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  1. AbdulAlhazred

    GM fiat - an illustration

    Yeah, when I played there were various clocks, entanglement roll stuff, rivals, etc. We Yeah, it was not especially the hill I was eager to die on. I'm pretty leery of that terminology, but whatever, if BRG wants to use it, then it's pointless to argue about. IMHO all play is so many layers...
  2. AbdulAlhazred

    GM fiat - an illustration

    I think it's fine to let the world grind forward, to a degree. And Doskvol is filled with factions, characters, entities, geography, lore, etc. so plenty would presumably be going on behind the scenes. You can think of stuff like that as basically the time dimension of the setting. But I would...
  3. AbdulAlhazred

    GM fiat - an illustration

    Nobody is talking about any old constraints producing a mystery.
  4. AbdulAlhazred

    GM fiat - an illustration

    I don't know what game does this. PbtA games, which are a pretty common model for Narrativist play, are actually pretty conventional in terms of parsing out responsibility for saying things, and the basic conversational loop. WHAT the GM says, WHY, and the degree to which the game explicates...
  5. AbdulAlhazred

    GM fiat - an illustration

    Well, when we were in D/T or info gathering/free play we just had what we decided we needed. I'd tell the GM I was going down to the fighting pits to talk to my contact there about whatever. Of course I was armed, and might have noted having some other resources. If it devolved into major...
  6. AbdulAlhazred

    GM fiat - an illustration

    The game basically just presents a GM authored set of challenges, which then have to be adjudicated by this GM, with pass/fail mechanics that are also entirely up to the GM to decide. All sorts of things go wrong IME. I mean, the game is playable if you are fairly well-versed in the correct...
  7. AbdulAlhazred

    GM fiat - an illustration

    But how is 5e different? It runs into the very same issues 1e did, and has no better answers for them, overall. As for BitD, it's certainly a system designed around a specific kind of play. In general I think you can handle most situations by its standard conflict rules, a clock, or a fortune roll.
  8. AbdulAlhazred

    GM fiat - an illustration

    Right, I am just pointing out that literally determining what the answer to the mystery is may not be the actual fun and goal. It may be necessary for the game to go forward, but as with our M:tG games, getting the answer may simply be a driver, not the real goal.
  9. AbdulAlhazred

    GM fiat - an illustration

    I could equally guess an answer in some hypothetical Narrativist game and turn out to be correct, couldn't I?
  10. AbdulAlhazred

    GM fiat - an illustration

    You may certainly play a different game, one with more depth, but the game that 1e presents rules for, and other contemporary versions, focus on 'crawls'. Problematically, once you desert that crawl format, the rules are mostly left behind, or become (as the OP discussed) much less suitable...
  11. AbdulAlhazred

    GM fiat - an illustration

    Yeah, I think it is basically a distinction without a difference. That is, we could easily see an entire story arc, or campaign, in the same light as this mystery. I suspect that this is in fact how many games work. So we can see, in the mystery game microcosm, what the fundamental differences...
  12. AbdulAlhazred

    GM fiat - an illustration

    So powerful in fact that there is a class of them, which includes all the non-trivial examples, which are self-referential, and thus can be applied to reasoning about themselves. It is thus very difficult to construe any of higher math, which ultimately entails even 'simple' arithmetic as...
  13. AbdulAlhazred

    GM fiat - an illustration

    Again, as a mathematician, I find your certainty unwarranted. You are expressing one of a number of equally interesting points of view on this topic.
  14. AbdulAlhazred

    GM fiat - an illustration

    I'm not sure I agree with that. I agree that the players being able, at some point, to recount at least part of what the GM wrote COULD BE a significant part of the experience. Honestly, we play a lot of Magic the Gathering using the Commander format. This is a pretty non-competitive format...
  15. AbdulAlhazred

    GM fiat - an illustration

    I think this usage just becomes less and less useful when you think about it. Everything in play is equally real by this measure. We really sit at a table and really play, etc. Facts about a mystery equally become real in all play. So what we focus on is when, how, by whom, for what reason, etc.
  16. AbdulAlhazred

    GM fiat - an illustration

    While I think Plato's position on this is certainly less popular than it was back in the day, it's not one we can really dismiss. Interestingly it kind of resurfaces in things like cosmology. Is logic a characteristic of reality? These are valid questions with implications at that level.
  17. AbdulAlhazred

    GM fiat - an illustration

    Yeah, now and then GMs might randomly pick up on something in a backstory in the old days, but D&D's core agenda and patterns of play works against it. Most typically a player would not want that stuff, as the GM is sure to shoot down most players attempt to leverage it in any way, and even...
  18. AbdulAlhazred

    GM fiat - an illustration

    This is most certainly not a position held universally by mathematicians, let alone philosophers. I for one am highly skeptical of this! I am more of the camp which believe that mathematics is an invention of mankind, though one which takes a particular form due to a desire for utility. I don't...
  19. AbdulAlhazred

    GM fiat - an illustration

    Well, you probably won the thread! 🍸 But more productively I was thinking about the original point of the thread. We should be able to now discern different forms of fiction, how they do work, and maybe most interestingly how that bears on different rules formulations and process of play.
  20. AbdulAlhazred

    GM fiat - an illustration

    Well, I cite actual play pretty often, though I'm usually not super precise about it. Honestly a lot of it was not exactly memorable at the time, and/or was long ago. I can give pretty detailed accounts of some 4e and PbtA play from the last year or so. Actually I think our 4e game, which is...
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