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  1. M

    The Death of Simulation

    In "Forgespeak" : "genre simulation" is called "high-concept simulationism" (VtM, CoC, etc.) Simulationist that cares mainly about in-game rationalization is called "Purist for System" (GURPS, etc).
  2. M

    D&D 4E Which settingS would you most like to see for 4E

    Planescape (Sigil/Factions + support for planar adventures from level 1). Birthright (as fluff for a "rule a domain / mass battles" game system). Al-Qadim / Kara-Tur with appropriate power sources, classes, paths, destinies, etc. I would like to see Ravenloft, but I don't see how it could be...
  3. M

    D&D 4E 4e and My Setting: Can You Convince Me To Convert?

    That's a specific form of simulationist play that was implied in past D&D editions (but not as the default mindset). If you hope 4E to give a nod to it, you'll probably be disappointed.
  4. M

    D&D 4E 4e and My Setting: Can You Convince Me To Convert?

    Like I said above, the lack of crunch doesn't change the fact that the game can be played with a simulationist mindset. The key idea of simulationism is to play the PC/NPCs in the most coherent way possible according to their definitions, who cares if this definition include random checks or...
  5. M

    D&D 4E 4e and My Setting: Can You Convince Me To Convert?

    Joke aside, not having mechanical support for out-of-combat situation with NPCs don't directly says if the game support or not a simulationist gameplay. For example, Burning Wheel, a mainly narrativist game, have more detailed skills that any version of D&D. However, the design of 4E clearly...
  6. M

    D&D 4E 4e and My Setting: Can You Convince Me To Convert?

    When a tree fall.. oops.. When a NPC tries to climb a tree with no PCs around, does he trow the dices ?
  7. M

    The Death of Simulation

    Bastoche was one of my D&D player and he brutally introduced me to RPG theory some time ago, I asked him to come play with us on this thread ;)
  8. M

    Have These Basic Questions been answered yet?

    A good use of randomness is a gamist RPG is not a problem (after all, many non-RPG games made use of it, cards game for instance). However, HP in D&D have an huge long-lasting impact on the success of a player, so I would also like to have fixed HP in D&D 4E.
  9. M

    The Death of Simulation

    You still can have nar play even if you start with a set outcome known by both the GM and the players (some poster pointed out a Sorcerer's supplement that does it). All you need is a premise that is not already answered by this outcome. Of course, that's not the same as "plot-base...
  10. M

    The Death of Simulation

    I didn't say it's impossible to have a vanilla narrativist agenda in D&D 4E, I only rejected the "tell me how you fight, I'm gonna tell you who you are" premise. I rejected it mainly because it means that the nar and gamist elements would be clashing each others during combat. In fact, I could...
  11. M

    The Death of Simulation

    Could you please rephrase this part of your post, I want to be sure to understand where lie your problem.
  12. M

    The Death of Simulation

    Two links for technical definitions : RPG glossary The Forge glossary
  13. M

    The Death of Simulation

    Well, first thing is my first language is not English but French, maybe my English isn't always clear :) Second, if you don't understand something from what I said, that's not a problem, just ask it. In Sim play when the torture idea is tossed out, the goal for the players is to find the...
  14. M

    The Death of Simulation

    I agree. In Simulationist play the goal of the game is to explore the verisimilitude of the environement. That doesn't mean that in Gam/Nar play that such thing is irrelevant. In Gam play, the orcs are used as challenges, DM throw them at the players when their CR is within the good range...
  15. M

    The Death of Simulation

    Where did you get the "character tells you how they feel about something" idea ? I give the movies or fast-paced tv-series example because they usually skip much details between the important scenes which depict a conflict (that's called scene framing*). exploration (with a minus e) in my...
  16. M

    Pit Fiend Defenses Explained

    AC bonus from STR ???
  17. M

    The Death of Simulation

    Ok, I hope this one is a troll but anyway... Ever saw a movie or series like 24 ? That's basically what happens in them. Indeed there is some "narration" between the conflicting scenes (where the rules are used), done by the GM or the players. Edit : some Nar games have more structured...
  18. M

    The Death of Simulation

    A theme is not a question but an answer to a premise (Does the end justify the means?). In Sim play, one explores the answer, the theme. In Nar play, one explores the premise, the theme is the result of this exploration. For example, in Sim play a character would be built around one of the...
  19. M

    The Death of Simulation

    I would add that in a gamist game, I also want that the same, except for "high-level" tactics. For example, I hate doing puzzle in D&D, but I love to come up with a strategy for using my spells in the better way to beat the bad guy. Other example, I would like to the one that "solved the...
  20. M

    The Death of Simulation

    A classic : Does the end justify the means ?
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