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  1. M

    No 2 magic effects stack

    Actually, I kind of like it. Just remove "Morale", "Enhancement", "Luck", "Haste", "Profane", "Sacred", "Insight", etc. bonuses and make them all "Magic" bonuses. This would still allow an Str item to "stack" with a magic sword, but you couldn't then pile on bard songs, divine favor, etc.
  2. M

    How often do you level in 3.*e?

    We play every other week. At 1st-4th level, we level every other session so one/month. But when I had a campaign up in th 15th level area, they levels was more like every six sessions, so about every three months. One really slow section of a campaign took around 10 sessions to level, and...
  3. M

    Who Has Actually Played/Run Burning Sky

    Funny, I had the same problem. Players are odd sometimes.
  4. M

    Intimidate

    Unfortunately, due to time constraints, the game is entirely prepackaged material that leans heavily on humanoid foes. True, the material could be altered, or other material sought out that fixes the issue, but alas, those pesky time constraints. I suppose I could give up ENWorld to search for...
  5. M

    Do your players hate your house rules?

    One of my house rules is that you don't complain about the house rules. When a campaign starts, players read the house rules and make comments. If after tweaking the house rules a player still finds them unacceptable, that player should not play that game. Having one player complain about the...
  6. M

    How fast do you level in 3.x? (read before you vote)

    At lower levels, we level every 2-4 weeks. At higher levels, it can take much longer.
  7. M

    Intimidate

    Actually, the character in question is a rogue 1/warlock 1. There is some ability that give +6 to bluff and intimidate originally taken for feint. 5 ranks + 2 synergy + 3 ablity + 6 warlock = +16.
  8. M

    Intimidate

    My (2nd-level) party has taken to the following tactic: Shaken a bad guy with something like "Cause Fear", then intimidate the guy to shaken him again which equals frightened causing the bad guy to flee. Since someone in the party has like +16 initimidate, so no creature ever beats the...
  9. M

    High level d20 non-D&D games - how do they hold up?

    Funny, our AE game fell apart around level 15 because of the unbalanced magic system. As I recall there was a no-save stun effect from the acid template and the buff spells were like +10 to every relavant stat at that level. The game devolved into find the broken effect or combo. Pretty much...
  10. M

    Has anyone played act 2?

    I thought you meant Act II of Adventure I. My party is five characters that rolled very well (the average is about 42 point buy). They've been relying heavily on Torrent's wand for healing, and resting a lot.
  11. M

    pick your favorite race for...

    I did state that at low levels dwarf is better. I'll take a 2nd level dwarf over a 1st level goliath any day. Dwarf still gets +2 versus spells, which is by far the better save bonus. And the Con bonus adds to hit points which don't change when you wildshape.
  12. M

    pick your favorite race for...

    Dwarves make excellent monks and druids as well. I think comparing dwarves to half-giants is apples-and-oranges because dwarves are LA+0 and half-giants are LA+1. At higher levels, half-giants might be a touch better (and I might still disagree because of that +2 save thing dwarves get), but...
  13. M

    D&D 3.x Why do AoO's exist? Would it wreck 3.5 if I removed them from my game?

    I've played a game without AoO, and flanking was trivially easy helping out rogues a good deal (allowing effectively automatic tumble success at full speed). And reach weapons and large creatures were rendered far less effective. In general, combat felt less "real". People could run between...
  14. M

    Smallest rule, biggest change: Magic Edition

    One simple change is to multiple all the casting times of spells by 10. So a standard action spell now takes 10 rounds to cast. This will make casters rely on magic items and long term buff spells.
  15. M

    Has anyone played act 2?

    Act 2 was tough, and long. It took at least two rests to finish it.
  16. M

    The VCH list (Very Common Houserules)

    1. Standing up from prone does not provoke an attack of opportunity 2. Monks and paladins can multiclass freely 3. Power attack with 2-handed weapon does 3 damage for every -2 taken. 4. Natural Spell is a metamagic feat that costs a slot one level higher. 5. Rage grants +2 fort save and 2 temp...
  17. M

    Who Has Actually Played/Run Burning Sky

    We just finished Act 2 of Adventure 1. Some of the fights drew on quite long because of damage resistance, and there were two side quests in the four games. I'm hoping to speed through Acts 3&4 in one sitting. I'm dying to run the Fire Forest.
  18. M

    Binder house rules

    I don't have anything to add, but I wanted to say, Awesome Thread Title.
  19. M

    Toughness - How many hit points to make it worthwhile?

    Okay, I'll try. Regardless of level, if you take damage down to -10, you die. But if you have one-hit-point toughness for an extra hit point, you would be at -9 and you live. If you don't die, you don't lose a level upon being raised. So one-hit-point toughness is like True Resurrection...
  20. M

    Toughness - How many hit points to make it worthwhile?

    How about doubling your hit points for a given level (hit die roll and con)?
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