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  1. H

    Free Feinting

    Feinting with bluff is very hard to pull off, though, now that the feintee gets to add his BAB to the Sense Motive roll. I think it's very well balanced as it is.
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    Cost of magic items you create...again

    Well, no. Actually, one feat + 7040 XPs + having the right spell known* + 6 months of campaign time to craft the items +88k gp = 176k gp of limited selection items. :) * which I don't think your example could have. I don't think Spell Resistance is a wizard spell. You mean that if a player...
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    Charging over lava

    As rules-correct as this answer is, I can't help thinking that it's not a good rule. As long as the jump was in the same direction as the rest of the move, I wouldn't have a problem with it, personally.
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    Nail 'em!!!

    Oh, come on man. Barbarian DR shouldn't negate heroic scratches. Heroic scratches are their schtick. :D
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    Why Lower Spell Resistance Spells are bad ideas.

    I was talking about a wyrm (CR 24 as already mentioned). A tough fight, yes, but within the realm of possibility for end-of-adventure bosses at 20th level, I think. To have a save DC of 36, you'd need to heighten the spell or have greater spell focus and an intelligence of 50. Or heighten the...
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    Why Lower Spell Resistance Spells are bad ideas.

    It's not necessarily a small chance. Let us take as an example a 20th level party fighting a wyrm red dragon (CR 24) with a base fortitude save of +30. The dragon could easily have a Protection from spells active or some magical item that grants it, say, a +5 resistance bonus. It could also...
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    Sneak Attack Master

    Or you could sneak attack anyone anything because he would lose his dex bonus if he was, say, a blind kobold. ;)
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    Setting 'Nightfang Spire' in Greyhawk

    Indeed, putting the adventure near a spot where the party can get high level reinforcements to replace fallen members, like Greyhawk City, is a very good idea. :)
  9. H

    Mind Blank vs Smite

    There's a special power you can add to magic armor that can do this in the Book of Vile Darkness. Named Darksoul Protection or somesuch. Don't have the book with me at the moment.
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    Exalted: what's the big friggin' deal?

    Basically, I like Exalted more because of it's emphasis on fluff over crunch, not only in the published books, but also in play. Descriptions and cool moves are more important than the rules, really. I mean, you can play D&D that way, but you'd have to mangle the system pretty far. I've found...
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    D&D 3.x Which 3.5 spells aren't improvements

    36k gp is never chump change. Well, maybe at epic levels, but I've never played that far. Sure, it gets less significant as you advance, but around 12th-15th level, it's a significant part of your gold allowance. It was 8th level when double-extended so that it lasted 60 hours. :) Except I...
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    D&D 3.x Which 3.5 spells aren't improvements

    My contribution was the Fast Healing / Regen exception, I remember. :) Polar Ray has one single good use and that's killing large single fire-based critters like, say, red dragon end bosses. There's no save meaning they will always take full (i.e. double) damage and they are easy to hit with...
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    Conversion of H1-H4 "bloodstone" Series

    Hey, it so happens that, over the last year, I have converted the first three modules as well as the first part of H4 to 3rd edition. I have since then converted my conversions of H1 and H2 to 3.5. Let me tell you, it took a great deal of work. And the CRs really don't mesh very well with 3rd...
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    Confessions of a Killer DM

    Balancing the need for consequences for failure (you don't want your players to feel their PCs are invincible) with the need to keep characters alive in a harsh environment so you can keep telling their stories (you don't want your players to become afraid of heroics) is hard. It's what the...
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    Snatch/Deflect Arrows vs. Tanglefoot Bags and Alchemist's Fire?

    My rules-fu is weak, so I won't try to answer your question using the rules as written, though I will say that I would allow it with a penalty. A failure would mean that the snatcher's hand/foot/tentacle is hit. I also have a question about tanglefoot bags, and I figure I'd put it here instead...
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    Define "___-edition feel"?

    Me too. I'd say that the roleplaying to mindless adventure ratio in my D&D games has consistently gone down as editions came out, but that may be more a factor of gaming with different people as time advanced. I have also never seen an ogrillon outside of a 1E product. :D Or Ravenloft. It's...
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    How do you RP a Wis: 74 and Cha: 60?

    But that's a base score. That's the score they have before they cast a better version of Serpenteye's little spell that grants them, oh I don't know, +60 to all ability score for a week. A spell which they would be casting every morning, if the game world is to have any consistency, because...
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    How do you RP a Wis: 74 and Cha: 60?

    It's really not. It's higher than the deities have before they cast an even better spell every morning. :) After all, they have a better Spellcraft score and more worshippers, so it would stand to reason. :)
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    Holy swordings, Badman!!

    What seems every bit as odd is that a 2nd level evil farmer will react to the sword with only a slight discomfort that will pass as soon as he lets go of the sword, but a 1st level evil farmer will DIE instantly and then rise as an evil undead. "But I only had 100 xps less than dad !!!" :D
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