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  1. DonAdam

    D&D 4E New Year, New 4e

    I've been contemplating these sorts of questions as well. Here are a few thoughts I've had. The relatively little things: Flatten Ability Scores: I mean two things by this. First, secondary stats could be less important. This would make more multiclassing options viable, instead of only those...
  2. DonAdam

    New group forming in Woolwich, London - players wanted!

    Some gamers that live in Woolwich (SE18) London are planning on starting up a D&D 4E game here in January 2013. Thus far all young professionals. Leaning towards Eberron. The host/prospective GM has a thread on the ukroleplayers site: http://www.ukroleplayers.com/forum/viewtopic.php?f=8&t=14471
  3. DonAdam

    D&D 5E (2014) Nov 8 Next Q&A: TWF, Manuevers, and Atwill spells

    I would like to see something like the following for 2-weapon fighting: Requirement: You are wielding a weapon in your off-hand. Benefit: When attacking with advantage, if both of your rolls would hit you may add your off-hand weapon damage die to the damage dealt by the attack.
  4. DonAdam

    D&D 5E (2014) October 29th Playtest Class Changes

    How about something like the following for two-weapon fighting: When attacking with advantage, if both attack rolls would hit you may add your off-hand weapon die to the damage dealt by your attack. (once per round?)
  5. DonAdam

    D&D 5E (2014) How Magical or Non-Magical Should the Monk Be?

    Why not take a page from the Class Compendium and rename the Monk the Mystic? Then you could have purely martial arts characters be fighters or fighter/rogues. And the mystic could come in three categories of builds: Mild- some iron skin and action movie mobility; Ozymandius catching a bullet...
  6. DonAdam

    D&D 5E (2014) Given the choice...

    I don't think one more magic character is all that valuable, especially not if the purpose of the core rules is to give you something flexible enough to play a wide range of fantasy campaigns with. I would much rather have a non-magical expert type character, someone that leans heavily on Int...
  7. DonAdam

    LFG in Southeast London

    My wife and I just moved to London (Woolwich Arsenal) from the US. Looking for a gaming group. We'd love to find a weekly game, preferably on a weeknight. We play a lot of 4e but would be happy to try most other stuff. The group is more important than the game. We've also tried and liked: D&D...
  8. DonAdam

    Rogues automatically suceed at Hard Tasks

    Cue Spinal Tap jokes.
  9. DonAdam

    Wizards and Armor

    The two obvious options are: 1) You can cast in armor you're proficient in. This allows flexibility. The downside is that it's very easy for the counter-archetypal character to become the norm. That is legitimate cost to be concerned with; classic archetypes should be well supported. It's...
  10. DonAdam

    "That spear would have skewered a wild boar!" : Should Heavy armor negate crits?

    Someone else on these boards suggested expanding the advantage/disadvantage mechanic to damage, and making all damage rolls against heavy armor users have disadvantage. I like the kernel of that idea since it bypasses the problems of DR. It could also be helpful in damage type vs. armor type...
  11. DonAdam

    Separating Attack and Utility Spell Slots

    Siloing spells (and especially rituals) is an artifact of encounter-based design. If you need to know that any given fight will be balanced, you need to have some general sense of spells that are helpful in combat vs. out of combat, recognizing that creative combat uses of non-combat spells are...
  12. DonAdam

    D&D 5E (2014) The cover of the 5E PHB: What I'd like to see

    No action poses* No anime No boob windows No dragonborn Get me a classic looking Elmore-style piece and I'll be happy. *action scenes are fine, just not 'pose for the camera' character portraits
  13. DonAdam

    Quick question: does the prohibition on online play affect your playtest?

    Yes, it affects us. The prohibition is simply odd, and more counterproductive than it seems at first. The sort of person who is most likely to respect the agreement and not play online is exactly the sort of person most likely to put effort into giving quality feedback. So Wizards is filtering...
  14. DonAdam

    I want to play an "Uncle Buck" style rogue.

    It would be great to have a non-magical "expert" class to cover characters that lean on Int, Wis, and/or Cha but don't cast spells.
  15. DonAdam

    Handiest Super Power?

    I'm gonna go with the ability to use montages to accomplish laborious tasks in just a few minutes.
  16. DonAdam

    Why is the Vancian system still so popular?

    As I've played more and more 4th ed, I think the encounter power system suffers from this problem. Lots of per-encounter resources make fights feel like they have few consequences, and make lots of fights feel the same. It often feels like going down a checklist of encounter powers. That said...
  17. DonAdam

    Something Old, something New, something Borrowed, something blew...

    Old: exploration. Dungeon crawling ≠ dungeon delving. New: caster/non-caster balance Borrowed: ability-skill mixing and matching (a la Cortex) so you can make a Strength-Intimidate check or an Intelligence-Climbing check depending how you do something Blew: the treadmill
  18. DonAdam

    Stances

    Stances serve several important functions. 1) They allow "siloing" of bonuses. That is, if you're using stance x you're not using stance y, so we bypass stacking issues. This advantage is shared by powers. But relative to other powers, they have several other differentiating features. 2) They...
  19. DonAdam

    D&D Blog. Should Fighters get multiple attacks?

    Multi-attack against multiple opponents is fine. Multi-attack against single opponents broke even the strict 4e math. Let it go the way of the dodo. Even TWF could be "if you miss with primary, swing with secondary." Caveat: for at-will options. X/encounter maneuvers to attack multiple times...
  20. DonAdam

    Spoilers: Some guy in Friends & Family playtest apparently violates his NDA

    Javelin of fire does sound boring. Why not an iconic spell like acid arrow? If this is real, the only thing that has me more substantially worried is a thief turning invisible in the middle of combat at level 5. I put up with that stuff in Epic for 4e because Epic is magic sauce. I don't need...
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