's?

    Hey OP! OVER HERE! I actually have a story for you instead of being a poopy pants and complaining about your fun (like who would deny there 11 year old daughter the chance to have a dragon as a friend in a game about make believe?!) Anyway, I was playing with a DM who loved crit fail and crit...
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    D&D 5E (2014) Tweaks to 5E for specific play purposes

    There’s only reason I’ve tinkered with the game is to speed up combat. To accomplish that I’ve taken the grid away and have moved to a zone style of combat, made initiative only matter for who goes first (players or me), average damage rolls for monsters, and mobs of minions. The mobs are...
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    D&D 5E (2014) Super Deadly 5E?

    I had good success with imposing injuries if the characters drop to zero and stabilize. Head trauma, broken bones, and even some PTSD-esque penalties. My favourite though is the severe bleed. If a character goes down to zero and has a severe bleed, they automatically fail death saving throws...
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    Best old-school dungeon crawl for 5e?

    I’m currently running it, but with some flavour added to keep player interest.
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    Best old-school dungeon crawl for 5e?

    Keep on the Borderland 5e conversion from Goodman Games. Quintessential D&D door kicking action.
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    Long Rests in Dangerous Places -- What if NOPE?

    Long Rest in a dungeon or hostile area will never work in any campaign I’m running, and I use the RAW. Even resting in the wilderness, I’ll have a player (usually the ranger) roll a survival check. If they roll decent enough they don’t have any chance of being bumped during the rest. If they...
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    A different opinion about feats--rethinking "situational"

    Feats either give you a small benefit that rounds out your character or they make your character REALLY good at one thing and I don’t know what the big issue is with either. If I’m a big beefy badass barbarian that likes to hit things hard and there’s an option for me to hit things even harder...
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    What's your opinion on "Save or Die" effects?

    I haven’t used them outside of ToA, and even then I wasn’t a big fan. The players knew going into that dungeon there was a high possibility of instant death, so like others have said, it was telegraphed. Informing the players about the danger is good practice so they can make informed decisions...
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    D&D 5E (2014) "House" Rules

    Say what you want about critical fumbles, but both groups I play in use them and we all love them. One of the groups I DM in. When a player rolls a 1 on an attacks roll, I usually impose a minor nuisance such as the rangers bow string breaking and now he has to spend an action to fix it. In my...
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