Room 17 – A sinner’s tomb (Kris Hulsen "The Forsaken One")
Door: A heavy stone slab is set in front of an entrance blocking the way into the room beyond. It requires a DC 24 Strength check to move and is locked. (Strength DC 28 to break; Hardness 8; hp 60; Unlock DC 30)
Features: Conceiled...
Phineas Crow, the creature I have in room 17 once tried to destroy Toth's body ages ago as revenge for the death of her beloved. I'd like to assume that when she got to room 20 (where she was subsequently killed) she had already found a few keys. So if you have like 2 more keys you need to place...
Room 10 – Storage Room (Kris Hulsen "The Forsaken One")
Door: A strong wooden door forms the eastern entrance to this room. The door is stuck and can’t be opened normally but must be forced open. It requires a DC 23 strength check to open, doing so alerts Nestiphae the Svirfneblin who has been...
An Illithid Elder brain would fit best if you insist on taking something already written. Else creating something yourself shouldn't be to much of a problem :)
They can win it easily with good use and decent spellcasters. If they have 2 wizards it's all over if you use Magic of Faerun.
If there are 2 wizards with the firebrand spell and there is some decent wall of force; wall of ice usage.......
Wall's and reverse gravity and the likes will make or...
@ level 7 under most conditions this is most certainly a speedbump for the party I'm currently in and the party which I DM. Just how the players approach it and take it down. They are so easy to avoid and immobilize and effortless to fool.
Still a 10th level party should absolutely have no...
lol you bunch of cheaters :p
Mephistoles as he's called respectively as a duke of 3 layers of hell iirc is easily defeatable by a mage.
You just learn Mestils Acid Breath, you memorize all your 3rd level spells slots with the spell, then all your 5th level spell slots with empowered mestils...
I did the same thing once, just a few tips.
Awsome Blow = Great.
Improved Trip + Knockdown feats = when you do more then 10 dmg they go prone (and that shouldnt be a problem ;)).
Make your own feat that gives like, 5+dmg done fortsave and if failed make a str check and move back 5 ft for every...
Yeh Hong, it's Unapproachable East. And the Tefflammer Shadowlord PrC is indeed in the PrC section and the Thesk regional entry has some information on it. But as has been said, if you want details go and find the 2nd ed. cloak and dagger.