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    Running a morally ambiguous game in a world where Alignment is real

    This doesn't hold in your standard D&D world, where alignments have objective (not subjective) meaning. Evil is evil, regardless of motivations. So I dunno about alignment being all that ambiguous using the stock setup, aside from whatever ambiguity arises from differing player interpretations...
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    The "Good Society" in Fantasy Gaming

    If we look at the history of the game, originally there was no Good or Evil, just Law and Chaos. In some ways that supports your view of the game as being about Civilization vs Anarchy, but without any self-serving labels. I don't recall what alignments were considered "typical" for the...
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    Healing as an Afterthought

    If I don't want to or can't move this round, I don't have much use for my move action. Would increasing the cost of movement to a standard action give me more interesting tactical options, then? The choice to use healing word or not depends on resource management, not action management. There's...
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    Shadow as a "power source"?

    It probably got moved because "power source" is specifically a 4e thing. Talking about shadow as a power source doesn't make much sense in AD&D/3e, except maybe in the Ravenloft setting. The (demi-)plane of shadow is just a tool used by a handful of wizard spells.
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    The Mysterious Mage vs. Pew Pew

    Depends on edition. In 2e, the fighter has a better chance to hit starting at level 2. But aside from that, the fighter is (depending on stat generation) more likely to have a STR bonus to hit, specialization bonuses to hit, and (depending on loot) magic bonuses to hit. So using the same hit...
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    "I know the spell to solve the problem!"

    Bug. This drove me crazy in 3e. The ease of getting your hands on magic meant that when confronted with a problem, the players would hit the books to look for a spell that would instantly solve it, instead of trying to figure something out themselves. In earlier editions, magic was generally...
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    the trouble with lycanthropes

    I always figured the extra HD were there to make lycanthropes a threat, even if it was level 1 commoners being infected. Which is pretty much who you would expect to get infected, story-wise, I suppose. Personally I don't see the need for different stat blocks for the hybrid and animal forms...
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    Walking Dead season 2 (spoilers)

    I feel like this season has been a lot more scary, or at least a lot more intense, than the 1st. I have found the stuff with Carl hanging by a razor's edge very compelling, and it's been difficult watching his parents go through that. And then there's end of the last episode... Whew! Intense...
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    large creatures with large? weapons in 2nd edition

    When I DM'd Dark Sun in 2e, I allowed half-giants to use 2H weapons in one hand, and it worked for us. I don't recall if the question of how much damage would a half-giant-sized 2H weapon do ever came up.
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    Are feats the problem?

    Somewhat. You'd probably also want to ban Themes and FR/SoW backgrounds. It's the proliferation of options that can be synergized that is the primary issue, IMO. That includes feats, powers, items, and race/class/theme/PP/ED abilities. Having character, skill, and combat options all mixed into...
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    Original D&D?

    I believe this is what you're looking for.
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    WoW Imitates 4e?

    Not exactly. There is a specific unit in SM named "Scarlet Monk", that fights with his fists and feet, ala D&D monks. There's also the "Auchenai Monk" in the BC dungeon Auchenai Crypts. It's a draenei with no armor and a staff, also very D&D monk-like. So there is definitely precedence for a...
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    WoW Imitates 4e?

    Or a human with that werewolf Theme from the Neverwinter book.
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    Origin of the "no dex bonus" rule?

    You always lost your Dex bonus to AC when surprised, going back to AD&D 1st edition at least. 4e uses the "combat advantage" condition (a flat +2 bonus to be hit) for surprise, instead.
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    Do Healing Surges close wounds?

    A healing surge doesn't do anything but specify how many hit points are restored by a healing effect. Now, a healing effect may or may not close wounds, depending on its source - magical healing is usually depicted as closing wounds, although I think there is room for magical "mental" healing as...
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    I don't get the dislike of healing surges

    Can't say I've ever seen that happen in a game - namely because a 1st-level spell completely removes any and all penalties from being on the brink of death. 5 minutes after the fight, the cleric has used some spells (and/or some wand charges) and everyone is back in tip-top shape. That's why I...
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    I don't get the dislike of healing surges

    The only sources of non-magical healing when you're unconscious is from a warlord or some application of the Heal skill (which conceptually I don't think many people would have an issue with). Or rolling a 20 on a death save, which while possible is exceedingly rare - or at least, I've never...
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    I don't get the dislike of healing surges

    Second wind uses a standard action. When you're unconscious, you have no actions. (technically someone else can bandage you up with the Heal skill to trigger your second wind, but that's more about putting a limit on how many times you can heal yourself in an encounter) If you roll a 20 on...
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    I don't get the dislike of healing surges

    The "Schrödinger" issue only exists if you have a warlord in the party, so if you have a problem with that... ban the warlord class? *shrug*
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    I don't get the dislike of healing surges

    The same way you quickly heal high-level characters. Since all healing would be relative to HP totals anyway, healing methods become independent of level. I can imagine a version of D&D where clerics (frex) get their normal complement of spells, and then also get some healing ability that is...
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