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  1. M

    What's not fun?

    Save or die should be rare. Temporary Energy drain is fine. Death must stay, but handled in a different way. Vanican magic / Running out of resources. Some ressources must run out, not all of them. Gnomes should be there, but don't need to be in PHB 1. Iterative attacks should go away...
  2. M

    Complete Disagreement With Mike on Monsters (see post #205)

    I don't know why I come here, all I have to do is : as Mousferatu said...
  3. M

    How many levels?

    +- What Mouseferatu said.
  4. M

    Complete Disagreement With Mike on Monsters (see post #205)

    I'm fine with the idea that NPCs are living when the PCs are not there. The key idea here is that we don't need rules to handle it. Trying to come up with rules that cover all aspects of a imaginary world is called "simulation" and is a foolish dream. The DM should do whatever he wants with the...
  5. M

    Complete Disagreement With Mike on Monsters (see post #205)

    You already found the solution (in bold), the only rules we need are the rules governing PC vs (in a broad sense) NPCs interactions. Outside of it, you can do whatever you want with the NPCs as long as : 1) you provide good challenges to the players 2) it helps the game move forward. You...
  6. M

    Complete Disagreement With Mike on Monsters (see post #205)

    I'll tell you a little secret but don't tell anybody else : when the PCs are not there, the NPCs can do everything the DM wants and you don't need rules for doing it ;)
  7. M

    Complete Disagreement With Mike on Monsters (see post #205)

    That 's the good part of it ! Monsters don't need to be balanced agaisn't each other !
  8. M

    Some bits about Monsters from the WotC boards

    Probably, and that's a good idea ! NPC classes can be a good idea to create villains (like a cultist class) but is a ridiculous way to "simulate" the mundane folks. 4E seem to be cleaning D&D of his simulation bits, and that's GOOD !
  9. M

    While we're flipping things...

    The real solution is a conflit resolution system, where failure != "nothing happen". Sadly D&D 4E won't have it.
  10. M

    I hope the three core rulebooks have a "DM's clause".

    I'm a DM and I don't want a Rule 0, I prefer to talk with my players and build the campaign framework with them.
  11. M

    D&D 4E Some combat changes I want to see in 4e.

    I know I know.. but a charge of knigts look strange on the battlemap.
  12. M

    D&D 4E Some combat changes I want to see in 4e.

    Ok, but no more 10'x10' horses :p (BTW, complete re-write of the riding rules so they work as well for the rider and the passenger(s))
  13. M

    New Noonage

    See my sig ;)
  14. M

    Game Balance: what does it mean to you?

    Spot-light balance is the only really important balance in an RPG. However, because in D&D we spent most of the time doing combat, a good way to get Spot-light balance is to have some kind of "combat power balance". Other kinds of RPGs give the option to have PCs with vastly different level...
  15. M

    Target Demographic?

    Good answer ! :) I never understood the "In 2E we played wizards with 1 spell per day, like real wizards should be and we don't cried like babies".
  16. M

    What about the non-melee clerics?

    Cleric was always defined as kind of crusader. Of course they could come up with a new divine spellcaster that would be a kind of "priest".
  17. M

    D&D 4E 4E combat more mobile?

    AOOs biggest problem was to stop everyone from moving (except 5' step).
  18. M

    Which cows are most Sacred

    Classes + levels.
  19. M

    3D battlemats with DI?

    I know, but IME it's still too much. (Try to do a battle with all PCs flying and many flying monsters, all at different altitudes)
  20. M

    3D battlemats with DI?

    By climbing is impossible, I mean it's "impossible" to represent it right using a classic battlemap because the squares your moving on doesn't exits. The flying problem is easier to solve (with an altitude tag) unless multiple, different sized, creatures are on same x, y, but different z...
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