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    Not letting casters cast without implements?

    Yeah, but the magic guys are at pretty much full strength while the melee guys are all using 4 siders. Hmm, maybe reduce all spell damage to 4-siders if you have no implement.
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    Not letting casters cast without implements?

    Yeah, but that doesn't really address my story-problem. If you lock a warrior in a dungeon and don't give him access to chair legs or other improvised weaponry, he's not going to be able to beat the door down with his fists. The magic classes seem like the equivalent of letting prisoners walk...
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    Not letting casters cast without implements?

    So I'm fine with Wizards, Warlocks, and Clerics being able to throw around magic power all day, *but* I'd like to have some method of taking that power away from them for plot reasons (i.e. characters are captured, enslaved, etc.). I can take away a fighter/ranger/rogue/etc. weapons and armor...
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    D&D 4E 4e character sheet in pre-gen style

    Ah. I would have thought that .rtfs have more broad usage, but here is a .doc. (Version number is my own internal once since I made a few versions).
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    D&D 4E 4e character sheet in pre-gen style

    So I was kind of dissapointed in the 4e character sheet. I really liked the way the pregens were layed out with full power descriptions front and center so you didn't have to go digging around in books to remember what your powers did; the sheet in the PHB has very little room for your powers...
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    Hiding in combat (minor KotS spoiler)

    So I've been trying to figure out how hiding in combat works. I have KotS and I've managed to look through the PDFs of the books (I made my preorder from Amazon a month ago, so my concience is clear). So its clear that if you are hidden, you have combat advantage. Fair enough. If you have...
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    Thoughts after running first half of Keep on the Shadowfell (no spoilers)...

    I ended up posting this on boardgame geek, and I thought folks might be interested in some thoughts on the system after I've run half of KotS: Ran the first half of Keep on the Shadowfell last night. There's a quickstart, but it obviously can't cover everything, so I'm intuiting a few rules...
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    It's No Longer A Joke

    Don't you mean: you're dead, so you reform as an insubstantial cloud of wizardy goodness? Or whatever your epic power that says "once a day, when you die" says?
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    IMPORTANT! Posting WotC articles wholesale...

    Well being a DDI member *is* free for the time being, so I don't see what the big deal is. One presumes that someone from Wizards asked Morrus to stop letting people post entire articles.
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    No 4th ed D&D computer game...why? :(

    Just as a point of order, none of the Baldur's Gate/Icewind Dale/Planescape games were turn based. Yeah, you could pause and give orders, but that's not quite the same. I'd love to see something using the Fallout style: live action until you enter combat, at which point it becomes turn based.
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    Excerpt: skill challenges

    Dating myself here, but if anyone remembers the original release of Gamma World (a TSR post-apocolytic RPG), there were three different flow charts for figuring out weapons or other technological doo-dads. The more complicated the weapon, the more complicated the chart. In each step you rolled a...
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    Excerpt: skill challenges

    I'm pretty sure that's still on the table. This looks like a guideline. I would be surprised if there isn't some text saying "if a character can come up with a convincing reason why another skill would be relevant, you are free to allow it." Meh. Do it yourself. It's *possible* for you to...
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    New Monster Swordwing!

    It just seems to me like these are the *generic* versions of the monsters we are seeing. I have the distinct impression that DMs are going to be encouraged (and given guidelines for) modifying these generic versions with tier-appropriate abilities to make more interesting encounters at higher...
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    Excerpt: Racial Benefits

    In fact given that the list is alphabetical and ends at 'L' it's pretty certain that this is roughly half the list...
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    New Monster Swordwing!

    Well I'd say first of all, the monster manual entries we're seeing kind of represent the rank-and-file as it were. If you're going up against a group of these guys, you'll probably have an assortment of crownwings and swordwings, and then you'll have some solos and/or elites that have more...
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    D&D 4E 4e mid encounter fatigue

    One thing I'm looking forward to about the more hitpoint/less damage/longer combats dynamic is that characters can actually retreat effectively. In 3.5 (especially once you got to 7th-8th level or so), if you decided to retreat, you'd better be out of there in a round or you're going to start...
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    Multiclassing.

    Lol "that youtube song". Never Gonna Let You Go by Rick Astley (the little man with the big voice!) was one of the seminal moments of 80s music. So, umm, yeah, there's nothing to get other than a wave of nostalgia. You can swap one power out to force enemies to hear it once/encounter.
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    THIS makes a bard a bard

    To be fair, been a while for me too. He definitely had a lute though. I think the strings broke whenever he told a lie or something like that? Anyway, the point I guess I was trying to make was that the closest fictional thing to a D&D bard I can think of is Jon Tom in those shudderingly awful...
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