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  1. FunkBGR

    At what Cover Price do you Drop?

    As long as the quality keeps up, I'll keep buying it. I refuse to subscribe - my FLGS needs my money, and Paizo gets some of that too, so everybody wins because I get a great magazine that I take home, read, put on a shelf, and pick up again anywhere from a week to a couple years later to use...
  2. FunkBGR

    A quick look at Intimidate: the D&D wunderskill

    Huh, didn't scroll to the end like I thought I did. Whoops. My argument already mentioned. In support of it being powerful. Fear effects stack. Cause Fear causes shaken on successful save, or better - Fear. Intimidate causes Shaken. Shaken + Shaken = Frightened, an effect that doesn't leave...
  3. FunkBGR

    D&D with an audience

    I draw audiences when I run games, and I absolutely hate it. I hate it because I couldn't stand to be in their shoes. Usually what I do then though is to ask the person to join us. I sometimes have a spare NPC sheet or something, or can throw something together quick enough that they can join...
  4. FunkBGR

    Spell Research: To DMG or Not to DMG

    Looking up the spell research rules in the DMG, I'm kind of finding them lacking. Spend a lot of gold, and make a trivial Spellcraft check - unless your DM just doesn't like it, which you fail automatically? Spells should be a collaborative effort between player and DM - the clause about failing...
  5. FunkBGR

    What is this ... Machinima?

    http://www.machinima.com/ Go there and start reading. They have the most useful information out of anywhere. I've dabbled a bit into this, and although I haven't made anything super long / super good yet, it's definitely a lot of fun. You learn a crapton doing it, and it's a great way to make...
  6. FunkBGR

    Dark Sun--Adventure Question

    Freedom> I think you'll find that the entire series of modules that follow Freedom have the "same problem" - they have the PC's take a backseat to the NPC's from the novels (Prism Pentad? I think). I've run this module three times, and in those three times, I did one of two things: 1) Run it...
  7. FunkBGR

    A big group splitting up (problems before the Age of Worms)

    Don't know if this will help you - I split the Age of Worms into two. Ran both groups through Adventure One, and then split Group 1 to Adventure Two and Group 3 to scaled down Adventure 3. Criss-cross again - it made it so they had to talk. Granted - you need to be familiar / comfortable...
  8. FunkBGR

    What do you do with the character sheets after a session?

    I (GM) hold on to them. I usually update changes on www.campaign-blog.com - I don't if I'm too busy, but usually the differences between sessions aren't too great, and I try to make time for levelling, etc. so people can see their characters. This is part of my GM'ing policy though, where I...
  9. FunkBGR

    Tracking Bonuses

    I"m sure it's come up before - but, does anyone have a sheet or something they use at the table to keep track of bonus types, where they come from, and what they affect? Another useful thing would be perhaps a diagram that you can label with what items are on where - I'm sure someone's made...
  10. FunkBGR

    Age of Worms without a wizard or cleric

    Don't get discouraged - any group can complete any of the Adventure Paths. Just play smart - you've got a group that looks like it's great for stealth. Surprise every foe, lay traps for them, etc. Know when to run, and use anything you can to keep from being followed - entangle, etc. Don't...
  11. FunkBGR

    Looking For A Campaign Setting

    Ravenloft It's a horror setting, but you don't have to play it straight horror "let's screw the players over" methodology - just roll up some characters and go. The world's there, you can treat the "domains" just like countries instead. It's got some magic (liches in power) but they don't...
  12. FunkBGR

    Organizing Counters

    I use a Binder + Baseball Card sheets. I don't have tons of counters, so like all 5 zombies I own are in one slot. But you could put 5 in this slot, and 5 more in this one. Might work for you.
  13. FunkBGR

    Three Faces of Evil play notes

    I ended up dividing the three into various areas. The Erythnulites were below, like normal. The Vecna-ites were in a catacomb below the cairn in the upper left of the DIamond Lake map. I placed the Hextor guys in the Twilight Monastery - the group had a monk and it made sense to come to their...
  14. FunkBGR

    Player's Handbook 2 in play

    Hey - PHB2 extra stuff. I like it. Why? Because I'm teaching 3 new people about the game, and when they ask something like, "Hey, could I make a Zorro guy?" I have something to hand them while I help the next guy out with something else. The stuff is good for everyone in different ways. Good...
  15. FunkBGR

    So how long have YOU been playing D&D?

    Bought a Red Box (Basic Set) at a garage sale sometime in '92. I can recall picking up the 2nd Ed AD&D books sometime around 1998 or so, but never even bothered to try playing one of them D&D games until sometime in 2001 or so, whenever 3rd Edition came out. Late bloomer, but I've been trying...
  16. FunkBGR

    Anyone Using GR's Psychic Handbook in place of Psionics?

    Used it for a Dark Sun game: I used PSP's for it, and it worked like a charm. The players really enjoyed a slightly different mechanic, and it ended up being on par with other powers. One thing that was really nice was that one player made a more scholarly psychic, and focused on Telepathy...
  17. FunkBGR

    Quitting a group & starting anew..ground rules?

    I identify with this. Why? I have a group of friends I play with when I come home from college. We treat this game as seriously as we can - which isn't much. It's just a way for us to get back together and bond - especially after not seeing each other over the course of a couple months. At...
  18. FunkBGR

    Large and in charge - or Kingdom Management

    Hey - I'm starting a game where management of a kingdom or various fantasy countries/towns/whathaveyou might be very beneficial. Anybody know of any books / rules sets out there that'd be good for this? What's your experience with it? I'm looking for both large-scale and small-scale. Thanks!
  19. FunkBGR

    New Campaign Idea: War!

    These sound great One problem I'm coming up with is that more and more it seems to be a lot like those RTS video games where you have hero units that lead smaller troops - I kind of want this - but more on a D&D level. I was planning on doing this in a D&D setting, not modern, but definitely...
  20. FunkBGR

    New Campaign Idea: War!

    Alright - so, maybe it's all the movies about war that have come out recently, or maybe it's just something else - but has anybody else played in a campaign or ran a campaign where the PC's were individual 'commanders' of a squad or platoon, and basically led an assault against various things...
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