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    D&D 5E (2014) [Homebrew] Rebalancing class resource recovery around less encounters (+ thread)

    I feel like the most elegant way to get to a 3-4 encounter/day paradigm with "widely applicable rules" is this: 1.) reduce the amount of time that short rests take--5/10/15 minutes, whatever feels right to you. 2.) give PCs a "long rest pool" of short rest feature uses equal to 2x their normal...
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    D&D 5E (2014) Dark Sun Conversion: Campaign Guide & Monster Manual

    Hey man, I continue to be a fan of your tasteful Darksun nerdlove. I haven't read through all of both docs, but I just thought I'd give you some props for continuing to polish your material. Three thoughts: 1.) What position does your conversion take on the psychic warrior/soul knife/psionics...
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    Class Tiers and Character Builds in a Featless & Multiclassless game

    Yeah, this has been my experience. It feels considerably more limiting to play a martial class without feats/multiclassing than it does to play a full caster. I know that wizards and clerics benefit significantly from warcaster and resilient(Con), but I don't feel like losing those feats...
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    Class Tiers and Character Builds in a Featless & Multiclassless game

    Hi all, I'm enthusiastic about the ranking threads that have been started in this forum of late. However, I am currently playing in a featless and multiclassless game, which makes several of the builds under discussion, i.e. the -5/+10 jam, considerably less relevant. For those of you playing...
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    D&D 5E (2014) The New Tiers Ranked

    Be chill, friend! There's a lot of rating left to go before it's time for us to critique.
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    D&D 5E (2014) The New Tiers Ranked

    Good on ya! Let me also ask, though, if you have the time (or if other posters do), would you consider indicating the degree of difference between your tiers? How much damage, social, or exploration ability does a class need to transition from one tier to another? Maybe a low-med-high...
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    Mythological Figures: Conan the Barbarian (5E)

    I would like to express my approval of the thread necro. Also, the quoted subclass is pretty cool, though I don't like that it gets two features at 6th level. And, in any case, Conan would be better represented by a jack of all trades feature than the "barbaric prowess" feature. Really, it...
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    Cantrip House Rule

    I commented on FrogReaver's proposed changes in an earlier post (summary; the balance is probably fine but I suspect the changes would not be much fun), but have had some further thoughts while continuing to read the thread. The design principle underlying cantrip scaling is that 5e aims for...
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    D&D 5E (2014) Dark Sun 5E conversion - draft

    Version 1.3 looks great, the parchment background really brings it together. I like the equipment prices and optional vitality rules. I have a couple suggestions: 1.) the black and white pictures don't gel as well with the new background, you might try different ones. 2.) I think you could...
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    Survivor Magic Swords- FROST BRAND CHILLS THE COMPETITION!

    Dancing Sword 17 Defender 18-2=16 Dragon Slayer 21 Flame Tongue 20 Frost Brand 21 Holy Avenger 15 Luck Blade 21 Nine Lives Stealer 18 Sun Blade 22 Sword of Answering 18 Sword of Sharpness 20+1=21 Sword of Life Stealing 20 Sword + Something 15...
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    How to Make the Fey Less Twee

    I suggest watching Pan's Labyrinth for inspiration. All the supernatural weirdness in it is fey--fauns, faeries, giant animals--but it comes off as ominous and creepy. Part of that creepiness is that the fey are a constant physical threat to the protagonist. So I suggest, whatever else you...
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    Survivor Potions- POTION OF VITALITY WINS!

    Potion of Invisibility 6+1=7 Potion of Vitality 5-2=3
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    D&D 5E (2014) Dark Sun 5E conversion - draft

    I'm a big fan of Darksun, but never had a chance to play it. I'd be commenting a bunch more in this thread except that toucanbuzz and other commentators are clearly much more familiar with the setting than I am. So... all I've got to say is: keep up the awesome work!
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    Survivor Potions- POTION OF VITALITY WINS!

    Potion of Giant Strength 17 Potion of Fire Breath 15 Potion of Gaseous Form 16 Potion of Invisibility 15+1=16 Potion of Vitality 15-2=13
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    what would you want to see in a revised Weapon Chart?

    Sorry, I was unclear there. I meant in IRL terms. I should not have used those examples, as it confuses the argument I wanted to make. An IRL combatant would never want to be stuck with a club, maul, or whip when fighting someone with a sword or spear; they are inferior weapons. You are...
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    what would you want to see in a revised Weapon Chart?

    Before you add any new weapons, give some consideration to the conceptual and mechanical redundancy already in the weapon chart. The problem with spears and tridents being mechanically identical isn't a problem of lack of differentiation... it's that spears and tridents are very very similar...
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    Survivor Potions- POTION OF VITALITY WINS!

    Potion of Giant Strength 22 Potion of Fire Breath 16 Potion of Gaseous Form 16 Potion of Heroism 3-2=1 Potion of Invisibility 18+1=19 Potion of Vitality 19
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    Cantrip House Rule

    Problems: As others have mentioned, your proposed changes would create problems with 1/2 and 1/3 casters. I'm sure you could iron out every caster's progression, but it would require some fiddling and make spell progression more complex. I also forsee this making casters less fun. Admittedly, a...
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    Survivor Potions- POTION OF VITALITY WINS!

    Potion of Giant Strength 22 Potion of Fire Breath 20 Potion of Gaseous Form 14 Potion of Heroism 13-2=11 Potion of Invisibility 22+1=23 Potion of Vitality 21
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