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    Idea: Equipment based skills and skill checks

    It must be difficult to run a game where your fighter character, since he is the master of all weapons (save the asian and silly ones) popping out a new weapon every combat and declaring he is the master of all weapons. Obviously we need to return to 2e, where he was limited to a few weapon...
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    Idea: Equipment based skills and skill checks

    If they explain why they are yeah. If they give a reason of how they gained the knowledge of picking locks, then why not? You do realise that if you get a pair of lockpicks, you can can become proficient in picking locks in about a week right? I mean, you won't be cracking any safes, but...
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    Idea: Equipment based skills and skill checks

    That's not what you said. You said carting all this stuff around was immersion breaking, but whatever. I don't see why carrying around a bunch of stuff in a bag of holding is immersion breaking either. Now to your other point of why any group should be so multi-talented, well that ship has...
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    Idea: Equipment based skills and skill checks

    LORE SKILLS Lore skills are a new school innovation. You had Spellcraft and other knowledge based proficiencies in 2e, but for the most part they don't do what knowledge skills do in 3e. Before 3e, if you wanted to know something, you consulted a Sage. However, wizards and clerics started...
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    Idea: Equipment based skills and skill checks

    Again, knock yourself out. You have no fighting styles, you have a strength of 9, and you have to give up your spell attack for that round. If you have a 15 strength, you still have no fighting styles, but you have a pretty good melee at will. Using a sword never bothered Gandalf. What...
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    Idea: Equipment based skills and skill checks

    Which is what this is trying to model. Well, you could put in a time requirement, but it just really isn't worth it. I would just assume the same thing as in 3e when you multiclass wizard. You had actually been studying magic for months before this (when the DM wasn't looking) and you have...
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    Idea: Equipment based skills and skill checks

    SOCIAL SKILLS A lot of people think social skills are what you really need a skill system for. This is patently false, and I will show how opposed Charisma vs. Intelligence and Wisdom rolls are better. By having skill checks for things like Bluff or Diplomacy, you pretty much increase the...
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    Idea: Equipment based skills and skill checks

    The dog went into the carrier didn't it? Yeah, people can buy equipment that they don't know how to use too. But... 1) If they don't know how to use it, they generally won't use it. 2) If they do use it, they gradually learn how to use it to get the job done to the best of their ability. In...
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    Idea: Equipment based skills and skill checks

    Okay, but he'll have more equipment anyway because he is richer. In D&D Next people are still using ability scores to make skill checks. So this particular problem, if it is a problem for you, is already a problem. A specific background will make you better at it, it is true, but so will a...
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    Idea: Equipment based skills and skill checks

    Well part of that is handing out bags of 100 gp at 1st level. Don't do that, and switch to more modest equipment at low levels, and give them equipment to spend on. So? Maybe they want to pick locks. If they don't want to pick locks, they won't carry lockpicks around. What's the problem...
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    Idea: Equipment based skills and skill checks

    Oh no, not a party of locksmiths. That's the most broken build of all. Listen, the reason why people buy equipment is that they want to use it. If they want to use it, they learn how to use it. In your example, everyone in the party wanted to learn how to pick locks either because a)...
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    Idea: Equipment based skills and skill checks

    The richest party member is probably higher level than anyone else (no matter what edition you are playing) so he's better at all his skills anyway in a skill system. Ability checks aren't going away here, it is just the skill bonuses are coming from equipment. Also, adventurers are only...
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    Idea: Equipment based skills and skill checks

    PHYSICAL SKILLS The first type of skills are purely physical that require no equipment. Running, jumping, swimming, climbing, etc. The ability scores work just fine for differentiating how good people are at doing things like that. If you are an athlete, you have a higher dex, higher con...
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    Idea: Equipment based skills and skill checks

    I was sitting and thinking about skills, and why it isn't a problem that everyone can pick locks, because generally only one guy buys the lockpicks. Like a thunderbolt I realized only one guy buys the lockpicks. We already have a cost that discourages players from being skilled in...
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    [Playtest 2] Races: Humans too good?

    Well, D&D Next is going to need an option for point buy, A large segment of the D&D playing population uses point buy, and sometimes those people play in groups that roll their stats. So if +1 to 5 stats, +2 to primary doesn't work for point buy, then this is the knockout punch. However...
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    We need to stop short changing thieves on equipment

    A few people have said that chisels and files are amongst the thieves tools. I think if they are, they do the rules differently. If you have chisels, a hacksaw and a crowbar among your thieves tools, then that locked door should always open (unless you are trying to open a safe or vault)...
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    We need to stop short changing thieves on equipment

    Yep, camoflauge netting, weather appropriate gear, skis or snowshoes, dog sleds, scent lures, animal calls, etc. All pretty important for the explorer's class. All the skill based classes are hosed when it comes to mundane equipment, and it is time that changed.
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    We need to stop short changing thieves on equipment

    If I didn't see them, and you can't remember seeing them, then obviously they need to be in their own table with the other thief equipment. See, that's why you need advice and mechanics on how to use these things. Marbles and caltrops are meant to be used together. Caltrops in the feet...
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    We need to stop short changing thieves on equipment

    In all of the editions of D&D, there has never been a table of underworld tools in the PHB. To me, this is just as bizarre as not having a full weapon and armour list for the fighter. If a thief is supposed to be a skill based character, and a slippery and conniving cheat, he needs equipment...
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    Has the skill list gone in the wrong direction?

    I've used an expanded secondary skills list in my BASIC and 2e games, and I've never really had a problem with people overreaching with skills. So what if a bounty hunter wants to say he is good at picking locks and finding traps as a bounty hunter? Unless there is another party member named...
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