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  1. WayneLigon

    TSR Jim Ward: Demons & Devils, NOT!

    The Egbert Incident makes for some amazingly fascinating reading.
  2. WayneLigon

    TSR Jim Ward: SSI, Dungeons & Dragons and the Computer Industry

    I loved Pool of Radiance. For the first time you could SEE a lightning bolt bounce around a room and eliminate people that probably thought they were safe. You could watch monsters poof away as a fireball engulfs them. Then, one day, I used both CON-raising items on a dwarf with an 18 Con, and...
  3. WayneLigon

    Child abuse in regards to Dungeons and Dragons IRL, how should such things be handled.

    Yeah, do not under any circumstances pull the 'abuse' trigger. Anything that involves minors also involves a whole lot of legal shenanigans that can blow back on you and your group for years to come ("Contributing to the delinquency of a minor" come to mind). Minors are, for better or worse...
  4. WayneLigon

    How can he afford those WONDERFUL toys?

    They've done this in the comics at least once (prob to jive with the at-that-time movie Spider-man who produced webs organically - not bothering to look up the timeline).
  5. WayneLigon

    Orun: The Anti-Post-Apocalyptic RPG

    Not 'post apocalyptic', but 'post-apotheosis'. This is 500 years after humans already established a galactic civilization - however long that took. After that much time, old one-planet nation-state stuff like 'China', 'America', 'Russia' are just distant memories you might find footnoted in a...
  6. WayneLigon

    Gail Gygax Sued By Movie Producer

    From these two articles: https://variety.com/2016/film/news/gary-gygax-estate-dungeons-and-dragons-tom-desanto-1201824039/ https://www.courthousenews.com/tinseltown/ Gail is or was in a legal partnership with Tom DeSanto, for works 'published and unpublished'. So, if she's trying by herself to...
  7. WayneLigon

    Why Didn't Harry Potter Change the Game?

    Also possibly the 'fault' of the license-holder. The Tolkien estate is famously hard to deal with. In the past Marvel has wanted exorbitant amounts of cash for the license, and has never liked the idea of having character generation rules in the game, forcing you to play already-statted Marvel...
  8. WayneLigon

    The Fantasy Trip Comes Home

    At long last. If Metagaming hadn't wanted an insane amount of cash for the rights, we might now be playing TFT 5.0.
  9. WayneLigon

    Odd things about superheroes...

    No, but it is available from scientific supply warehouses or biotech firms. In bulk. Plus, Peter is vastly smarter than anyone working at those facilities, too :)
  10. WayneLigon

    Odd things about superheroes...

    Batman has a few trusted people that do know who he is to handle that sort of thing, usually Lucius Fox. When your purchasing head is in on the thing, it's simplicity itself to re-route packages, hide contents, etc etc - plus, pretty much every computer system is going to have been compromised...
  11. WayneLigon

    Odd things about superheroes...

    Higher :) The Marvel Universe at least address some of the issues by having a whole crew of people that deal with the aftermath of superhero battles -- Damage Control (you see them a little bit in the newest Spider-Man movie), and law firms (like Goodman, Lieber, Kurtzberg & Holliway, the firm...
  12. WayneLigon

    Odd things about superheroes...

    In earlier comics, the Amazons also had a super-science tech base, which they also used to create things like the Purple Healing Ray and the telepathic radio. The plane doesn't really require controls - WW controls it via the same telepathic radio tech built into her tiara. Since it's never...
  13. WayneLigon

    Odd things about superheroes...

    Both Aquaman and Aqualad (either Garth or Jackson) are hybrids, and differ from other atlanteans. Usually, it's absorbing o2 through the skin, depending on the writer. As hybrids, they both get a load of physiological abilities most Atlanteans don't have.
  14. WayneLigon

    Odd things about superheroes...

    High school chemistry labs, Plus, you know, you can just order that stuff and have it delivered.
  15. WayneLigon

    Odd things about superheroes...

    The 'talks to fish' thing is something only from satirical sites on the internet and possibly the old cartoons - the correct thing is that he can telepathically communicate with any marine creature.
  16. WayneLigon

    D&D 5E (2014) D&D Promises to Make the Game More Queer

    There's a lot of reasons they occur. They started after a particular egregious round of police brutality against gays in the 70's. In the States, in many states, just being gay or engaging in gay activities was illegal, as in they could and did throw you in jail for it. Even where it was not...
  17. WayneLigon

    D&D 5E (2014) D&D Promises to Make the Game More Queer

    The point is not to change your game. The point is so that an LGBT player or GM can say 'I can see myself in this game - I exist in Eberron/Greyhawk/etc' and perhaps for the first time feel included in the larger community.
  18. WayneLigon

    D&D 5E (2014) D&D Promises to Make the Game More Queer

    I guess that it would be because you continue to insist that some mythical agenda is at work here to promote such things instead of 'American culture has begun to change on this matter and will likely continue to change; now that level of change has once again reached the point that people are...
  19. WayneLigon

    D&D 5E (2014) D&D Promises to Make the Game More Queer

    And I think you don't get the point that it's impossible to do that. Every communication you make with another person carries a freight of ideas. All mediums do the same thing. It is impossible for you NOT to make some sort of statements when you run a game; either through overt inclusion or...
  20. WayneLigon

    D&D 5E (2014) D&D Promises to Make the Game More Queer

    There is no INappropriate medium. This is the point of being inclusive, to show that such things are to be treated as totally normative, so they could pop up anywhere. The point is actually not to highlight the difference but to make the difference so normalized that it ceases to be a difference...
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