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  1. Philotomy Jurament

    OD&D example of play

    Just so. (Which is one reason I'm a little uncomfortable with the term "end game," and put it in scare quotes. It's not really the end of the game, or the campaign, at all.)
  2. Philotomy Jurament

    OD&D example of play

    Absolutely. I agree. I think this style of dungeon is best created through play, in a "creativity feedback loop" with your players. That's probably why published modules focused on tournament-style adventures or smaller "lair style" dungeons, and why even the larger published dungeons tend to...
  3. Philotomy Jurament

    OD&D example of play

    Nope. I don't think I would do that, although it might be possible (especially if you combined the "underground wilderness" approach of D1-3 with a campaign megadungeon beneath an underground city, or something like that). My mythic underworld dungeon is a central feature of the campaign, but...
  4. Philotomy Jurament

    Published persistent mega-dungeons

    The First Fantasy Campaign Blackmoor dungeon is one of the published examples that best matches what I think of as a campaign-style megadungeon. (Although I still think the upper levels are a bit small.) What I've seen of Gary's black-binder Greyhawk dungeon has a similar very minimal key...
  5. Philotomy Jurament

    Published persistent mega-dungeons

    I wouldn't include Maure Castle, either. Like some of the others, it's very cool (one of my favorites), but too small and focused for repeated campaign play, in my opinion. Rob's big campaign dungeon is El Raja Key, which I don't believe has been published. When we had the megadungeon q/a...
  6. Philotomy Jurament

    Published persistent mega-dungeons

    Those are both really big dungeons, but have a lot of what I think of as "lair style" design about them. For example, they tend to be pretty dense (not a lot of empty space) and often have smaller levels and fewer "paths" than I think is ideal for a mega/campaign dungeon. I believe Rappan...
  7. Philotomy Jurament

    Published persistent mega-dungeons

    I see D1-D3 more like an "underground wilderness" than a dungeon. Definitely good for long term exploration, though, not matter how you look at it.
  8. Philotomy Jurament

    OD&D example of play

    I'm running my Cromlech Tor dungeon (with several of the local Knights-n-Knaves guys being regular players). Some of the other guys have been running theirs, too. In my case, I decided I wasn't going to do session reports (too much work). Some of the players started doing session reports, but...
  9. Philotomy Jurament

    OD&D example of play

    Very few published is damn right. I think megadungeons are not very well suited to publication. (I also prefer the approach of creating the megadungeon through play, in any case.) Smaller and more self-contained "lair dungeons" or tournament-style dungeons fit the publication model better. I...
  10. Philotomy Jurament

    OD&D example of play

    Most of my thoughts on that can be found in The Dungeon as a Mythic Underworld and Creating a Mythic Underworld Dungeon. If the dungeon is set up for that kind of game, it's not a question of advantage or disadvantage. The dungeon is so large that returning to explore the unknown areas is...
  11. Philotomy Jurament

    What Edition/Version for my Mega-Dungeon

    My personal choice would be original D&D or AD&D (1e). However, given the above information, I recommend Basic/Expert D&D. I'd use the 1981 B/X sets, which I prefer over the 1983+ BECMI or RC version (I prefer its level scale, art, organization, and lack of rules like general skills and weapon...
  12. Philotomy Jurament

    OD&D example of play

    He's a hell of a good player, too. :)
  13. Philotomy Jurament

    OD&D example of play

    I think you're probably taking that example of "attitude" too literally. In my experience, many DMs who have been playing since the early days make a bit of a show of "cursing the PCs' luck" and such, but it's done with a wink and a nod: just part of running the game (which means running the...
  14. Philotomy Jurament

    Games you want to play but haven't

    Mythus Amber Dying Earth* Trail of Cthulhu* Pendragon Lejendary Adventures* Traveller (Classic or Mongoose)* * - I've played this, but not enough to get a good feel for it. Maybe one or two sessions, at most.
  15. Philotomy Jurament

    Goodman Games new old school RPG shown at Dundracon

    I believe Harley ran at least one session at NTRPG Con. I didn't play in it, though. You might ask on the NTPRG Con forums.
  16. Philotomy Jurament

    What do people play more of nowadays?

    Original D&D and AD&D 1e, in that order. Also some BRP games (Call of Cthulhu, mainly, but also Stormbringer). I played a session using The Pool a couple months ago.
  17. Philotomy Jurament

    Deciding What to do Before Initiative is Rolled.

    Still use it, in both AD&D and in my OD&D combat sequence, too.
  18. Philotomy Jurament

    Quest for the "perfect" all-in-one game

    Hmm. Probably Chaosium Basic Roleplaying. The OSRIC hardcover is way up there, too.
  19. Philotomy Jurament

    Going Back in Time...AD&D

    You didn't know you were stepping into the heavily mined DMZ warded by veterans of the edition wars? Some of us are so shell-shocked that if you don't carefully qualify and parse your post before hitting that button, we'll come out screaming "They're coming through the wire! I need...
  20. Philotomy Jurament

    Going Back in Time...AD&D

    When you say "10 guys," do you mean you had 10 players, or 10 PCs + NPCs, or 10 combatants, total? (Or something else.) Just curious. My games have been getting larger, lately. A think the average party size (PCs + NPCs) is probably around 8, but a couple sessions ago the players took a...
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