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    Why is it considered good design to have all ability score adjustments an even number

    A +/-1 mod simply skews up the race slightly. A player can shove the mods on an odd score to try to hide the effect - but as was pointed out, dump stats are used the same way. Random stat generation is fairly resistant to too much abuse with this system, though point buys are susceptible to it...
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    Nixing auto-kills and alternate dmg mods

    Ah, the reference to auto kill is refers to encounters where the minimum damage inflicted due to a large bonus to damage automatically slays an opponent w/out needing to roll. In 1st/2nd edition, it was +3 damage when fighting kobalds, or +7 when fighting orcs. Now, while in 3rd edition it...
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    Nixing auto-kills and alternate dmg mods

    I'm altering bonus damage from all sources such that 2d6+4 becomes 2d6+d4, d8+12 = d8+2d6, etc. This has the effect of dropping the bonus damage almost in 1/2, a d8+2d6 avg is 11.5 instead of 16.5. This will narf the PCs, but the bad guys too. The effect is more dice rolling - the benefit is...
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    Improved psionic crystal companion

    I really would like to have an improved crystal, somewhat along the lines of an improved familiar (imp, p-dragon, elemental, ect) - any ideas on how/what to do? Is there a crystalline creature template, perhaps, so my crystal can be 'all that he can be', or perhaps cool stone/crystal critters...
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    Review these Spells, Please...

    Ok - feedback! Eluth's Evaluation I'd say 7th, and I'm assuming it gives caster ability, not my spells for the day. Also, range seems awful good, perhaps drop to medium? I'd drop the spellcraft check, else it takes 2 rolls to make this spell function. Eluth's Intellect Drain Instead of...
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    Spells needing feedback!

    Holocaust Wyrm Spells that are shapable are more trouble than they're worth in play. I could drop it to a 5' wide, 20-30' long 'snake' (much easier to represent), but the image of a flaming chinese dragon moving through the ranks is the basis... something I'm trying to retain. This seems like a...
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    Spells needing feedback!

    ..................B....U....M....P..................
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    Spells needing feedback!

    Ok, this is the last of the spells I'm looking for feedback on...for a while... :p Holocaust Wyrm Wizard 7 Evocation (Fire) Components: V S M TTC: Standard Action Area: 6 5' sq., continuous Dur: 1 R/LV Range: L (400’ + 40’/LV) Save: Fortitude ½ SR: Yes Looking somewhat like an immense...
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    6 Earth spells

    Ok, another earth spell Undulating Earth Wizard 5 (Earth) Transmutation Components: V S TTC: Standard Action Range: 0’ Area: 30’ Radius Duration: 1 R/LV Save: Special SR: No Starting at the caster’s feet, waves of earth rise 3’ above the ground sweep out, knocking over creatures and...
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    6 Earth spells

    Cool, feedback!!! Darren Ravenshaw 1) Mole's Redoubt - oops, it is a 6th lv spell on my list, I erred in the listing. 2) I gave a +4 Vs trip since you are slow, ponderous, and heavy as a large creature. I gave the same bonus to grapple - you may not be strong, but your limbs are heavy and...
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    6 Earth spells

    More spells - feedback sought. Scavenger Earth Wizard 4 (Earth) Transformation Components: V S M TTC: Full Round Range: M (100' + 10'/LV) Area: 20’ Radius Duration: 1 R/LV Save: None (Special) SR: No This spell alters the nature of the earth in the area of effect, causing it to pull beneath...
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    Squeeze the Lifeblood, 2nd LV spell

    Ok, another spell for evaluation. Is this too powerful? Too weak? Squeeze the Lifeblood Wizard 2 Necromancy Components: V S M TTC: Standard Action Range: C (25’+5’/2 LV) Target: 1 Creature Duration: Concentrate (1 R/LV max) Save: Fortitude ½ Spell Resistance: Yes The caster squeezes the...
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    Variant Fighter?

    Well, this is my version - though I should mention that changes I made in my game make combat more dangerous, weakening the fighter class. So, to compensate, the modifications below. 3rd Improved DEX Mod +1 AC 4th Blunt Blow 1/day 5th Melee Re-roll 1/day 7th Improved DEX Mod+2 AC 8th Blunt...
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    3 Spheres of Dissolution

    9th lvl "move action to move the sphere" really mean? Does it mean that you can move it and attack on your move action, and then move and then move it and attack again on your standard action? Yup! I think I should mention that in the spells text. Be aware that the 3rd lv spell can put a big...
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    3 Spheres of Dissolution

    Cool, feedback!!! Mage’s/Mord’s Sword continues to attack the prior foe unless told otherwise w/out requiring a standard action each round – the sword only requires a standard action to change targets. The sword moves anywhere in range as part of changing targets. vs Standard action each round...
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    3 Spheres of Dissolution

    Well, do these look ok/balanced? Not the most flavorful, but the concept seemed so... core. Sphere of Dissolution, Lesser Wizard 3 Conjuration (Create) Components: V S F TTC: Standard Action Range: C (25’+5’/ 2 LV) Effect: Creates a 1’ radius sphere Duration: 1 R/2 LV SaSR: Yesve: None This...
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    Should EL (and XP) be adjusted for player's actions?

    I give out xp for the EL, not the CR. If you meet goblins in a cave, they with good cover and missile weapons, you with at least a few rounds running through cave & getting pelted as you climb up, I'd treat it as a tougher (& therefore higher xp) encounter. The reverse is also true. If the...
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    does anyone have a complete list of undead

    Well, this is my list. I'm sure there are more, but this is in CR order w source listed. undead source cr Thrall, Risen MNOM 1/2 Thrall, Warrior MNOM 1/3 Skeleton: 1 HD MM-1 1/3 Zombie: 1 HD MM-1 1/4 Thrall, Slave MNOM 1/4 Skeleton: 1/2 HD MM-1 1/6 Zombie: 1/2 HD MM-1 1/8 Acid Shambler...
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    In search of spells

    I'm looking for a list of the spells in complete divine and mini handbook. I'd prefer a list that includes the brief description, but I'd be happy with just a list of the spell names. 'pa-leez...halp....' :D You can have my first born son/daughter/egg next tuesday for a spell file today! B:]B
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    Great Larva Mother, Twister Scream, & Quicksand Drop

    Quicksand Drop is the one I worry about the most. Is it good enough - and not too powerful. Oh well. Good point about adding what happens to the bodies, I'd favor them being stuck underground ('free burial'). As to Great Larvae Mother, is it too good? Is it worth a 6th LV spell? I like it...
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