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  1. J

    Do you think Eberron will go the way of Ghostwalk?

    So we've talked about what's familiar, now some notes about what's distinctive Rounser, if your rush to disagree with everything I'm saying, you're missing my point. I'm not saying that the more distinctive aspects of Eberron are there for you to ignore. Whether you're talking about the...
  2. J

    Dragon No. 319 arrived today

    Still waiting for mine! It's not fair, some folks had theirs last week!
  3. J

    Your Very First Monster Encounter

    While my first published adventure was X1, my older brother started me off in D&D with an encounter I'll never forget. My friend and I were just settling down to an evening around the campfire, when the log I was sitting on exploded in a burst of splinters. A very angry giant termite emerged...
  4. J

    Do you think Eberron will go the way of Ghostwalk?

    I won't argue with someone who thinks diversity is a bad thing in a setting. We've had this conversation before, and I can't offer a much better retort than the fact that by your reasoning, the diversity of the real world is hopelessly incoherent. It comes back to the fact that Eberron is more...
  5. J

    Eberron?

    Most people I've chatted with who don't plan on picking up Eberron either prefer a less general fantasy setting, have a favorite setting already, run a homebrewed setting, think it's going to be too much of a hodgepodge, or don't like certain elements of the setting. Then there are the folks...
  6. J

    If YOU were a specialist wizard, what would you be?

    I'm clearly an enchanter with mediocre Intelligence but high Charisma.
  7. J

    Demonic pulp world!

    Hmmm... what does this remind me of? Oh, I know! The Hellboy Roleplaying Game :) But I don't blame you for not having heard of it, and I'm not really a huge fan of the GURPS mechanics. (Like many GURPS books, though, the background info alone is more than worth the cover price!) If you're...
  8. J

    Eberron?

    My vote is not going to surprise anyone, but I can use this thread as yet another chance to pimp the Eberron Journal. Maybe the info there can help our Swiss friends make up their minds.
  9. J

    Do you think Eberron will go the way of Ghostwalk?

    Eberron gives me the same feeling that I got when I was a little kid opening up my best friend's copy of the Forgotten Realms boxed set. It's a world of many familiar elements combined in surprising ways, wonderfully coherent in spite of its diversity. In the process of compiling the Eberron...
  10. J

    How do YOU play a rogue?

    The rogue is a really versatile class. A high-Charisma rogue with an emphasis on the social skills can break the "thief" stereotype and fit in just about any group. It can also be fun to play a smart rogue as a translator and guide.
  11. J

    Describe for me a 10 X 10 room

    Read the boxed text aloud to the players:
  12. J

    Travel Domain: Escape a grapple?

    Even disregarding the balance issue, I'd have to go with Korak on this one. D&D books always strive to convey maximum meaning with minimum text. Why specifically mention magic effects? It would have been easier to say, "For a total time per day of 1 round per cleric level you possess, you can...
  13. J

    How do you RP a Wis: 74 and Cha: 60?

    I have a hard time imagining what spells could confer that kind of bonus, given that like bonuses don't stack with themselves, but there's a perfectly easy way to deal with this in-game. What you're talking about is a character who essentially has "cosmic awareness." Based on all the comic...
  14. J

    Planning a one-shot game

    The fact that you're offering pre-generated characters gives you a lot of control that DMs don't usually have. For example, you can have a spellcaster "preloaded" with an essential spell or scroll. You can make sure the characters already know each other, so long introductions are unnecessary...
  15. J

    Ramifications of a land world?

    The hypercontinental point is a good one. Also, I'm pretty sure this world would be very dry. With fewer oceans, you'd have less rain. In the areas furthest inland, the scarcity of water would be an important part of society. (Underground water and prevalent wells might mitigate that, to a...
  16. J

    Good Sailing/Seafaring Sourcebooks?

    While we're on the subject, what's the best way to represent that a character's nautically-inclined? Some Rope Use, Swim, and Profession (Sailor)? I've never had anyone need to make a "sailing" check, but I assume the only relevant skill is Profession (Sailor). Do any of the books above use...
  17. J

    Familiars and role-playing

    I've never had much fun with familiars. The UA variant where you can replace the automatic summon familiar feat with neat wizardy abilities is the first one I'll use when I next DM. That said, I like the idea of the stuffed animals, and you folks seem to have fun with them. I *do* like animal...
  18. J

    Miniatures Handbook Spells in regular game?

    The sudden spell feats are pretty good. For those that don't know, each one allows you to use a specific metamagic feat once per day without using up a higher-level spell slot. But having to buy two feats so my wizard can cast a maximized fireball as a third-level spell once per day doesn't seem...
  19. J

    Favorite way to begin a game?

    A variation on this I've used is to have brief one-on-one sessions with each of the PCs, playing through one encounter that ends with them arriving at the first scene of the group adventure. It helps remind players that they're all individuals, not just the Fellowship of the Ring.
  20. J

    How *NOT* to fake a press release.

    Has the author of that fake article actually read real AP stuff? Not only does the article break AP style in just about every sentence, AP would never include that kind of fanboy speculation about a niche hobby.
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