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    Changing the way healing works.

    Ok - how about.... Healing spells have delayed effects. A healing spell still heals the normal amount, but it heals (spell level)HP/minute. So a CLW that totals 7 heals 1 HP per minute for 7 minutes. A CMW that totals a 18 heals 2 HP per minute for 9 minutes. Make the cantrip 1 HP heal...
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    Herbalism and Alchemy

    rrealm: any luck yet? Yes and no. Alchemy products alone are 25 pages, herbal are 20. The system for herbalism is complete and I'm playtesting the alchemy system. What is left is the intro, dm suggestions, and the editing. Oh my joy is never ending :mad:! Oh, and still not happy with my...
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    Searching for the banishment domain

    I heard it mentioned offhand by another in conversation. I didn't think to check until too late (Gads, foiled again!). All I know of the domain is it allows some form of outsider turning. I have no idea the source and its driving me nuts (well, walking me there, I'm sort-of there already, but...
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    Searching for the banishment domain

    .........uh............bump............... B:uhoh:B
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    Searching for the banishment domain

    I have heard reference to the banishment domain but can not find it. Does anyone recognize it/know its source? Much thanks, B:eek:B
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    Let's ban Teleport!

    Ye-gods man, what have you done? You stopped the wheel, only to leave the pogo stick free reign! Will nothing stop the hordes of pogo-hopping goblins from striking across the plains...? Oh, that was close. Thank god for gophers! Aside from that, I have removed all teleport spells in my...
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    Why no +1 to Stat races?

    Odd stat # modifiers should be used, but with 2 requirements. 1) No non-random stat buys 2) You choose the PC's race prior to rolling With these 2 met, no min/max is possible during character creation. But is it worth it/what do you get for doing this? Currently, having a +4 stat modifier is...
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    Profession skill and the use there of.

    In a nice way - this is insane!!! To be a professional tumbler I need: Tumble (the skill) tumble (the perform skill) acrobatics (the profession) To be good, I need, what, 5 ranks in each? 15 skill points to be a tumbler! In my game, I have removed profession and craft and replaced it with...
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    Numerical values for creating balanced racial traits

    Racial comparison My current system: Races should come to 4.5 or less +1 +1 physical or mental statistic -½ -1 mental statistic -1 -1 physical statistic +/-1 +/- 10’ move, Base MV: M & L 30’, S 20’ +1/4 skills available as class skills do to race (each) +1/4 each +1 to a skill roll +1/2 low...
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    Numerical values for creating balanced racial traits

    Perhaps you should post the values you calculated for the races per your system. Also - the real test is to compare races you believe are already balanced and see if your system works. If not, perhaps you need to alter the values you assign. Finally, your system does not address alteration of...
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    The Form Mage (Okay, Second Try!)

    Perhaps the trick is in not using the monster manual at all. That, and use the psion as a guide, rather then the wizard. Ok: so he gets X pts a day, with an expenditure of x pts at a time (your CR cap). He doesn't become an animal, he approximates one by choosing from the menu below. Take a...
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    Poisons in core: where do they come from?

    Are the sources from above from a core source, or did Blue Devil Games make it from whole cloth? I have no problem with creating a source where none existed before, but I was wondering about the origin. B:]B
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    Poisons in core: where do they come from?

    Looking at the core poisons and noted that, while I can identify the origin of some, there are several I have no idea what they are (besides a poison) - I mean, are they mineral, animal, plant, or alchemical? Here are the poisons in question: BLUE WHINNIS BURNT OTHUR FUMES INSANITY MIST UNGOL...
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    Quasi-spell effects -- does it looks OK?

    Areas with stationary lines tend to be extreme - volcanic activity, tornado ally, 'sick earth', and such. Areas that phase in and out are noted for upheaval - earthquakes and tidal wave prone. As to the wandering lines, you can not always predict when and were. Some wandering lines = comets -...
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    Herbalism and Alchemy

    I'm working on an alchemy/herbalism PDF (I think it will be 40 pages when I'm done, so far 99 products) aimed at making them 1) common or hedge magic - items for the low end of adventure, items worth less then 100 gp, weaker then most potions and scrolls, and perfect for including among low...
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    Quasi-spell effects -- does it looks OK?

    Gez: It looks good! I like the idea of explaining the 'physics' of magic and how your world works, it gives the game a stronger flavor and internal consistency - as well as creating hooks for games and items. Now, the way magic seems to work, why do casters, both arcane and divine, cast...
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    Replacement for Racial Favored Class: Any

    My leaning would be to grant 1 of 2 options: 1) proficiency w a single martial weapon or treat 1 exotic weapon as martial or 2) 2 cross class skills become class skills. I like #2 in general, but I'd prefer as a player to choose when I make a character which of the 2 options I'd choose. As...
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    So many monsters ... way too many, in fact

    Frost and Fur. Now, I do not want new monsters so much as a proper ordering and repair of existing ones. I've got enough beasts to populate several worlds, I just need them to conform to the limits my imagination puts on 'realistic'. B:]B
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    So many monsters ... way too many, in fact

    I am tired of the monster books spewing out some real crap..... I agree about the over-abundance of humanoids. There are more humanoid races then I can keep track of - I should make it a unique skill for PCs 'Id humanoid'. Accurate with the types, please! People list monstrous humanoids as...
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    So many monsters ... way too many, in fact

    God damn limited file size....Firk dink blast....Holy mother of....DOH! Ok, here is the main page broken into 3 pieces B:mad:B
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