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    Monsters with spell lists is not a good sign

    As a guy from the other side (who finds memorizing spells to be a boring waste of time) I could certainly live with that. The stripped down spell without flavour text or special applications/complications in the Monster Manual, and the more detailed version if I want he monster to be clever in...
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    On the philosophy of monster design in the playtest

    I can agree with that, but you don't need a whole other kobold statblock like 4e did to give monsters special abilities or ways of fighting. By all means, keep the simple stats, but give more advice, tactics, and something special which can be blended in. Kobold firepots and traps can be...
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    Monsters with spell lists is not a good sign

    That would be the difference. I never memorized all the spells, so when I ran spellcasting monsters I always had to look the spells up. Very annoying and inconvenient.
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    On the philosophy of monster design in the playtest

    As long as they reign in spell-casting monsters as well. Low level AD&D is brisk, but spellcasting monsters of higher levels bog down the game too. Something I found out around the mid-levels when my PC's starting fighting Yuanti in my retro game. I also think that monsters can be special...
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    Healing Word: all my rage.

    To elaborate on that, one thing has always bothered me about clerics. Despite the fact that divine spells are supposed to represent the presence and power of a god, they function like wizard spells, with their power increasing as the cleric gains levels. Why should a cleric's miracle be any...
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    Healing Word: all my rage.

    I don't know about ranged healing being videogamey ("Lord, I am not worthy to receive you under my roof, but only say the word and my servant shall be healed". Matthew 8:8) . So I'm not really concerned about ranged healing myself. I don't find ranged healing to be anymore magical/implausible...
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    Monsters with spell lists is not a good sign

    To that, perhaps it shouldn't be. Bushwacked tells us Bugbears are supposed to be dirty fighters, so doing extra damage when they have advantage seems a simpler way to express that. If you wanted to keep bugbears only as ambush monsters instead of thuggish hobgoblins though, you still could...
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    Monsters with spell lists is not a good sign

    I also dislike Special Attacks or Abilities that force me to look down in the prose to find out what they mean, that has been resurrected from 3e. Especially when they are fairly standard tactics. For example, a Bugbear's Bushwacked ability is just a sneak attack isn't it? So why not just...
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    First Impressions?

    Okay, who were the alpha playtesters who nixed the silver standard for the equipment lists and treasure guidelines? I hope you know that you've broken my heart. I'm shattered, gutted, and completely depressed. It was my dealmaker for 5e, and the thing that had me more excited about the new...
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    I don't like Dragonborn: Please come and bring friends.

    I like this idea so much, I'm wondering why we don't put elves, gnomes, dwarves and half-orcs in there as well. Seriously, because they're monsters too aren't they?
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    D&D 5E (2014) I don't like Dragonborn: Please stay away from D&D Next.

    Listen, I'm a big dragonlance fan. Probably a bigger one than you. Both dragonborn and draconians are dragon-men that walk upright. People like playing dragon-men, which is why you saw stats for draconian PC's back in the 2e days on dragonlance fan forums. All the stuff you talk about...
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    D&D 5E (2014) I don't like Dragonborn: Please stay away from D&D Next.

    I'll say the same thing I've said before whenever an old-school player wants to remove dragonborn as a player option. I've seen 8 dragonborn for every gnome I've seen played, and I was the one who played the gnome (I love gnomes). This despite the fact that gnomes have been around two...
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    Paladin Design Goals ... WotC Blog

    About the medieval/catholic idea that sinners are punished with death without mercy, I'll have to remind you that... Generally, in the middle ages, it was better to be tried by the Church than secular authorities because the Church was generally expected to forgive you rather than punish...
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    Paladin Design Goals ... WotC Blog

    Eh, as a player of 4e I can tell you that Paladins that just want to hack their way through things don't need "Detect Evil" to do it. Detect Evil is an ability that is designed to root out hidden evil. No paladin bothers with detect evil on an orc horde, he uses it to find hidden enemies among...
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    Paladin Design Goals ... WotC Blog

    I think there is a way to do divination that wouldn't be disruptive to the game. Simply have the information gained be a clue rather than the complete story. Augury and Legend Lore are great examples of divination because they create vague clues rather than just giving you the answer...
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    Paladin Design Goals ... WotC Blog

    Well, I rejected your suggestions in my original post before you even said anything. If the solution to solving the problem that detect evil creates is to take it out of the game (via items that cloak alignment) why not just remove it from the game (via not having an ability that detects...
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    Paladin Design Goals ... WotC Blog

    Detect Evil has generally worked on individuals, so if they are going to change it to "the is a shadow of a threat growing on my mind" then it would be better, but still problematic. No I'm not. Why give out an ability if you are just going to nullify it in play? That's a waste of my time and...
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    Paladin Design Goals ... WotC Blog

    Well, I got my first burning itch to provide negative feedback. Detect Evil has always been a disaster for mysteries or cloak and dagger adventures. Either it completely disrupts the solving of that mystery or figuring out any clues, or the DM cloaks everyone in alignment masking spells making...
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    Did we get our first look at the new Forgotten Realms...?

    Minoan civilization was thought to be a gynarchy for awhile, until further archeological evidence cast serious (to put it mildly) doubts on all the speculation going on. Hence the Labrys as a symbol of feminism.
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    D&D 5E (2014) D&D Next weekly art column!

    Mengu, your first picture looks like a brawler from an 80's American Martial Arts movie, your second picture looks like a ranger, and the third looks like a noble dandy. None of these look like a wizard by just looking at them. I don't mind wizards that look unconventional, but I want at least...
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