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  1. Argyle King

    Darkvision Ruins Dungeon-Crawling

    Everyone would be blind to something until they see it. You don't see something until you do. That you haven't done something until you have is, I think, true about everything. i agree that they see with disadvantage. The advantage granted by Help cancels that out. I think it would be...
  2. Argyle King

    Darkvision Ruins Dungeon-Crawling

    People with Darkvision are not blind. I would agree that individual perception checks occur if looking at different areas or looking for different things. If two people are specifically aiding each other, that is different. If we're talking specifically D&D (and we are,) the Help action can...
  3. Argyle King

    Darkvision Ruins Dungeon-Crawling

    My position is that, with Darkvision, neither is blind. •Dim Light gives disadvantage. •Help gives advantage •disadvantage and advantage cancel out (While not specified in the rules, I may be inclined to say that the Perception-Helper gets Disadvantage on initiative since they were focused on...
  4. Argyle King

    Darkvision Ruins Dungeon-Crawling

    Something included in all of the examples above is the fact that having other people around made it easier. In the hunting example, both myself and my dad were aiding each other in the same task in the same area of observation. That differed from when he would send me on my own to flush...
  5. Argyle King

    Darkvision Ruins Dungeon-Crawling

    Yes, that is possible. In low-light conditions, you would visually be looking for details that can still be seen in low-light conditions. For example, when I was a kid and would go hunting with my dad early in the morning, I was taught (and learned) to pick out the general shape and outline...
  6. Argyle King

    Darkvision Ruins Dungeon-Crawling

    That's not how the Help Action is described on pg15. It is described as one of the main actions of the game and (paraphrasing) can be used to assist with an ability check. Appendix C of the Rules Glossary explains that doing so grants Advantage on the check. Edit: Though, again, I haven't...
  7. Argyle King

    Darkvision Ruins Dungeon-Crawling

    Outside of combat it is impossible to help someone with a task? If so, I stand corrected. I feel that is unusual, but it wouldn't be the first D&D rule to work differently than I had thought. Edit: The "Action" section on page 15 of the PHB doesn't specify that those actions are only available...
  8. Argyle King

    Darkvision Ruins Dungeon-Crawling

    I think it's weird that helping someone keep watch wasn't allowed, but that's a different discussion. It most certainly does help to have a second set of eyes looking for something, especially when visibility is limited.
  9. Argyle King

    Darkvision Ruins Dungeon-Crawling

    Not necessarily. It's possible that the enemy is using light sources but you are not. It could also be the case that the environment does have light, but the darkvision party snuffed the light to start the assault. I don't assume the monsters are standing out in the open. Having terrain to...
  10. Argyle King

    Darkvision Ruins Dungeon-Crawling

    Help action to help the lead person do all of that. Advantage and disadvantage cancels out
  11. Argyle King

    NPC Deception/Persuasion and player agency

    I don't think that NPC Deception means that a PC believes them. A player can still choose to not believe a NPC. What Deception does is make the PC unable to know for sure if the NPC is lying (assuming that they are).
  12. Argyle King

    Darkvision Ruins Dungeon-Crawling

    Whether you are convinced or not has no bearing on the validity of the posts. Being able to see in circumstances where an enemy cannot is valuable, especially in an environment where those circumstances are common.
  13. Argyle King

    Darkvision Ruins Dungeon-Crawling

    I intentionally skipped over reading the rest of the thread so as to illustrate the importance of being able to see what others cannot. In a limited visibility environment (such as in a dungeon,) being able to see without light sources is even more of an advantage. Ambush, stealth, and...
  14. Argyle King

    Darkvision Ruins Dungeon-Crawling

    Secret passages are something for which modern combatants need to search. A loose board or an underground tunnel could lead to a weapons cache (which could be viewed as treasure). Mines, anti-personel IEDs, fu-gas rigged to a kitchen timer, and other such things would be traps. If it is...
  15. Argyle King

    Darkvision Ruins Dungeon-Crawling

    I agree that being more creative is good. I strongly disagree with some of the sentiment behind the overall post in general. For both pitched combat and overall strategic command, being able to see in conditions that others cannot is a force multiplier. That's why night vision is/was a...
  16. Argyle King

    It's been so long since the last GURPS edition, that the present day is now in the "future" tech level

    That's pretty cool. When I was first learning the system, I played online with a GM who ran Against the Slave Lords using GURPS 4th Edition. I highly enjoyed the experience. To be honest, I had the fortune of the GM being one of the best GMs (either in person or online) with whom I've ever...
  17. Argyle King

    It's been so long since the last GURPS edition, that the present day is now in the "future" tech level

    My perspective is that GURPS somewhat intends that you don't use everything. I think one of the best (and Free yes, free) products for the system is GURPS Lite. It cuts a 2-volume set down to 32 pages. It's not perfect, but it helps illustrate which rules are at the heart ("loadbearing" as it...
  18. Argyle King

    It's been so long since the last GURPS edition, that the present day is now in the "future" tech level

    I would agree that having time with the system has made understanding it easier. So, I think that's fair. At the same time, for me personally, what prompted me to originally buy the Basic Set was that the rules lead to results that mostly seemed intuitive to me. Fire behaved like fire (or at...
  19. Argyle King

    It's been so long since the last GURPS edition, that the present day is now in the "future" tech level

    For me, understanding the effects of ignoring those rules is intuitive because those rules say exactly what they do. If I ignore range penalties, doing damage to things from far away is easier. If I ignore reload times, I can fire a weapon every round. If I ignore all of it, I might be on a...
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