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    D&D 4E Anyone make a Binder class for 4E?

    That sounds good. Either that or stick to only three stats being used for vestiges Str, con, cha
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    D&D 4E Anyone make a Binder class for 4E?

    that's why wiki's are good. It'll help keep are impressions in sync.
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    Comprehensive Multiclassing RE-Revision

    Warlocks have it as a class skill
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    EN Wiki lives!

    :D Love the wiki
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    Intelligence to Initiative

    There was a reason cha was a dump stat. Str = (damage) (hit) carry capacity Dex = AC, Init (hit) Ref Con = HP, Fort Int = Skills (save DCs) Wis = Will (save DCs) Cha = (save DCs)
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    Dragoon v .7

    wikified updates and new material
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    D&D 4E Anyone make a Binder class for 4E?

    can't be worse than my copy paste hack job :p Edit: checked it, looks good.
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    D&D 4E Anyone make a Binder class for 4E?

    [crazy talk] the binding ritual as a skill challenge, the whole party working together [/crazy talk]
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    D&D 4E Anyone make a Binder class for 4E?

    wikified http://www.enworld.org/wiki/index.php?title=4E_Binder (poorly wikified, but eh, it's a start)
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    Developer Talk = Gospel?

    That's ok. Creativity is much more powerful than equity. Just take a look at some 3E Uber builds.
  11. G

    Intelligence to Initiative

    which requires str Shouldn't a ranger have equal reason to boast int? In 3E int determined skill points so everyone had a use for int.
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    Warlock: Minions and Infernal Pact

    The balancing point is the 1d6 damage is wasted on the minion.
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    Intelligence to Initiative

    Since he bases his OAs off str.
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    Paladin: Lay on Hands

    I don't think of anybody else when I'm low on HP I touch myself
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    Paladin: Lay on Hands

    *giggle* yes *snicker* he can
  16. G

    Intelligence to Initiative

    I was thinking the same thing. Currently Int is a dump stat. str v con OAs v HP wis v cha nada v nada dex v int init v nada
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    Are hunter's quarry and sneak attack equal?

    twin strike with long swords + quary 1d8 + 1d8 + 1d6 = 12.5 homebrew monk fists + sneak attack 1d6 + 1d6 + 2d6 = 14 It's more damage, but.. you only do half damage on rounds where you don't have combat advantage.
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    Reviewing the Artificer

    'should be able to' leads to terrible game design. That was the biggest thing fixed in 4E A hulking giant 'should be able to' hurl rocks at people.
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    Ranger vs Paladin

    Action Attack roll attack The first two are well defined. But DC works of the third which isn't defined. It really is problematic.
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