Search results

  1. A

    The Book of Exalted Deeds - It's Here! (merged - full ToC posted)

    Fear not. "Perfection" bonuses to AC (which are most of the ones you get from Vow of Poverty, including the +4 at 1st level) don't stack with Armor bonuses, which would include Mage Armor. As far as I can tell, a "Perfection" bonus equals an Armor bonus that also works vs. Brilliant Energy...
  2. A

    The Book of Exalted Deeds - It's Here! (merged - full ToC posted)

    How do you get 3 non-monk feats at 1st level?
  3. A

    Question about CR:s

    Classes for Ogre Mage Fighter, possibly Cleric or Monk (if Monk, the OM's Chain Shirt is Light armor, so the Evasion will still work, although most other Monk abilities won't; or lose the armor and boost Dex and Wis enough to bring the AC back up. An Ogre Mage with Evasion and Deflect Arrows...
  4. A

    The Book of Exalted Deeds - It's Here! (merged - full ToC posted)

    Baraendur, The BoED looks pretty interesting so far. However, there are a couple of problems with the "Sanctified Creature" template, which I'm hoping you can resolve. 1: It says it can't be added to Outsiders (evil), though the "Sanctify the Wicked" spell mentions no such restriction...
  5. A

    Question about CR:s

    Assuming we're talking about Version 3.5, you also want to check out the section near the end of the 3.5 Monster Manual about improving monsters by class (also in the 3.5 SRD here: http://www.wizards.com/d20/files/v35/Improving_Monsters.rtf ) The CR for the Ogre Mage Sor-1 would be 9, 1...
  6. A

    Overlapping and Stacking False Life

    I also note that temporary hit points gained from being on the Positive Material Plane definitely stack, hence the eventual exploding. :D
  7. A

    Overlapping and Stacking False Life

    I'm not sure I buy that temporary hit points never stack. I know that this has been discussed in detail before, but I don't recall seeing anyone bring up this point: Per the MM, a monster that drains ability scores "gains 5 temporary hit points (10 on a critical hit) whenever it drains an...
  8. A

    Does Multiple Death Knell Stack?

    I think I disagree. I note that the MM descriptions of Ability Drain and Energy Drain talk about monsters getting 5 temporary hp for "each attack," and the context makes it seem that the temporary hp are stacking in those cases, so I'd have Vampiric Touch hp stack as well.
  9. A

    Shadow Evocation (and other shadow magic) questions

    My Halfling Sorcerer will be getting his second 5th-level spell soon, and I'm considering Shadow Evocation, mainly for the extreme versatility (useful for a Sorcerer). However, I've got some questions about the spell (and it's a multi-DM game in which I'm DM about half the time, so "ask the DM"...
  10. A

    Wall of..spells

    Wall of Ice limitations It does have its drawbacks, however. Note that (in 3.5), "Any creature adjacent to the wall when it is created may attempt a Reflex save to disrupt the wall as it is being formed. A successful save indicates that the spell automatically fails." So any plan that...
  11. A

    Monster Advancement and SR

    I'm working on an advanced-by-HD creature for my campaign. The base creature has a flat number for Spell Resistance, not "x + class levels," and it's not getting any class levels as part of the advancement in any case. I *expected* that, by the book, its Spell Resistance would go up as its...
  12. A

    Does Multiple Death Knell Stack?

    So, what about the temporary hit points from Vampiric Touch? The damage dealt certainly "stacks" with damage previously caused by Vampiric Touch; do the temp hp received by the caster stack as well?
  13. A

    D&D 3.x 3.5 PHB Errata are up...

    Personally, I think the new PHB errata are Fine. However, I mean that in the D20 sense, "the size smaller than Tiny." Am I the only one who was expecting at least a Medium Errata?
  14. A

    Su/Ex/Sp abilities: How many actions are them?

    Supernatural and spell-like abilities generally take a standard action to use, unless the description specifies otherwise (or the Supernatural ability is obviously part of some other action, such as a high-level-monk's fast movement or a Shadowdancer's Hide in Plain Sight ability). Thus...
  15. A

    Malevolence!??!

    It works as per Magic Jar, with Caster Level = the greater of 10 or the Ghost's HD, and Magic Jar lasts 1 hour/level. So, 10+ hours, plus I see no reason why it couldn't keep re-possessing the same host every 10 hours if the save kept being failed.
  16. A

    Golems and Invisibility

    The golem doesn't have any ranks in Spot or Listen, but it does have WIS (11), so it can make Spot (including Darkvision 60' and low-light-vision) and Listen checks at +0. Spot +0 won't help it notice most invisible intruders, but Listen +0 might. If it hears someone, it'll attack their hex...
  17. A

    Lawful Good Alignment and Roleplaying

    DonAdam, Is/was the Gnome a PC? If so, I have to question your apparent choice to put a PC into a no-win situation that, if properly roleplayed on all sides, could quite possibly result in being killed by the other PCs.
  18. A

    'Balancing' rolled characters

    In the game, some races/species are "more gifted genetically than others," but if someone wants to play one, it's going to affect their ECL. If one otherwise-human species has an average stat bonus of +4, and another has +11, they'll have different ECLs. My proposed "fix" doesn't even go that...
  19. A

    'Balancing' rolled characters

    I seem almost alone in agreeing with the original poster. I've been playing and DMing (mostly DMing) for about 20 years now, and the disparity in rolled stats has always bugged me, now more than before since it's a blatant exception to the "characters of the same level are roughly balanced with...
  20. A

    How do you calculate XP?

    I prefer level gains to slow down as you reach higher levels, similar to 1st and 2nd edition, so I've been using the 3.0 "average party level" method, but multiplying the average party level by 1.5 (rounded down, max of 20). It's getting a bit *too* slow now (10th-11th level, calculated as 15th...
Top