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  1. F

    Teleportation

    If the teleport spell only worked to bring you within 5 miles of your target destination all the time (rather than randomly) then it is a much better spell. You don't have the problems of scry-buff-teleport, and it actually works with the flavour text you have there. Also, if the spell is...
  2. F

    Teleportation

    Yeah, but Word of Recall and Contingency are just as good for that purpose, and you don't have the offensive liabilities of teleport. Party members carry a portal key on their person, and when they say the word they are whisked back to their teleport circle. Done, and you don't need teleport...
  3. F

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    Sure, but it is still the size of a dagger, and has about the same penetrating force as a dagger. It just has reach. But when has a spear done as much maximum damage as a dagger in D&D, or a spear done as much damage as a two-handed sword? Never, which is dumb. Bringing back the lance's...
  4. F

    Teleportation

    Again, there are many spells that allow for consequence-free retreat that don't have the problems of teleport. The game doesn't fall apart because the wizard failed his roll to learn that spell. Sure, but the world becomes a very small place filled with nothing but set-piece combat...
  5. F

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    Nah, you need a weapon with more force on a sharp point. A large two-handed hammer or two handed sword isn't the weapon to take to fight a dragon or a bear and to get past their thick hide. A dagger on the end of a long stick is.
  6. F

    Teleportation

    The 1e version is better, but with the flavour problem of why wizards don't bother to improve the spell. I can understand a spell being unreliable if it is wild magic, or draws upon a spiteful demon for power... but teleportation doesn't really have a reason for screwing up instead of game...
  7. F

    Teleportation

    If Teleport is ported from 3e with all its attendant problems, then yes I'll have to ban it to suit my game. However, I don't really see anything that is gained for ANY campaign that requires magical transport by having a spell rather than a linked portal ritual. No matter how high magic your...
  8. F

    Teleportation

    I don't know Pern, but it seems you are describing teleport in a more defensive way. Couldn't linked portals work for summoning heroes to key strategic positions? Why give the heroes the ability to teleport offensively? What is the gain for the story? Because it brings up the huge story...
  9. F

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    You only need three inches of steel to kill a man. Two handed swords can cause grevious wounds, but so can daggers, so a damage bonus doesn't really work. The real advantage to two-handed weapons is mass (to overcome defenses) and reach (to hit the person before the other person hits you)...
  10. F

    Teleportation

    Gaseous form, flight, invisibility, or even dimension door do that job as well as teleport, without the inherent problems of teleport.
  11. F

    XP Unhappiness

    My deepest, dirtiest RPG secret is that I wish there was class-specific XP. Fighters would get XP from killing monsters, Wizards would get XP for accumulating new spells and magical lore, Clerics would get XP for conversions and destroying places of evil, and Thieves would get XP for amassing...
  12. F

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    If an NPC is really a heroic fighter (and as such has a long-standing role as a character) then having fighter class levels is appropriate and will be rare enough that these few extra dice won't be a problem. If every goblin underboss is a fighter, then anything that adds complexity to the...
  13. F

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    It is just another bonus, but you choose the bonus so it matters. Saying "I guard X" or "I use some nimble footwork to make myself slippery", or "I crouch behind my shield to absorb the hits while the cleric flanks him" is still better than saying "I hit him, I hit him, I hit him" over and...
  14. F

    Teleportation

    A teleport spell removes Lord of the Rings, Game of Thrones, Conan and any other campaign where distances and wandering matter. If all you are doing is exploring Undermountain or Castle Greyhawk and just want to port to the surface when you want to go home, then teleport is fine. All other...
  15. F

    L&L: The 2nd one this week (DM Packet)

    Well, I'm glad that monsters are going to change away from their current model. I'm hoping that it changes into the fluff text of the 2e Monstrous Compendium, with 4e's statblock which gives each monster their own unique abilities and ways of fighting. Well, 4e plus morale rules of course...
  16. F

    Silver Standard, Equipment and Masterwork

    I was very disappointed when I saw the gold piece values for the equipment chapter, and just assumed that some "friends and family" playtesters had nixed the silver standard out of a reflexive "it doesn't feel like D&D". Even though it allows for more impressive treasures at low levels...
  17. F

    The playtest reports really demonstrate ...

    Keep on the Shadowfell was a bit of a dud, but I'd say the true successor to the old school sandbox in 4e was Thunderspire Labyrinth. I never understood why Thunderspire was also accused of being "fight, fight fight" when there were an infinite amount of dungeons in the Labyrinth, and a really...
  18. F

    Elephant in the room: rogue and fighter dailies.

    Usually the healing runs out first anyway, and then everyone wants to rest. DM's like to push, but PC's usually come up with strategies to avoid it, or ignore the collateral damage of waiting. (What? They completed the ritual while we were resting in the rope trick and summoned Hastur to...
  19. F

    Boring shields

    I remember being awed by the strong guy with the big hammer, but he was always a cleric. Bull's strength + Divine Power + other buffs was usually enough to overcome the penalty to hit and increased the awesome damage. The fighter generally missed more often and the power attack damage never...
  20. F

    Intoxicated

    I think if he doesn't at least let you do it for two sessions, it is time to find a new DM ;)
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