I don't see it as the character deciding to kill someone or spare them, but rather the player having some control of the destiny/story of the game, deciding that the "killing blow" only knocked out the villain. So when you are looting the bodies you notice that Evilor the Evil is still...
There is no subdual/non-lethal damage in 4e. Instead, when you reduce an enemy to 0 HP you have the option of saying they are knocked-out instead of dead.
I'm looking for a premade fantasy setting in which to run my 4e D&D game. I'd like a somewhat generic-fantasy-D&D world; mostly I want a resource with maps and nations, etc. Does anyone have any good suggestions? PDF or web resources?
I don't need stats or anything, I just want a "sandbox" in...
Regarding potential "Springer-ing", does this at all change matters?
I'd say this isn't really "Springer-ing", it's Poviching. True Springering would be your elf mother is really your father....
Nasty goblinses hiding on trees, undead casters on pillars, evil high priestesses doing their sinister dances on raised diases, all that fun stuff.
Sure, flight is hard for PCs, but terrain seems a lot more important, often at different heights.
How are people handling 3-dimensional space in regards to areas of effect for powers (yeah, I know, it should be volumes of effect...)?
For example, a scorching burst is a 3x3 square; does it become a 3x3x3 cube in 3 dimensions? Or a close burst 2; does it extend up and down from you 2 squares...
I am just happy to get 2 enemies in a blast. When they start charging in and clustering around your defender, you can get a lot of chances to get at least a couple enemies. Or more if you don't care about friendly fire.
I played for the first time this weekend, and played a tiefling wizard with an INT of 20; I took the feat "hellfire blood" giving me a +1 to hit and damage with all fire spells. I didn't use magic missile at all; even vs. a single target scorching burst was better (only .5 hp lower damage on...
psst... the DM can't read your mind. Write "bastard sword" on your character sheet and then visualize them as chainsaws or super-scimiatars or giant sickles or war axes or angry monitor lizards being swung by their tails...
I'm pretty sure I'd be fatigues from sleeping in armor, but I'm a wussy modern deskworker human. A D&D adventurer? I'd wager they're made of tougher stuff. Heck, even a peasant would probably be tougher than me.
I'd say anything that would prevent someone from physically attacking would also prevent spellcasting. I wouldn't go for the "gagged" rule, or preventing casting in silence, since that would mean that martial folks have an advantage.
Personally I'd rule that you need a hand free or wielding an...