Search results

  1. F

    D&D 5E (2014) New D&D Next Playtest Packet Is Here!

    First impression is that it feels like a cleaned up 2e, but also a cleaned up 3e. The feeling of 1e and 4e feels weakest in this particular playtest packet. Races: I really like the balance on these. At first blush the humans seem to have too much of a boost, but with all general skills...
  2. F

    Wandering Monsters: Goblins, Bugbears and Hobgoblins!

    I have to say that all of the illustrations of goblins look like Orcs to me. I don't really like the fact that there are so many low level humanoids that look and act exactly the same. Orcs should be strong and brutal, goblins should be tricky, quick and fey. Otherwise, what do I care...
  3. F

    D&D 5E (2014) What is most important to you for 5e?

    The Silver Standard. No, not just listing gp prices in sp, but actually have silver be a meaningful currency for buying and selling goods. In other words, treasure comes in bags of silver, rather than pouches of gold. Why? I want a chest of gold peices to be a king's ransom, not a chest of...
  4. F

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    Eh, I'm not going to do a research paper to win an argument on the internet. As I said, where are you getting the extra force from to support the claim that a spear does more damage in a thrust than a dagger? Answer me that, and I'll see if I can disprove that with some proper citations...
  5. F

    Teleportation

    Sure, but there is a reason why I joked we could fire the rogue character after we picked up a wand of knock in my last 3e game. If a major part of the rogue's abilities are overshadowed by a wizard's minor spell slot, then it can be a little emasculating for the skill based rogue. This is...
  6. F

    Teleportation

    Sure, but you could believe others have problems. There have been people on this thread that have no problems with 3e teleport, some that have problems with 3e teleport but not 1e teleport. Then there some others who have had problems with at-whim teleport period. For example, I can tell you...
  7. F

    Teleportation

    The difference is that you still have reason to travel using griffons, you don't annhihilate the narrative flow of most adventures, and you don't obliterate all the enemy's defenses. The three problems are still there with at whim teleport, and they aren't there with linked portals. Perhaps...
  8. F

    Teleportation

    The problem with knock is not that it allows the wizard to pick locks. It is that it allows the wizard to pick locks better than a rogue who focused all his skills on picking locks. The problem with teleport (or plane shift if you prefer Lanefan) is not that it allows you to travel quickly...
  9. F

    Teleportation

    Right back at ya I guess. Sure, but it pretty much means that wizards rule everything. Which I don't really see why that should be the case unless you want to specifically make that type of campaign. This seems to better a fit a "high magic" module, than a D&D campaign generally, which...
  10. F

    Teleportation

    See, the way I want to do things works, even for newbie DM's. ;)
  11. F

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    Just test it man. Grab a sharp blade, stab something. Affix that blade firmly to a stick, and stab it again. Your arm hasn't got any stronger because you are holding a stick. You have no real leverage that you are using. You have nothing that adds velocity to the weapon. So where is...
  12. F

    Teleportation

    Yes... but how is that less broken than not having to bother with a camp at all? With being able to teleport to aid immediately without any planning or prep? You are claiming that creating portals is more powerful than teleport at whim to anywhere in the world. How so?
  13. F

    Teleportation

    Wouldn't it be nicer not to leave a trap for a novice DM to tear his hair out in frustration, as players skip over everything that they can, and his relatively mundane world that he built be torn to shreds of implausibility by having the ability to break time and space? At least if you hold it...
  14. F

    Teleportation

    Both easier to thwart than a teleporting mage with a save or die spell. Yes I know, the only way to counter a wizard is with another wizard. It doesn't matter that thousands upon thousands of gold pieces were spent creating a bastion. If it isn't enchanted, then there is no way to keep out...
  15. F

    Teleportation

    Why? How can travel to one specific place be more broken than simply being able to teleport anywhere?
  16. F

    Teleportation

    I like something that is always inexact better. Being unable to teleport where you want 25% of the time, still allows you to teleport where you aren't wanted 75% of the time. If you can only land in a vaguely close area to where you actually want to go, you have all the utility of teleport...
  17. F

    Teleportation

    Sure, but nobody is saying that you should ban instantaneous travel. We just don't want a spell that allows you to transport anywhere, instantly. How often do you have a time sensitive mission where you have to teleport hundreds of miles away, in the middle of nowhere so that you can't contact...
  18. F

    Teleportation

    You can cast word of recall again, naturally, just as you'd have to cast teleport again. Or you could have hidden a teleportation circle to return to outside the dungeon. The problem with teleport is that it is an instant surprise attack, at full strength, directly against any powerful enemy...
  19. F

    Teleportation

    If you have to have been there in person already anyway, then why not just have linked portals? It also leads to ramifications in the wider campaign world. For example people would start banning mages from setting foot in castles or walled cities for security reasons, because he can sneak in...
Top