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  1. Philotomy Jurament

    The 1e Tournement

    Sure, weapon speeds cases can come up. The exact frequency depends on more than just tied initiative, though. I agree they're unnecessary. That doesn't mean the rule isn't desirable in some circumstances. Nah, I didn't. It's just that I consider application of those rules to be the purview...
  2. Philotomy Jurament

    The 1e Tournement

    Nah, I don't think it's ironic. Weapon speed in 1e is one of those things that doesn't come in every situation, only in corner cases. And the details of its use aren't given in the Players Handbook, even though the numbers are listed. The PH actually says "You have already seen information...
  3. Philotomy Jurament

    The 1e Tournement

    Re: Bullgrit's question I don't know how the game was run, but if I were running a 1e AD&D tournament game (which is a super-cool thing to do, by the way), I'd present it as "using the AD&D (1e) rules as presented to players in the Players Handbook." I think that would be good enough. The...
  4. Philotomy Jurament

    Do Awards affect your Shopping habits?

    My tastes seem to be way out-of-step with the mainstream; awards like the ENnies don't hold much relevance to my gaming. Consequently, I ignore the awards.
  5. Philotomy Jurament

    2nd edition AD&D help

    Unless you charge. In 1e, if you're within 10', you're in melee engagement range and can make a melee attack. If you're farther than 10' away, you either have to close to engage (in which case you cautiously enter melee and start sparring, but no melee attack rolls are made by either side --...
  6. Philotomy Jurament

    Define the term "campaign"

    I guess I'd go for a combination of the two. I don't consider the setting, alone, a campaign. And I also don't consider a linked series of adventures for a given group of adventurers a campaign. To me, a campaign is a period of time in a campaign setting during which one or more groups of PCs...
  7. Philotomy Jurament

    non-4e D&D Players . . .

    No. I'm not interested.
  8. Philotomy Jurament

    What Makes Gaming Books as PDFs Desirable?

    I'd almost always rather have a printed product, but I'll take a PDF if the printed product isn't available.
  9. Philotomy Jurament

    What would WotC need to do to win back the disenchanted?

    It might. Or it might not; a company addressing the demands of two related but separate markets isn't unheard of. If we were talking about a TSR D&D vs. 4e split, then I think we're talking about two related, but different games. That can be a contentious position to take, but consider this...
  10. Philotomy Jurament

    What would WotC need to do to win back the disenchanted?

    The fact is that currently WotC is irrelevant to my D&D game. I'm not mad at them or disappointed with them; I just don't care about them. My tastes in D&D run in a different direction than WotC has been going, and I don't expect that to change. Probably the easiest thing WotC could do to...
  11. Philotomy Jurament

    The New "Face" of Gaming...

    I vote for Lemmy, complete with his coca-puff.
  12. Philotomy Jurament

    Is the RPG hobby dying? [RPG Blog Carnival]

    How would you like to see the hobby grow? Through gameplay and the activities around it. GMs running games for full tables. People telling their friends. People blogging or writing about their games, sharing ideas, self-publishing, creating fanzines, et cetera. How can the community or...
  13. Philotomy Jurament

    How can I stall combat for a couple rounds?

    Hmm. I'm not experienced in doing that kind of thing with a D&D system, but my gut reaction is that it would be better to avoid making this something you, as the DM, do, and make it something that the players do. That is, instead of you stalling the combat, have some sort of player-driven...
  14. Philotomy Jurament

    How can I stall combat for a couple rounds?

    Why would you want to? I'd do exactly the opposite: have the monsters redouble their efforts to kill the paladin while he's vulnerable. Let the players figure out what kind of play works and what fails.
  15. Philotomy Jurament

    Longest Board Game You Ever Played

    Probably The Longest Day (Avalon Hill). We played a game that took all summer, played off and on. It rendered the dining room table at my friend's house unusable, to his mom's consternation (I don't think they used the dining room much, anyway, though). Fortunately, his father was a player in...
  16. Philotomy Jurament

    OD&D example of play

    Heh. During prep, certainly; I do that all the time when using stuff like the Monster & Treasure Assortments. I consider those rolls more like "creativity assists" than anything else. I don't fudge rolls during game play, though. (I roll combat out in the open so nobody thinks I'm coddling...
  17. Philotomy Jurament

    [Rules Cyclopedia] Hit points

    [Tangent: Huh, I rarely check this forum for TSR-era D&D threads (I usually stick to General).] I think the Rules Cyclopedia is overrated. I prefer the boxed sets. (I think something like the Rules Cyclopedia is a good concept, but I found that I disliked using the RC as it was implemented...
  18. Philotomy Jurament

    I want to Run/Read Castle Greyhawk. Is This Possible?

    If your interest is mainly historical and focused on the dungeon as used in the Lake Geneva campaigns, ignore everything TSR or WotC published as Castle Greyhawk (or return to or expedition to). Instead, look at: This Knights-n-Knaves Thread grodog's Castle Greyhawk site The Castle Zagyg...
  19. Philotomy Jurament

    Psionics: Yea or Nay?

    I like the concept of psionics and think it has a strong claim to a place in pulpy swords-n-sorcery and (especially) swords-n-planet fantasy, but I'm unsatisfied with the implementations I'm familiar with. I love the feel and tone of OD&D and 1e psionics (e.g. the attack and defense mode...
  20. Philotomy Jurament

    Published persistent mega-dungeons

    My main reasons for excluding RA are the size and density of the levels, and the fact that it doesn't support low-level play. I think the upper levels (especially) of a campaign-style dungeon are the ones that see the most exploration and play, and need to be expansive and offer empty space and...
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