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  1. Argyle King

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    If you don't mind a little extra reading... I've found that you can mix Dungeon Fantasy with After the End for a pretty good post-apocalyptic fantasy game. If you wanted to do something that's in the vein of Dark Sun, Thundarr, or a fantasy reskin of Fallout; that would be a good place to...
  2. Argyle King

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    The Dungeon Fantasy boxed set is everything you need for a self-contained game. However, I highly recommend that someone also pick up Delvers to Grow from Gaming Ballistic: All Products – Gaming Ballistic All Products "Even the mightiest delver started somewhere. An apprentice, a squire or...
  3. Argyle King

    What are your thoughts on TTRPGs with non-standard dice?

    I don't have much time with Genesys. Even though it is the underlying generic version that was extracted from the Star Wars games, I think Edge remains a better game. It's more than just one design choice that leads to the game being good. The dice are a big part of the experience, but they...
  4. Argyle King

    What are your thoughts on TTRPGs with non-standard dice?

    I'm not as familiar with Genesys, but I have played a lot of Edge of Empire (which is mostly the same system). You have success VS failure. You also have advantage VS threat. On top of that, you may use high skill, help from allies, or favorable circumstances to upgrade to better dice that...
  5. Argyle King

    What are your thoughts on TTRPGs with non-standard dice?

    That's kinda what I thought, based upon previous news. It's unfortunate. I was surprised by how much I liked it. I've borrowed some of the mechanics to use when playing some of the other games I play. I'm aware that Genesys is the underlying system, but it doesn't seem as good as FFG Star...
  6. Argyle King

    What are your thoughts on TTRPGs with non-standard dice?

    Originally, I thought of them as a barrier. After playing a few games with them, I've come to enjoy some of them. So, it depends on the implementation and how well the game works. The Dice Chain for Dungeon Crawl classics is fine. It's easy to get those dice, and the implementation of how...
  7. Argyle King

    Kickstarter: GURPS Mission X

    Honestly, I do think that the 1-second round is probably a hurdle for people more accustomed to other games. However, there are trade-offs, so it depends on what's important to you. Like drawing an arrow or changing the belt on a machine gun might take a whole turn, and that maybe seems like a...
  8. Argyle King

    Kickstarter: GURPS Mission X

    You can find some of the author's other products here: Gaming Ballistic | Fantasy & Dungeon Roleplaying Games Gaming Ballistic | Fantasy & Dungeon Roleplaying Games
  9. Argyle King

    Kickstarter: GURPS Mission X

    I don't necessarily disagree with that. There's a learning curve to figuring out which pieces you need. However, that's why this Kickstarter is a good product. It does that work for you and presents a self-contained game. GURPS products which also do that are After the End (Fallout, Mad Max...
  10. Argyle King

    I don't get the arguments for bioessentialism

    Thread 'Kickstarter: GURPS Mission X' Kickstarter: GURPS Mission X
  11. Argyle King

    Kickstarter: GURPS Mission X

    Bumping this because it came up in a discussion elsewhere
  12. Argyle King

    I don't get the arguments for bioessentialism

    Physical product isn't as prevalent for GURPS, but there is still a relatively steady stream of pdf and print-on-demand product. There is also an upcoming Kickstarter for a GURPS product.
  13. Argyle King

    I don't get the arguments for bioessentialism

    I appreciate the responses. I'm glad to see attempts at productive discussion about a topic that has been divisive in the past. At the same time, I feel there is value in looking at more than one (D&D) game. In your previous response (before the one I quoted) you had mentioned something about...
  14. Argyle King

    I don't get the arguments for bioessentialism

    Over 30+ pages, it seems that the conversation revolves around how D&D does bioessentialism badly. How have non-D&D (ttrpg general) games done it better?
  15. Argyle King

    Alternatives to map-and-key

    Re: D&D 4E Skill Challenges I've said this elsewhere, but I ran them very differently when I was running 4E. Instead of X successes before Y failures, I allowed #N total rolls and then used the Margin of Success (if I can steal a GURPS term for a moment) or Margin of Failure to determine a...
  16. Argyle King

    Alternatives to map-and-key

    I know you're familiar with D&D 4E, so a Roguelike might be similar to an encounter deck, but the map would also be randomly generated. Though, once a piece is generated, it is there and it exists. You might know the starting point and the end "win" condition, but everything in between would...
  17. Argyle King

    Alternatives to map-and-key

    I don't think there's necessarily "scenes" at all. In some, maybe there are. There might be a defined start point and a defined end/win point, but most everything else is randomly generated. This isn't a great analogy, but it would be like using both a random hexcrawl generator and random...
  18. Argyle King

    Alternatives to map-and-key

    What I had in mind would be similar to how some "rogue-like" video games are generated. Something is generated; how the players choose to interact with it is up to them. Though, once something is generated, it may then also continue to evolve on its own as the generated pieces multiply and...
  19. Argyle King

    I don't get the arguments for bioessentialism

    Is it fair to say that mechanically representing differences in species is not by itself "bad," but perhaps the approaches that D&D has taken to doing that have been? Speaking only for myself, getting a +2 from my background rather than my choice of fantasy species hasn't made me feel that 5e...
  20. Argyle King

    Alternatives to map-and-key

    One alternative is random generation. In this case, the GM is not creating the map. Instead, random tables generate content and the GM's role is mainly referee and arbiter of the rules as the players decide how they want to interact with the generated content.
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