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  1. The Forsaken One

    Cooperative Dungeon IV: Update

    Room 17 – A sinner’s tomb (Kris Hulsen "The Forsaken One") Door: A heavy stone slab is set in front of an entrance blocking the way into the room beyond. It requires a DC 24 Strength check to move and is locked. (Strength DC 28 to break; Hardness 8; hp 60; Unlock DC 30) Features: Conceiled...
  2. The Forsaken One

    Cooperative Dungeon IV: Update

    Phineas Crow, the creature I have in room 17 once tried to destroy Toth's body ages ago as revenge for the death of her beloved. I'd like to assume that when she got to room 20 (where she was subsequently killed) she had already found a few keys. So if you have like 2 more keys you need to place...
  3. The Forsaken One

    Cooperative Dungeon IV: Update

    I can hide one in 17, what are the details?
  4. The Forsaken One

    Cooperative Dungeon IV: Update

    Nr. 17 will be done tonight (for me that's within the next 4 hours).
  5. The Forsaken One

    Cooperative Dungeon IV: Update

    Room 10 – Storage Room (Kris Hulsen "The Forsaken One") Door: A strong wooden door forms the eastern entrance to this room. The door is stuck and can’t be opened normally but must be forced open. It requires a DC 23 strength check to open, doing so alerts Nestiphae the Svirfneblin who has been...
  6. The Forsaken One

    Cooperative Dungeon IV: Update

    Cancel those dibbs on 11, I'll take 17 instead, idea fits that room better.
  7. The Forsaken One

    Cooperative Dungeon IV: Update

    So no customized or homebrewed stuff?
  8. The Forsaken One

    Cooperative Dungeon IV: Update

    I'll take room 10 :)
  9. The Forsaken One

    A suitable end for a life cycle?

    An Illithid Elder brain would fit best if you insist on taking something already written. Else creating something yourself shouldn't be to much of a problem :)
  10. The Forsaken One

    Sins of Our Fathers II - New Art Uploaded - 1/25

    Gogo +5 stick of BUMPERIA~~
  11. The Forsaken One

    My PCs are walking into a problem!!

    They can win it easily with good use and decent spellcasters. If they have 2 wizards it's all over if you use Magic of Faerun. If there are 2 wizards with the firebrand spell and there is some decent wall of force; wall of ice usage....... Wall's and reverse gravity and the likes will make or...
  12. The Forsaken One

    Eadric et. al. (The Paladin and his Friends).

    Someone said on the Horor only 144 dmg average a round, don't forget the constitution drain pseudonaturals inflict... (mark the drain part).
  13. The Forsaken One

    Van Helsing

  14. The Forsaken One

    Is this fair? (Not for my players)

    @ level 7 under most conditions this is most certainly a speedbump for the party I'm currently in and the party which I DM. Just how the players approach it and take it down. They are so easy to avoid and immobilize and effortless to fool. Still a 10th level party should absolutely have no...
  15. The Forsaken One

    Commune with Nature

    Orcs are natural creatures, undead, non native elementals, outsiders are unnatural creatures. :)
  16. The Forsaken One

    Would you pay to read your favorite storyhour?

    For Sepps story hour, Hell yeah. To see it in print, Hell yeah!!
  17. The Forsaken One

    I need help.. Neverwinter Nights - HOTU

    lol you bunch of cheaters :p Mephistoles as he's called respectively as a duke of 3 layers of hell iirc is easily defeatable by a mage. You just learn Mestils Acid Breath, you memorize all your 3rd level spells slots with the spell, then all your 5th level spell slots with empowered mestils...
  18. The Forsaken One

    How do you make a super strong monster appear really strong when running an encounter

    I did the same thing once, just a few tips. Awsome Blow = Great. Improved Trip + Knockdown feats = when you do more then 10 dmg they go prone (and that shouldnt be a problem ;)). Make your own feat that gives like, 5+dmg done fortsave and if failed make a str check and move back 5 ft for every...
  19. The Forsaken One

    Shadow Masters

    Yeh Hong, it's Unapproachable East. And the Tefflammer Shadowlord PrC is indeed in the PrC section and the Thesk regional entry has some information on it. But as has been said, if you want details go and find the 2nd ed. cloak and dagger.
  20. The Forsaken One

    The Mésalliance. Part 2. (Updated 11/28)

    "The Nothing that is" Another inspiration?;)
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