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    Collaborative Cave!

    I was just thinking that it may make more sense if these two rooms were swapped. #11 is awfully far from where the dragons reside, for gas to accumulate there. Area 4 might be a better place for that - it's even deepr than #11, and it's al downhill from 2a to there (compared to #11 which is...
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    GURPS-Share your thoughts

    Another datapoint regarding the complexity of the rule set: By now, I've played D&D for about as many years as I played GURPS before that (about 3-4 years each - started playing D&D because I moved to an area where it was hard to find a GURPS game). Looking only at the "core" rules, I would say...
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    GURPS-Share your thoughts

    Jeesh man - how many stats do you want? ;) You've already listed 15 right there. You make it sound like you would consider 6 stats only a marginal improvement over 4 stats...
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    Collaborative Cave!

    Eh - just seems weird to me that this greatest of all living chokers would be of only middling intelligence for its kind - i.e. about as dumb as a rock - yet be able to use fourteen different magical spells, each of which requires its own set of complex incantations and arcane gestures. Sure...
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    Collaborative Cave!

    Note that that one doesn't do two spells a round (it has a small number of Assassin spells, but none of those would really benefit from doing two in a round), and actually has his Int maxed out (even including a headband of intellect). That makes it a better balanced and more believable...
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    Collaborative Cave!

    Fine, I'll claim the room... with the understanding that I'll gladly give it up to Land Outcast if people like his idea much better than mine. Call it right of first refusal, if you wish. ;) [Edit: Hmm... maybe I'll make a new critter: Watery Ooze - a variant Black Pudding that's completely...
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    Collaborative Cave!

    Don't like kobolds? Goblins it is, then! ;) The reason I like the goblin band is to have some "opponents" who are (1) intelligent, and (2) not necessarily out to kill the party. That opens up a whole range of interesting interactions. For example: - The goblin band only intends to use the PCs...
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    GURPS-Share your thoughts

    Actually, this is something I would love some feedback on, from those of you who actually have the 4th edition material... - How essential are GURPS Magic and GURPS Fantasy for playing a fairly standard fantasy game (and I'm not talking a standard D&D-style fantasy game ;)). - How does this...
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    GURPS-Share your thoughts

    Compared to buying a PHB, DMG and MM at $120? Eh... Also keep in mind that most of those are optional add-ons. You don't really *have* to have GURPS Magic and GURPS Fantasy to run a fantasy game. Back before 4e, I was in several long-running fantasy campaigns with nothing but the basic set. And...
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    Collaborative Cave!

    Sounds like I have a rival for room #12. Any votes on which encounter people like better?
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    Collaborative Cave!

    True, but it was never intended to mix with class features. That's why the 3.0 Haste was one of the first things to go in the 3.5 revision as well - just way too open to abuse. Keep in mind that the CR calculation formulas are not "rules" within which everything is fair game for the DM...
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    [Meta-Troll]

    Defends female gamers against sexist language. Claims we need more female gamers. Especially hot ones who are willing to :):):):) my :):):):). Fails to see the irony...
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    Collaborative Cave!

    An idea for area 12: How about a black pudding masquerading as (or simply hiding in) a pool of water, cutting off the exit for a small band of kobolds/goblins (let's just call them koblins for now) holed up on the platform? If they stay far enough back, the pudding doesn't notice them, but...
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    Collaborative Cave!

    A few more notes on the choker, now that I've had more time to look at it... - The choker should definitely *not* be allowed to cast two spells at this CR. Having the capability to do spell+attack or two attacks is already plenty nasty enough. I'd easily add +2 CR for this ability alone. -...
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    Collaborative Cave!

    Note that the Choker technically advances only by HD, not by character levels. Advancing it with Sor levels to give it extra spells per turn is definitely a loophole (and one that is *only* available to DM's, since choker are not considered a playable PC race). If you're going with this, you...
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    Giants: How big should they be in an a Fantasy RPG?

    As opposed to, say, attacking a Collosal red dragon with a sword? There's plenty of other Huge and larger creatures in D&D which are considered acceptable opponents for a party armed at least in part with melee weapons. Sure, you woudn't want to attack that Colossoal red dragon with *only* a...
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    [Meta-Troll]

    posts a two-page long diatribe in pretty poor speling and grammar without any puctuation capitalizastion or paragrafs that actually contains an interesting nugget of an idea somewhere down on the second page but which is promptly ignored by everyone becuz its just impossible to read without...
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    [Meta-Troll]

    Posts a polite reply subtly implying that anyone who misinterpreted his previous post as passive aggresssive must clearly be mentally deficient. Offers to explain it more slowly. Adds smilies throughout.
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    [Meta-Troll]

    Quickly drops in to leave a 2-word reply which will undoubtedly be misinterpreted as passive aggressive.
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    E1: Tomb of Chaos [Judge: Patlin] [Concluded]

    Oh come one, you know you want to... Attack the darkness! :p
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