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  1. H

    Incorporeal Vs. Bracers of Armor

    How about cover ?
  2. H

    Dungeon of the Fire Opal, Part VI

    Ubaar picks up the gem. Nothing bad happens to him.
  3. H

    Dungeon of the Fire Opal, Part VI

    Nope.
  4. H

    Dungeon of the Fire Opal, Part VI

    No traps. The barrels and crates once contained food, water and lamp oil, but it has spoiled away a looooong time ago. (Except possibly the oil which could still be usable)
  5. H

    Dungeon of the Fire Opal, Part VI

    Taz doesn't find either.
  6. H

    Dungeon of the Fire Opal, Part VI

    It does not ressemble the gem that you have taken from the priest, in that it is fist-shaped where the gem you already had wasn't, but aside from that, they vaguely ressemble each other. (nobody has any skill in gem appraisal, IIRC) Taz starts to check for traps, but Ubaar immediately starts...
  7. H

    Dungeon of the Fire Opal, Part VI

    The stairs besides the magical burning torch descend for about thirty feet before ending in a roughly round, 50-ft wide cavern. Rising naturally from the middle of this cavern is a finger of worked stone. Atop this pedestal rests a gleaming orange gem shaped like a fist. Against the far wall...
  8. H

    Has FR "jumped the shark"?

    Yes. It's the Fifteen-Thousand-Miles-Wide Club. Verrrrry exclusive.
  9. H

    Dungeon of the Fire Opal, Part VI

    No, the author of the adventure in Dungeon, mr Tweet, used the map in the DMG for his dungeon. It was also the example map in the 1E DMG. Always, the map comes with a description of the first 3 rooms as an example to DMs and Mr. Tweet finally described the rest of this classic dungeon map. In...
  10. H

    Dungeon of the Fire Opal, Part VI

    Oh, and yes, this map is the most overused map in the history of D&D. Anybody recognize it ? :D
  11. H

    Dungeon of the Fire Opal, Part VI

    Going down the stairs near the priest's room ... The stairs descend to a narrow landing. The western wall of the landing is adorned with the bas-relief of a skull-faced devil with a scorpion-like tail. There are also some runes drawn on the wall. They look like most of those you have seen on...
  12. H

    Dungeon of the Fire Opal, Part VI

    Taz - Yes, the torch is magical, but that is all. No traps at the top of either set of stairs, either.
  13. H

    Dungeon of the Fire Opal, Part VI

    Assuming someone checks the ghost's room before going, it held only a 4-foot tall bas-relief of a symbol of a large hand (which Jalon can identify as the symbol of Bane, the god of Tyranny) and a human-looking skeleton crumpled in a corner. Its skull and many other bones are utterly smashed...
  14. H

    Dungeon of the Fire Opal, Part VI

    The priest looks at Murhid with a curious look on his face.
  15. H

    Dungeon of the Fire Opal, Part VI

    The priest, who conveniently just snapped out of the ghost's fascination a moment ago examines Kytess intently. "Mmmh. I don't know. It looks serious. We'll have to see if she gets better with time. If so, I can help her recover faster. So could mister Jalon, I think. If not... I have...
  16. H

    Dungeon of the Fire Opal, Part VI

    The mighty sword blow passes through the ghost. Its ethereal body separates in two parts, then both parts dissipate with a shriek. The crazy babbling stops. Question 1 : (SRD sez) WIS 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless. Question 2 : Yup...
  17. H

    Blade Barrier - Overpowered? I think so.

    It's called Solid Fog, btw. :) Wow. Everything ? That must have required some pretty mad playtesting to make everything unbalanced. ;)
  18. H

    Dungeon of the Fire Opal, Part VI

    The ghostly monk punches the warrior woman again, with much the same result. (2 points of wisdom drain) (Kytess is starting to have real problems perceiving her environment, now. :D) Now, your turn.
  19. H

    Dungeon of the Fire Opal, Part VI

    Jalon's sword passes right through the ghost again as it dodges Kytess' whirling chain. Then, Ubaar casts his spell on his sword and Taz shields herself with a spell while drawing her wand. (Only Sollir and/or Murhid left to wrap up this round.)
  20. H

    Hey kreynolds!

    I liked the icon. :) Since this is a thread about kreynolds, shouldn't it be "Folder - Iconic Icon", though ? Else, it's like having an iconic character named Iconic. I may be overanalyzing things, though. :D
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