Search results

  1. G

    Legion style tower shields

    I'd ditch the facing, flanking simulates it well enough. There haven't been facing rules for some time now, and for good reason. hmm. I'm honestly not sure if it's better for it to be +1 AC or +2 AC AC is a rare commodity in 4E The other idea brought up was -1 speed. Which could justify...
  2. G

    Stopping the "extended rest after every encounter"

    The easier fix is of course attacking them in their sleep. Which requires creating encounters that aren't in the adventure. But really it's not very hard. That and creepy noises while they rest :devil:
  3. G

    D&D 4E Advice on running a 4e game for a single player

    gem size is pure fluff. It depends on the style you prefer. as a note, I've never seen DM + 1 PC work. DM + 2 PCs is much much better
  4. G

    Stopping the "extended rest after every encounter"

    12-6-12-6 an 18 hour cycle minimum
  5. G

    Stopping the "extended rest after every encounter"

    Nah, it's a table problem. The DM is even more at fault than the players when it happens. From a mechanics stand point, it's not a problem. It's an RP problem.
  6. G

    Stopping the "extended rest after every encounter"

    plot doesn't have to be a stick. It's not too hard to use it carrot style.
  7. G

    Stopping the "extended rest after every encounter"

    fair enough. Personally I think the encounter powers and action points take care of longevity well enough. But the real issue isn't longevity. It's play style. There's no clean way to make it mechanically better to fight more battles. So the only fix is plot. THE BLOOD OF INNOCENTS...
  8. G

    Stopping the "extended rest after every encounter"

    In 3E the wizard could cast multiple spells at first level and could plink away with his crossbow after that. But even in 2E when the wizard was done after a single spell the group would go on. Why? because the world was alive.
  9. G

    Stopping the "extended rest after every encounter"

    because it encourages rat slaying. The players would seek out easy encounters to up their dailies for the BBEG.
  10. G

    Stopping the "extended rest after every encounter"

    Exactly, watch any anime and they always but some some brand new attack at the end, and use their action point that turn too.
  11. G

    I want one too

    one. so... I wouldn't worry about it.
  12. G

    Razorbow weapon for 4th ed

    No, since rogue abilities don't work with the longbow. Rogue abilities are balanced to light blade, sling and crossbow only. The problem is that rogue abilities are all balanced for low [w] values True, but take careful note of how many +3 hit ranged weapons there are. Only the 1d4...
  13. G

    Martial Controller: Auxiliary (Version 0.11) -Updated Preview Character (Aug. 9th)

    So jaldaen, a martial controller is a stretch, so I know to believe in stretches. Do you think it would be possible to make a melee controller? Personally I think Tanking is melee so defenders are melee only, and AOE is inherently ranged so controllers are ranged only. (unless you stick to...
  14. G

    Razorbow weapon for 4th ed

    imo range and load time are red herrings. load times don't effect ranger or rogue powers, and a range of 10 is more than enough.
  15. G

    Stopping the "extended rest after every encounter"

    it weakens the narrative to have the players get stronger.
  16. G

    Help Finding Two-Hander Damage Bonus

    they do not. Fear not multi [w] powers make it so two handed weapons do about 10% more damage.
  17. G

    I want one too

    katars have +1 and high crit compared to them. Compare them to sickles.
  18. G

    FF style Dragoon v0.4

    converted to google doc
  19. G

    I want one too

    They're fine. There no reason for them, but no reason not to allow them.
Top