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    Tweet gleanings

    That's because back in the day, roleplaying skills weren't shackled to a charisma score. Charisma based social skills replacing the natural gifts of players was definately a place where the game took a wrong turn, IMO.
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    Hobbits are Back!

    Why? To have different mechanics and archetypes explicitly spelled out in the halfling of course. Same reason you have drow, eladrin and wood elves. That said, I wouldn't be adverse to keeping subraces out as a mechanic either. There is much to be said for keeping a race broad and flexible...
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    D&D 5E (2014) 5E Forgotten Realms: what will it look like?

    Well, the 5th Age boxed set for Dragonlance came out in 1996. It is now 2012. The community is still divided between those that like original setting, those that like the 5th Age, and those who like the post-5A compromise. Trust me, the wounds are still fresh. There is a bright side though...
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    DDXP Begins Today!

    Some fans of D&D are strict platonists. There is an ideal form of D&D and that is 1e. The more things deviate from 1e the less it is like D&D. 1e will always be as near to an authentic D&D experience you can get, and every other edition thus far has failed to measure up. There is probably...
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    Seminar Transcript - Charting the Course: An Edition for all Editions

    Definately. What's the point of having all those lovely platonic solids if they never get any use?
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    Hobbits are Back!

    I could get behind that. Since we can't have hairy feet without being agressive to Tolkien's IP though, I think I'd just use the "stout" halflings and the "lightfoot" halflings. Stout halflings will be the chubby and rural reluctant adventurers, and the lightfeet will be the wandering and...
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    Tweet gleanings

    I seem to remember Morrus saying that he had missed his spellbook in the announcement as well. I always disliked the limits and inflexibility of Vancian magic, but I always ended up playing a standard wizard for my magic user, and I missed collecting spells in 4e. It was simply frustrating...
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    Subtraction is easier than addition

    *phew* I thought this was going to be a post from someone trying to defend THAC0 again. As for the premise of the thread, I think it is fairly easy to disprove. The D&D rules system is a system, a programming system if you will to create worlds, dungeons, monsters, and characters. Adding new...
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    VP/HP for Martial Characters?

    I liked the idea of Vitality/Wound points from Star Wars d20, though the chance of instant death 5% of the time, everytime you faced an attack roll (even from stormtroopers!) was a dog's breakfast. Aside from that, the problem with a vitality point system is that I (and most people) want to say...
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    Relevant Orcs

    I have to say, even more important to me than growing in power compared to the monsters (fighting more or more powerful creatures) is growing in power compared to monster defenses. I would also like to have my fighter's attack bonus grow in relation to monster defenses, even in regards to to...
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    I don't DM 4th edition, but when I do

    I think we are using linear differently here. By linear I don't mean that the plotline can't change or that we are only following the DM's script. I simply mean that it will be a sequence of events based on which direction the DM and/or the players want to steer the plot. This is opposed...
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    I don't DM 4th edition, but when I do

    You might want to take your own advice on that one. When you push, people push back. I think we should stop talking to each other now.
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    I don't DM 4th edition, but when I do

    So what's this then?
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    I don't DM 4th edition, but when I do

    I would also like to say that I am happy to take into account any feedback on what kind of game my players want to have, and what they want to do. In fact, I encourage it and plan encounters around that feedback. The idea that the DM would say "we are running my adventure, my way, and you are...
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    I don't DM 4th edition, but when I do

    See and that's where both sides are talking past each other. For some people it is about the dungeon/campaign world and characters are merely vessels for exploring that dungeon/campaign world. If one character dies or becomes too hopelessly gimped to play, you roll up a new character and...
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    D&D 5E (2014) A 5th Edition: And It's About Time

    I don't think the OP meant that literally, but there is definately a sense that you have to play within a small range of levels. That becomes very frustrating if you want an organic spread of monsters in a more open game, unless you are willing to do a lot of reskinning. Also, you have to get...
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    D&D 5E (2014) A 5th Edition: And It's About Time

    I also feel the powers system is a mistake, though not because it doesn't conform to notions of what "D&D is supposed to feel like". I'm much more experimental in my RPG's that most, so I don't really mind new ideas so much. No, the powers system sucks because at-wills are repetative...
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    D&D 5E (2014) A 5th Edition: And It's About Time

    Actually that is a very good criticism of 4e, and is one thing I find problematic about the system too. This isn't a design flaw however, but a design goal. Of course, 3e was supposed to have this design element as well, that's what the CR system was all about. However, the CR system...
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    D&D 5E (2014) D&D 5e: A Better Vision

    See? More fun to speculate on what the new edition might/could/should be instead of assuming that it will suck right away.
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    Hobbits are Back!

    I don't know if they'll have the hairy feet unfortunately. Both the Tolkien estate and New Line are more active these days, and are probably even more protective of their IP. The shift to halflings to slimmer, more adventurous humans was at least partially motivated by a desire to distance...
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