Some notes from the final session of our week-long player/DM vacation.
Session Notes
They unloaded the Crisillyri mercenaries in Ber, and then returned to Flint with Il Draçon, captained by Bela and crewed by spare soldiers from the Impossible. Vesta, an eladrin, actually wanted to execute the...
Session Notes
Sijhen and Reginald had a brief telekinetic battle over Finona's corpse, but Sijhen was more than a match for the psion. It moved over to the seal, broke the ward, and swam away with the dead tiefling in telekinetic tow. The portal opened and a water elemental poured out, followed...
Addendum: Sijhen is pretty close to the seal, so in addition to grabbing Finona's corpse, I think it will also open the seal, just to give the constables that much more to deal with while it escapes.
The jig may be up for Xambria, but it doesn't really change how Act 3 unfolds as long as...
My players broke the whole Mavisha seal sequence. :P
They obtained passage to the seal site on the RNS Impossible, which allowed for some enjoyable philosophizing with Captain Rutger Smith. Since we just had the conspiracy poll, I mentioned that Captain Smith had just acquired a new Millerite...
One of my players snuck up to the seal of Mavisha while the rest stayed on the RNS Impossible and sailed it at the rear of Il Dracon De Mer.
So now I get to run two encounters at once. And this week, we're playing around a live table. THIS IS MADNESS!
I ask because I wonder whether my custom faction might have more success without the other poll options prejudicing the other respondents. ;)
(Yeah, the second poll. I'm looking at concepts for Dame Constance for my Grand Design Kickstarter contribution.)
Unrelated question: I didn't miss the follow-up subscriber/backer-only villainous conspiracy poll, did I? That hasn't happened yet, right?
Added: Also, RW, I've got descriptions from all but one of my players. I'll be in touch soon.
To wield two weapons effectively, you need to take powers that use them. Twin Strike is the obvious level 1 candidate. Rangers have pretty robust dual wielding support, since it's one of their signature features. You probably also want to take the Two-Blade Style or Marauder Style class feature...
Thanks! We use 1.3b86.
We've had one session since I last posted, but it was mostly spent on planning our upcoming August get-together. I have a lot of prep to do before then so I'll be ready to run at least the rest of Digging for Lies live! We'll see how that goes .
After some discussion...
I like it, and don't really see any issues with it. It's a good explanation for why characters can have incredible magical powers and yet no one can create a +1 dagger.
It isn't an issue for 4E from a mechanics perspective. From a narrative perspective, you'll need to design the setting to account for it in a way that makes sense.
It depends on whether you want them to be able to buy magic items at all. If you leave items or alternative rewards in the game on a limited basis and allow purchases in some circumstances (e.g. save up gold to buy training time from a grandmaster), then presumably you want the PCs to be able to...