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    Halflings: An Identity Crisis

    I'm currently wavering between trying to make island-living, naval halflings really appealing to my players as a core race, or just dropping them and putting in something already interesting, like minotaurs.
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    New article Design and Development Article on Magic Item Slots

    That sounds promising. Can you post his comments? I just don't want to have to wade through another thread on the subject, especially if you already know where the comments are. Thanks.
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    New article Design and Development Article on Magic Item Slots

    It's typically a bad idea to come at someone when you don't understand what they're saying. Politely asking for clarification would have been a good idea, and it would have made you look so much better. To clarify, I think there's a huge gap between 'current D&D' and what I think of as...
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    New article Design and Development Article on Magic Item Slots

    To be clear, since I'm gonna get some sleep, my beef is with the number of magic items still being worn by characters. Like I've said, I think it's ridiculous for characters to suit up with magic items like they're sports gear. I've read a couple of 'solutions' for this: -Only a couple slots...
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    New article Design and Development Article on Magic Item Slots

    How many breath weapon attacks would a flying dragon have to deliver to a fighter before the fighter started thinking, "You know, maybe I should have brought that carpet of flying"? And besides that, what if you're not facing a foe that can deal with it? What if you're facing a purple worm? Is...
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    New article Design and Development Article on Magic Item Slots

    I don't buy that the various body slots are 'optional'. They are absolutely going to affect characters' power levels. Maybe not precisely the attack/damage/AC/saves harmony, but you don't think a carpet of flying is going to increase a character's power? Is there a player in the world who's...
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    New article Design and Development Article on Magic Item Slots

    First off, drop the snark. It's pointless and unnecessary. Second, I read the same article you did. The one that showed an 11th-level character wearing eight magic items on his body, not including a number of other possible magic items that might also be in his possession. While it may be true...
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    New article Design and Development Article on Magic Item Slots

    Oh no, I'm excited about 4E. I've expressed disappointment about a few particular elements that I thought they dropped the ball on for 4E, like this magic item implementation, but overall I'm on board.
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    Should rings be able to function for low level characters?

    In a different system, I'd be very excited by the idea that rings can only be worn at higher levels. But in a system where characters have usable magic items on their head, arms, hands, waist, feet, neck, etc., it seems kind of odd to restrict rings. It's like, "Wait, so these other dozen magic...
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    New article Design and Development Article on Magic Item Slots

    Now that I think about it, that seems like a pretty decent house rule. To make up for the power level disparity, I hope that just giving each character an extra feat every 4 levels or so will do it. That'll take some tinkering, but I think it should be workable in theory. I find it kind of...
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    New article Design and Development Article on Magic Item Slots

    The Christmas Tree, as I have always understood it, dealt with the number of magic items dangling from the character much like ornaments that dangle from a Christmas tree. 4E will apparently change almost nothing about that.
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    New article Design and Development Article on Magic Item Slots

    That's assuming that there's five different types of items that do X. If they keep it how it apparently is in 4E, with gloves doing X, boots doing Y, helmets doing Z, a guy wouldn't be able to use all five slots on stuff that does X unless his DM feels like letting him wear five pairs of gloves.
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    New article Design and Development Article on Magic Item Slots

    I'm very disappointed. Not about the ring thing, either. In fact, I kind of like that. Maybe not the precise execution, but I at least like the idea enough. My disappointment lies in the fact that at the beginning of each day of adventuring, heroes are still going to be suiting up with magic...
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    D&D 4E Reinvisioning the Halfling for 4E

    I can't possibly hope against that more than I already do. The 3E halflings were very childlike, especially in regards to their personalities. And here we are, trying to reimagine the halfling for 4E. I think it's important that 4E halflings grow up and move away from resembling human children...
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    What exactly is the deal with the 4th Edition?

    It's the same game it always has been, but with the added option of playing it on a virtual tabletop online. You still play it the same way, but now you have the choice of playing it on your dining room table with your local friends, or on a virtual tabletop online with people around the world.
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    New Sage Advice Video

    I'm not talking about all the videos, but this one in particular. There's some merit to the idea of posting little Q&A snippets in video form, but not when those snippets are, "Yes, but we can't tell you now." That's why I was wondering why even go through the effort of chopping this video up...
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    D&D 4E Reinvisioning the Halfling for 4E

    In the world I'm working on, the main halfling population lives on a small group of islands off the coast of the main continent having migrated there a long time ago because whereas their smaller sizes were a disadvantage on land fighting hand-to-hand, it was an advantage at sea because it...
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    New Sage Advice Video

    Or Bas Rutten, a legendary mixed martial artist. I gotta wonder about the effort that went into getting this video made and posted when all it essentially boiled down to, "Yes, there will be mechanics for that, but we're not giving specifics right now." Thanks?
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    Wotc_Huscarl on the Biggie Smalls playtest, part 4.

    Or a dwarf power. It was mentioned in R&C that dwarves had a racial power that let them use second wind an additional time each encounter. A power letting second wind be used with a minor action would fit well with that. And if it's not a dwarf power, I'm making it one. I just love the idea of...
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    Rich Baker says a little on paragon adventure(s)

    Over the course of 15 levels, sure. You're condensing things too much. When they say the heroic tier is for things like saving small villages and the paragon tier is for things like briefly going to other planes, it's not like at level 10 you're going to save a small village, and then at level...
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