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  1. Shardstone

    D&D Adds Two New Books to 2025 Slate, Including New Eberron Book

    I am not misrepresenting. He has a whole blog on adding Spelljammers to Eberron...something that in old lore couldnt ever happen. I think you are letting your (valid) bias against WotC create an unlikely scenario in Keith being "forced" to change his setting. Why would they even have to force...
  2. Shardstone

    D&D Adds Two New Books to 2025 Slate, Including New Eberron Book

    Why such negative framing? I dont think Keith is feeling bad about having to remix some of his setting, which he does all the time on his blog to keep up with WotC ideas without incentive.
  3. Shardstone

    D&D Adds Two New Books to 2025 Slate, Including New Eberron Book

    Do we know how long these books will be?
  4. Shardstone

    D&D 5E (2014) What Makes 5E "5E"?

    Yeah the old style example here really does not sound fun at all. "Well, we can't do anything about it because we can't intuit the exact design the DM imagined, might as well go around and ignore it."
  5. Shardstone

    D&D General Are You There D&D? It's Me, J.R.R. Tol-KEEEEN!

    This may be his most popular thread yet.
  6. Shardstone

    D&D 5E (2014) What Makes 5E "5E"?

    Having an AI that creates your own custom rulesets means that game designers essentially no longer exist. Yeah, I'd hate that. I'd despise it, actually, and I truly hope it never comes to pass.
  7. Shardstone

    D&D 5E (2014) Lesser Vorpal Sword

    I've given a player a Vorpal sword at level 4 before and it didn't shift the game horribly. It made that player have some really cool highlight moments, but nothing truly out of the ordinary.
  8. Shardstone

    D&D 5E (2014) What Makes 5E "5E"?

    I truly hope your AI idea never comes to pass.
  9. Shardstone

    D&D 5E (2014) What Makes 5E "5E"?

    It would pretty much kill the game. At that point, they aren't selling D&D, they are selling AI-Build-Your-RPG, and they can't produce any content to build off of that. I just don't see this as a valuable business model for them.
  10. Shardstone

    D&D 5E (2014) What Makes 5E "5E"?

    Hmm, I don't think that would be the direction Hasbro or D&D would take. That sounds, to me, like a different company. I think you underestimate how much prestige human-made art will have in the future. Or I overestimate it.
  11. Shardstone

    D&D General Muscular Neutrality (thought experiment)

    IMO it's a lot easier to make a muscular neutral concept in Law/Chaos as opposed to Good/Evil. Good and Evil are actually very vague concepts that are defined not by objective reality but by informed experience and culture. Law/Chaos, however, are inherent properties to the universe; structure...
  12. Shardstone

    D&D 5E (2014) What Makes 5E "5E"?

    I don't think Natural Language was ever an identity factor of 5E. I say this because 5R now has a lot of Keyterms, capitalized and put into a Rules Glossary, referenced now throughout both the PHB and DMG and likely all adventures and other books to come. Natural Language, even in 5E, wasn't all...
  13. Shardstone

    D&D 5E (2014) What Makes 5E "5E"?

    Oofta c'mon man, people are allowed to have harsh opinions. You shouldn't try to run people out, even if they disagree with you to the extreme. I agree a bit with you, I think D&D isn't as bad as ol' Garthanos is saying, but let's not try and turn this into an echochamber.
  14. Shardstone

    D&D 5E (2014) What Makes 5E "5E"?

    I think SotDL is a little too far away to be strictly 5E. It's a game primarily about a 10-20 session adventure. In some ways, you are a superheroic fantasy character, but I don't think that's a requirement for a 5E game.
  15. Shardstone

    Dragonlance Shadow of the Dragon Queen has a lot of female NPCs

    I'll be honest, the least interesting lore in any old setting is "Women are treated like IRL women of the time period." It's boring and it makes people feel uncomfortable at the table, especially since now 50% of D&D players are women. Like, we have have a freaking halfling with a greatsword...
  16. Shardstone

    D&D 5E (2014) Does Dungeonhacking work in 5e?

    Are there straight, 90 and 120 foot long corridors in a lot of dungeons and caves?
  17. Shardstone

    D&D General Muscular Neutrality (thought experiment)

    I think I like the idea of a conflict where the Muscular Neutrals pop up and are doing all this, but Good isn't actually stupid, the Muscular Neutrals just think they are or will become so over time. This paints the Muscular Neutrals as manipulative and conniving at worst and stripping you of...
  18. Shardstone

    D&D 5E (2014) Does Dungeonhacking work in 5e?

    Wait but I thought Darkvision made it impossible to use darkness in a game. I've been had!
  19. Shardstone

    D&D General Ray Winninger on 5e’s success, product cadence, the OGL, and more.

    Kobold Press among others had stuff on both DMs Guild and their own website.
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