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    New At-Wills

    Very creative. I only have one suggestion so far. Make the paladin at-will melee only, and if I'm not mistaken, shouldn't that +2 to strike be vs. opponents you've marked?
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    Weapon Balance - A Statistical Analysis

    Crazy dwarf. I'm probably one of the ones that has confused you in this thread. I have a very simple way of explaining some things. Alex is not saying that a +2 or so to damage equals a -2 to AC. To understand the relationship, you have to understand what these two modifiers mean. -2 to...
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    A homebrewed Striker's extra damage ability

    This is interesting. What class are you making? I think that you should give it a special ability for when he is not bloodied (that goes away when he becomes bloodied of course). The thing with this ability (on it's own) is that it makes things very swingy, and encourages the striker to get...
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    Weapon Balance - A Statistical Analysis

    The classes (so far) that will make the choice between sword and board and two handed weapons will be either defenders or leaders. Defenders can effectivly convey that +2 to AC bonus to their allies if the baddies have selected the 'wrong' target whether or not they themselves have a shield...
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    Shuriken, not off-handed?

    No, Shuriken are a ranged weapon. The off hand property only applies to melee weapons and you can't (as far as I know anyway) use them in melee. I don't think there are any issues with throwing them with either hand and I think your house rule is assumed.
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    Weapon Balance - A Statistical Analysis

    Yes, I will do that if ENWorld cooperates! That's true. And certain feats, powers and equipment definitely present fringe cases. D'oh. Good catch. I'll have to edit that as well. EDIT: So I was able to edit the post and it changed the value to: 6=Healing surge and a mark. I'll still...
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    Weapon Balance - A Statistical Analysis

    Oh, I'm sorry. "A" should be "M". I kept thinking of the "A" in Attribute bonus rather than the "M" in Damage Modifier. X=number of die rolled. I should have just made it 2 as it is defined. Sorry about the confusion.
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    Weapon Balance - A Statistical Analysis

    You are correct. I had forgotten that. Once we get into weapon mastery territory, this bonus becomes larger, though ultimately, it equals +2Y per 20 attacks. So, at heroic tier, it equals 2 point per 20 rounds assuming you were only comparing weapons with one die difference. It's not much...
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    Weapon Balance - A Statistical Analysis

    It's hard to give a numeric value to an effect if we are not talking about pure damage. Certainly ongoing damage can be done, but other effects are really hard. Keep in mind that the bonus a +3 weapon gives is the equivalent to an extra strike over 20 attacks. So, to compare, you have to look...
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    Weapon Balance - A Statistical Analysis

    It is a little more complicated than that. First of all, it depends entirely on the type of attack you are using. A +3 weapon garners, on average, an additional strike per 20 attacks over +2 weapons. +3 weapons are superior to higher damage weapons (as long as they are not that much higher)...
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    Removing weapon restrictions on rogue powers, keeping it for sneak attack

    One suggestion that I don't think would be overpowered at all would be to give the club the off-hand property and allow rogues to use it for their powers. It may not be exactly what you're looking for, but it does open create another option (still not a great one but...). Otherwise I don't, at...
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    FR Circle War Spell Rituals - How can it be improved?

    Ok. I don't have the FR book and I don't really remember circle magic but I have a suggestion. Or a few. 1. Only require the primary caster know the power. I don't know how this ability is attained but you could treat it as a ritual. Basically, each caster would have to know the ritual...
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    Alternate Initiate Multiclass options

    I have a feeling you're going to get them with the <power source> power books.
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    D&D 4E Brainstorming new 4e subsystems

    Personally, I think that you should use paragon paths and/or epic destinies as guidelines. That probably means little choice. But it's simpler to implement (not to meantion less work) and, I think, easier to balance.
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    D&D 4E Brainstorming new 4e subsystems

    An interesting idea. The extra bonus can be used a maximum of once every other encounter. So, if this idea is used for an encounter power, the bonus should reflect that. Also, if you are "wasting" an action point on this- that is, giving up an extra action for this special bonus, then it...
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    Clarification: Encounter and Daily Powers

    You can use each encounter power you have once per encounter. You can use each daily power you have once per day.
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    D&D 4E Brainstorming new 4e subsystems

    I have a suggestions though it might be a little dark: Rituals: Ritual Sacrifice to mitigate cost. Like a druid opening up an animal to see the future or, of course, the obvious. I suppose this is an evil campaign thing (as NPC's can sacrifice others for whatever reason though I suppose some...
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    Thy At-Will Be Done

    I like some of those a lot. I don't think the "Infected Wounds" is really that great- can't anybody coat their weapons with infected fungus?
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    DM's Toolkit Program--NOW AVAILABLE!

    There's a saying: 'It's much easier to ask for forgiveness than it is to ask for permission.' Or something like that. EDIT: I'm still having trouble with the viewer (in the class section at least). When I click on both the plain text and forum viewer, I get nothing. I can export it and...
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