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    Alignment discretion WTF?

    how is this a WTF? 3E was identical in this regard.
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    Druid exercise (divine leader with striker elements)

    I don't know. I wish I had my 2nd edition books on me, discussions of 2E have been coming up fairly often.
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    Disarm rules

    Disarming as a variant of the don't have to kill at 0 HP rule. Bravo
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    Disarm rules

    That where inferior to fighters at both archer and two weapon fighting. I will admit I skipped 1E and so I'm talking 2E here, but in 2E Fighters, paladins and rangers where warriors. Same attack bonus HP etc.. The same was true in 3E. It wasn't until 3.5 that they started to shift. But...
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    Disarm rules

    <--- needs to learn to say the simple answer at the start
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    Disarm rules

    I didn't say no, I just asked the question. And I think you gave the right answer. Yes, but we should use existing powers as an upper limit and aim much lower. well done. The recovery is the key I think.
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    Disarm rules

    been playing since OD&D the concept existed. But 4E formalized it into the design. My point wasn't about the roles. It was about the design influences. Most the classes did exist, but their design was influenced. Rangers where a warrior variant in previous editions, they where changed...
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    Disarm rules

    The problem I see there is that it covers actions that you can't do with existing powers. But in this case there is an existing power. Should we really let players parrot powers using DMG42?
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    Disarm rules

    yep. I don't think we really disagree that much. So let me take one last stab. 4E is a shift is design philosophy. 3E focuses on modeling the fantasy world. 4E focuses on game play in the fantasy world. The focus is on the player experience. There where many influences, but imo the two...
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    Druid exercise (divine leader with striker elements)

    ? http://www.d20srd.org/srd/classes/druid.htm http://www.d20srd.org/srd/equipment/weapons.htm#weaponDescriptions
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    Disarm rules

    Then counter them, your post is vary vague. I'll try to stick to a narrow focus. The standard for death, as set by D&D was the loss of a level. Everquest copied that flawed bit of design. WoW broke the mold and improved the design. 4E is influenced by WoW and copied that part of WoW's design...
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    Another attempt at a conjuer class

    The basic premise of the conjurer obeying the economy of actions by supporting the summon is correct. However I don't think you go about it quite right. The conjurer's attacks still need to be attacks.
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    Disarm rules

    They didn't rip anything off. But they did borrow heavily Tank Dps Healer v defender striker leader controller It's not quite 1-1 and it flowed both ways. WoW borrowed from D&D. #1 by accident. With 4E WotC is trying to repeat the success of WoW in PnP form.
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    Disarm rules

    ranger = hunter fighter = warrior paladin = paladin wizard = mage rogue = rogue warlock = warlock laser cleric = priest warlord... well that one doesn't borrow from wow. 4E tiefling = draenei And that's just some of the obvious ones. It goes down to the basic design philosophy. You just...
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    Disarm rules

    True, but it's like silence. You get better right afterward, and hybrids can use their other abilities in the mean time.
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    Disarm rules

    They could have coded disarm effects in wow to give your weapon to the other player. But they didn't, disarm effects in wow only prevent use of your weapon for a short duration. That's not a technical constraint. It's a design choice. The 4E designers faced very similar design choices...
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    Don't listen to advice in PHB on class ability scores

    Indeed they're safe picks rather than optimized picks
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    Disarm rules

    'realistically' death should cost you more than a two minute corpse run. In previous editions D&D it cost you a full level. In 4E it's a -1 penalty for the next few encounters.
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