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  1. Alphastream

    Learn about D&D organized play options

    Many good points. On number of adventures, keep in mind that for most of the regions you had 8 in-region adventures per calendar year. That's what most players were playing each year, plus a few cores. The truly vested were usually playing all the cores and then traveling. You could average an...
  2. Alphastream

    Learn about D&D organized play options

    I think that community is a big part of AL's value. Even with Encounters it can be fun to see how different groups tackle the same adventure. With Expeditions you add greater persistence, because you are in the same region and things will likely change. Maybe the church in town is demolished...
  3. Alphastream

    Learn about D&D organized play options

    That's because LFR was much more than the convention scene. Interestingly, at the start of LFR WotC was on a strange anti-convention kick - a time when the policies they changed really eroded support for convention play. There were very few reasons to attend conventions at that time. BUT, there...
  4. Alphastream

    Learn about D&D organized play options

    The numbers LG pulled at its best were lower than the numbers of players LFR had as its best. As with all organized campaigns, changes were made to improve what is offered. While any individual has things they like more or less about a particular program (or time in a program), overall there...
  5. Alphastream

    Learn about D&D organized play options

    Or to any other kind of organized play, or to DnD home campaigns. If you are only playing at home and you want the community aspect of play, and if the story arcs come out roughly once a year, then for some players having 15 levels of play (through the main story arc adventures) will be more...
  6. Alphastream

    Learn about D&D organized play options

    The previous thread on organized play devolved into edition wars. Let's please not go there. Instead, let's talk about positives and negatives of individual programs at a time. "A benefit of Living Greyhawk and Pathfinder was..." "A downside to PFS and Living Arcanis is that..." Rather than...
  7. Alphastream

    Learn about D&D organized play options

    Thanks, Robert! It sounds like there may be good flexibility on running the games in various ways (including a broader definition of 'public' than just a physical convention or store), but perhaps the difference might be how certs are rewarded. There was mention that certs are issued to stores...
  8. Alphastream

    Learn about D&D organized play options

    One interesting bit for online play is the mention by the "Morningstar" team for the upcoming digital tools that "(once the tool launches) all the latest D&D adventures and content will be available to download as they are released, simultaneously with the physical versions." It isn't clear...
  9. Alphastream

    Learn about D&D organized play options

    It was the sweet spot for me as well, but it was also a time without kids and when I could go to more than 9 conventions a year, play a home game twice a week minimum, play in regions around the world, etc. And, even then, I could see how hard the system was on casual and new players. No...
  10. Alphastream

    Learn about D&D organized play options

    It is important to always consider the alternatives. With Ashes of Athas, we published only 9 adventures a year with an entirely linear progression. The adventure and PC level was locked in, increasing as play progressed. If you came in late, you either had to find a group to catch up or you...
  11. Alphastream

    Learn about D&D organized play options

    In theory, the home play category (playing through the main arc adventures Hoard of the Dragon Queen and Rise of Tiamat, and/or the Starter Set's Lost Mine of Phandelver) is pretty robust. The Starter Set is through level 5, while the other two are levels 1-15. That's a lot of play and all...
  12. Alphastream

    Learn about D&D organized play options

    Sweet new Adventurers League web site!
  13. Alphastream

    D&D 5E (2014) The Flumpf Is Back

    Bravo! I think those last two posts are a pretty good capture of why the MM will have the Flumph!
  14. Alphastream

    D&D 5E (2014) The Flumpf Is Back

    I think it was in one of the monster posts that James Wyatt mentioned the possibility that the Flumph could be an anti-aberrant, able to sense other aberrants and working against them. That has some potential. Personally, to me the Flumph has always been a bit like gamers. Wronged, maligned...
  15. Alphastream

    Learn about D&D organized play options

    It also runs at ConnCon, Winter Fantasy, and Gen Con. At one point they were considering a switch to the next edition, but my guess is they will wait and see if there is an OGL for it.
  16. Alphastream

    Learn about D&D organized play options

    I've reached out to Wizards. Hopefully they can correct that. (When they correct these things they then send out a free update to everyone who already purchased the product).
  17. Alphastream

    D&D 5E (2014) The Flumpf Is Back

    Should it be helpful, I'll share an article I wrote for The Roving Band of Misfits on the topic of the Flumph. Oh, and a free 4E adventure with several horrors in it (spoiler alert: including Flumphs). Last Stand at Camp Starfall is available on the Going Last Podcast site. I can't wait for...
  18. Alphastream

    Learn about D&D organized play options

    Chris Tulach, head of Wizards organized play, clarified that it is worldwide (premiering in North America). That's good news!
  19. Alphastream

    D&D 5E (2014) The Flumpf Is Back

    Viva the Flumph! From Fiend Folio to Monster Manual, baby! Sweet! Next stop, the cover of 6E!!!! Nothing can stop us now! (I mean, unless someone flips us over, but that would never... oh, geez.)
  20. Alphastream

    Learn about D&D organized play options

    I've updated the initial post with all of the Adventurers League information I could find, including links to sourcebooks and wiki pages. I can't wait!
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