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  1. DMZ2112

    Announcement after The Descent

    http://www.enworld.org/forum/content.php?5773-WotC-s-Nathan-Stewart-Teases-New-D-D-Setting-Book-in-2019
  2. DMZ2112

    New D&D Adventure Reveal On 17th May at 'The Descent'

    I didn't say that. I said they're not selling the steak. I can see how I might have confused the point, though, and I'm sorry if I was unclear. I also never used the word 'disappointed.' I believe I said these products evoke 'satisfied nods,' which is not a negative and was not intended to...
  3. DMZ2112

    New D&D Adventure Reveal On 17th May at 'The Descent'

    They go nuts over video game lockboxes, too, and governments the world over are investigating those marketing practices. Forgive me; I'm developing these thoughts as I write them, so I may not be crystal clear. It's a difficult problem for me to put my finger on. I am deeply, deeply gratified...
  4. DMZ2112

    New D&D Adventure Reveal On 17th May at 'The Descent'

    You are just making s**t up, now. This is not the first time I have heard this chestnut, and it is actually more disheartening to me that anyone finds it acceptable. If Stewart was using weasel words to this degree, it says something much darker about the marketing machine at WotC than even I...
  5. DMZ2112

    New D&D Adventure Reveal On 17th May at 'The Descent'

    There are only seven arms in the smaller image, which seems like an odd change to make if the picture was numerologically significant. Note that the smaller image is not just a crop, it's a digital recomp. And Tito didn't get 'dodgy' in response to Garrett's tweet, he got rude. I'm as big a...
  6. DMZ2112

    New D&D Adventure Reveal On 17th May at 'The Descent'

    I am envious of all the optimism in this thread. I see no similarities at all to A Paladin in Hell, and the combination of double wings, blindness, and femininity is a clear nod to the angels of Magic: the Gathering, to me. I'm hard pressed to come up with a D&D analog for whatever this...
  7. DMZ2112

    How to deal with death in RPG?

    ::whistles:: That is definitely a disconnect. That, in my opinion, is a failure state. I don't mean to imply that I always avoid it, just that I always try. That is a perfectly valid opinion, but if your players disagree and you cling to your principles over their desires you are shooting...
  8. DMZ2112

    How to deal with death in RPG?

    Having been in more or less exactly this situation, I'd like to add that what is really disappointing about it has less to do with, "Boo hoo, the players won't get to solve my clever riddle now," and more to do with, "Who does this douchebag think he is, making unilateral decisions for the party...
  9. DMZ2112

    How to deal with death in RPG?

    Gee, thanks, Pemerton, Immortal Sun and I have been over here all this time forcing our players to play games we have barely a minimum understanding of, and now we know better. I'm desperately grateful to you for pointing out our error. /s I don't know -- maybe I run for complete strangers...
  10. DMZ2112

    How to deal with death in RPG?

    You haven't had a disappointing session as gamemaster in 16 years? :: patronizing smile:: Okay.
  11. DMZ2112

    Fantasy Grounds Unity KS Announced

    Whoops. That was sloppy of me. I looked at the first entry on the list and did not scan down. My apologies. There are two fiscal responsibility arguments here, one against the exorbitant cost of FG, and one against having to pay twice for game content, and in the heat of the moment I made...
  12. DMZ2112

    How to deal with death in RPG?

    I think you folks are overthinking this. My point is just that sometimes things happen in game to all of us that we're not happy with. That sometimes the players deal the gamemaster an unwelcome surprise. That we understand what that feels like. That we can relate to the feeling of having...
  13. DMZ2112

    How to deal with death in RPG?

    This is absolutely a sliding scale. I feel verisimilitude is secondary to fun. You believe that verisimilitude can be conditional. Someone else thinks verisimilitude is sacrosanct and would kill the unlucky paladin. It's all about doing what you love. For what it's worth, though, I've never...
  14. DMZ2112

    Fantasy Grounds Unity KS Announced

    The only free content that concerns me is official rulesets. I'm not interested in fancruft, and I'm not interested in having to manually import readily available open source content into a system I am paying for. https://roll20.net/compendium/ If we're talking about average use cases, which...
  15. DMZ2112

    How to deal with death in RPG?

    That is an awesome story, and it's not really what I meant. Player ingenuity is one thing -- what I'm describing usually results from player ambivalence. Killing the sphinx rather than bother solving the riddle you spent all night coming up with, sort of thing. If they demand a riddle in...
  16. DMZ2112

    Fantasy Grounds Unity KS Announced

    It will probably make their existing VTT more attractive and robust, their databases run more quickly and smoothly, and their service more reliable. At least, that should be their goal. Any new functionality will be at SmiteWorks' discretion. It apparently also means they get to send another...
  17. DMZ2112

    Fantasy Grounds Unity KS Announced

    Yes, in the sense that every RPG table has four to eight of the free use cases and one of the $10/month use case. :)
  18. DMZ2112

    Fantasy Grounds Unity KS Announced

    But will it cost less than the GDP of a small nation?
  19. DMZ2112

    How to deal with death in RPG?

    Imma leave this here, to help deal with the larger issues at play suggested by the poll (to which I did not respond as a result): https://dmz2112.blogspot.com/2017/02/dungeons-delicious-fudge.html But my short, specific answer is that honesty is a terrible trait in a storyteller. Nobody Very...
  20. DMZ2112

    Why the hate for complexity?

    And if you're looking for a great example, I think FFG's WH40KRP games are a wonderful place to start. I recently restarted a PbP game of Deathwatch, and everyone, myself included, was dreading relearning what seemed like a cyclopean wall of rules. But once we got started, we were all struck...
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