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  1. G

    Encouraging no armour use.

    That's cultural, you also don't wield weapons in the city. Easy enough to enforce with RP. (city guards) Invite them to a social event where plate would not be acceptable. Fill the room with guests so the wizard's AOE doesn't work either. To sum it up. Solve RP problems with RP solutions.
  2. G

    New Multiclass Concept: Same powers, swap class abilities

    I've yet to see a strong character concept that you can't build with the current rules. fighter/warlord works fine as is. warlock/rogue could pull that off fine. and tampering with the system can lead to it breaking That combo is fine, but I'd bet something will break sooner or latter.
  3. G

    Elven Archery, Halfling Throwing Knack,

    they're designed to make up for the lack of str. elves and halflings already do +1 damage with bows and slings due to their dex bonus. Dragonborn already do +1 damage with pole arms and great swords due to their strength. Though the tiefling one does have merit.
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    Mechanics vs Description (Forked Thread: Disarm rules)

    what is disarming if not a called shot to the weapon? really, they work about the same. Disarm is just about as problematic.
  5. G

    Mechanics vs Description (Forked Thread: Disarm rules)

    yep. You always balanced for the optimal case. Because smart players will optimize.
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    Mechanics vs Description (Forked Thread: Disarm rules)

    There's actually very little difference between a zero hp enemy and an intimidated enemy in 4E.
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    What are the key thematic elements of the Druid Class?

    To me a druid is as his best when calling down pillars of fire and lightning. Coupled with them not being wimps in melee. I could do without the polar bears.
  8. G

    Cha-Based Paladin

    yep. It's no big deal either way. But just in the spirit of how things are balanced, combos tend to be limited by making them at most once per encounter.
  9. G

    Cha-Based Paladin

    but not in combination with divine challenge. It's the combo that's powerful. Agreed
  10. G

    Why do Orcs get Intimidate?

    meh scary orcs. Works for me.
  11. G

    An attempt at a Barbarian (Defender)

    + is overkill only controllers get at will AOE, and even then much less damage -------------- note your dailies all need effects if they miss heroic encounter powers are capped at 2[W]
  12. G

    Cha-Based Paladin

    While it is indeed out of context. The intention is quite clear. No doubling up on powers. You are right, there is no specific rule about this. And I don't think the designers should have written one in the the book. It's a weird little exception. But I don't think that excepts it...
  13. G

    Monster Racial Feats

    there are very few opposed rolls in 4E
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    What are the key thematic elements of the Druid Class?

    totally make up :p point being most D&D game play take place at a range of 10 where having a much higher range doesn't really have an effect. There are rare times when an archer will get an extra attack or two outdoors, but any good DM will close in on the party so the whole group can...
  15. G

    An attempt at a Barbarian (Defender)

    Str/Con/Wis are the stats I'd want to see.
  16. G

    Dragoon v .7

    I like to think of it as errata friendly. :p noted I've got all the heroic power outlined I'll post them all soon. I've also have the PPs out lined.
  17. G

    An attempt at a Barbarian (Defender)

    yeah I know why, and it make sense... but cha barbarian... Over all over powered, but that's typical of first drafts. Decent.
  18. G

    Damage Per Round

    wooh flash backs of 2E experience charts
  19. G

    Disarm rules

    hehe, that's exactly the problem disarming at 0 HP solves. Perfect balance for honorable and dishonorable warriors. 0 HP isn't dead. 0 HP is defeated which typically means dead but can mean other things.
  20. G

    Alignment discretion WTF?

    DM permission :p
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